440 lines
13 KiB
Text
440 lines
13 KiB
Text
# Dynamic Cockpit View manager. Tries to simulate the pilot's most likely
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# deliberate view direction. Doesn't consider forced view changes due to
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# acceleration.
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#
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# To override the default recipes, put something like this into one of
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# your aircraft's Nasal files:
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#
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# dynamic_view.register(func {
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# # me.default_plane(); # uncomment one of these if you want
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# # me.default_helicopter(); # to base your code on the defaults
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#
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# # positive values rotate (deg) or move (m)
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# me.heading_offset = ... # left
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# me.pitch_offset = ... # up
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# me.roll_offset = ... # right
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# me.x_offset = ... # right (transversal axis)
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# me.y_offset = ... # up (vertical axis)
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# me.z_offset = ... # back/aft (longitudinal axis)
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# me.fov_offset = ... # zoom out (field of view)
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# });
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#
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# All offsets are by default 0, and you only need to set them if they should
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# be non-zero. The registered function is called for each frame and the respective
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# view parameters are set accordingly. The function can access all internal
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# variables of the view_manager class, such as me.roll, me.pitch, etc., and it
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# can, of course, also use module variables from the file where it's defined.
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#
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# The following commands move smoothly to a fixed view position and back.
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# All values are relative to aircraft origin (absolute), not relative to
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# the default cockpit view position. The time and field-of-view argument
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# is optional.
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#
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# dynamic_view.lookat(hdg, pitch, roll, x, y, z [, time=0.2 [, fov=55]]);
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# dynamic_view.resume();
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var FREEZE_DURATION = 2;
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var BLEND_TIME = 0.2;
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var sin = func(a) { math.sin(a * math.pi / 180.0) }
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var cos = func(a) { math.cos(a * math.pi / 180.0) }
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var sigmoid = func(x) { 1 / (1 + math.exp(-x)) }
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var nsigmoid = func(x) { 2 / (1 + math.exp(-x)) - 1 }
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var pow = func(v, w) { v < 0 ? nil : v == 0 ? 0 : math.exp(math.ln(v) * w) }
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var npow = func(v, w) { v == 0 ? 0 : math.exp(math.ln(abs(v)) * w) * (v < 0 ? -1 : 1) }
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var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
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var normatan = func(x) { math.atan2(x, 1) * 2 / math.pi }
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var normdeg = func(a) {
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while (a >= 180)
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a -= 360;
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while (a < -180)
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a += 360;
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return a;
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}
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# Class that reads a property value, applies factor & offset, clamps to min & max,
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# and optionally lowpass filters.
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#
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var Input = {
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new : func(prop = "/null", factor = 1, offset = 0, filter = 0, min = nil, max = nil) {
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var m = { parents : [Input] };
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m.prop = isa(props.Node, prop) ? prop : props.globals.getNode(prop, 1);
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m.factor = factor;
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m.offset = offset;
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m.min = min;
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m.max = max;
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m.lowpass = filter ? aircraft.lowpass.new(filter) : nil;
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return m;
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},
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get : func {
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var v = me.prop.getValue() * me.factor + me.offset;
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if (me.min != nil and v < me.min)
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v = me.min;
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if (me.max != nil and v > me.max)
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v = me.max;
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return me.lowpass == nil ? v : me.lowpass.filter(v);
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},
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set : func(v) {
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me.prop.setDoubleValue(v);
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},
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};
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# Class that maintains one sim/current-view/goal-*-offset-deg property.
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#
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var ViewAxis = {
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new : func(prop) {
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var m = { parents : [ViewAxis] };
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m.prop = props.globals.getNode(prop, 1);
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if (m.prop.getType() == "NONE")
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m.prop.setDoubleValue(0);
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m.reset();
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return m;
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},
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reset : func {
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me.applied_offset = 0;
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},
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add_offset : func {
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me.prop.setValue(me.prop.getValue() + me.applied_offset);
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},
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sub_offset : func {
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var raw = me.prop.getValue() - me.applied_offset;
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me.prop.setValue(raw);
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return raw;
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},
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apply : func(v) {
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var raw = me.prop.getValue() - me.applied_offset;
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me.applied_offset = v;
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me.prop.setDoubleValue(raw + me.applied_offset);
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},
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static : func(v) {
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normdeg(v - me.prop.getValue() + me.applied_offset);
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},
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};
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# Singleton class that manages a dynamic cockpit view by manipulating
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# sim/current-view/goal-*-offset-deg properties.
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#
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var view_manager = {
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init : func {
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me.elapsedN = props.globals.getNode("/sim/time/elapsed-sec", 1);
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me.deltaN = props.globals.getNode("/sim/time/delta-realtime-sec", 1);
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me.headingN = props.globals.getNode("/orientation/heading-deg", 1);
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me.pitchN = props.globals.getNode("/orientation/pitch-deg", 1);
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me.rollN = props.globals.getNode("/orientation/roll-deg", 1);
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me.slipN = props.globals.getNode("/orientation/side-slip-deg", 1);
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me.speedN = props.globals.getNode("velocities/airspeed-kt", 1);
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me.wind_dirN = props.globals.getNode("/environment/wind-from-heading-deg", 1);
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me.wind_speedN = props.globals.getNode("/environment/wind-speed-kt", 1);
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me.axes = [
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me.heading_axis = ViewAxis.new("/sim/current-view/goal-heading-offset-deg"),
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me.pitch_axis = ViewAxis.new("/sim/current-view/goal-pitch-offset-deg"),
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me.roll_axis = ViewAxis.new("/sim/current-view/goal-roll-offset-deg"),
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me.x_axis = ViewAxis.new("/sim/current-view/x-offset-m"),
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me.y_axis = ViewAxis.new("/sim/current-view/y-offset-m"),
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me.z_axis = ViewAxis.new("/sim/current-view/z-offset-m"),
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me.fov_axis = ViewAxis.new("/sim/current-view/field-of-view"),
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];
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# accelerations are converted to G (Earth gravitation is omitted)
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me.ax = Input.new("/accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 0.58, 0);
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me.ay = Input.new("/accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 0.95);
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me.az = Input.new("/accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 0.46);
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# velocities are converted to knots
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me.vx = Input.new("/velocities/uBody-fps", 0.5924838, 0, 0.45);
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me.vy = Input.new("/velocities/vBody-fps", 0.5924838, 0);
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me.vz = Input.new("/velocities/wBody-fps", 0.5924838, 0);
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# turn WoW bool into smooth values ranging from 0 to 1
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me.wow = Input.new("/gear/gear/wow", 1, 0, 0.74);
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me.hdg_change = aircraft.lowpass.new(0.95);
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me.ubody = aircraft.lowpass.new(0.95);
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me.last_heading = me.headingN.getValue();
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me.size_factor = getprop("/sim/chase-distance-m") / -25;
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# "lookat" blending
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me.blendN = props.globals.getNode("/sim/view/dynamic/blend", 1);
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me.blendN.setDoubleValue(0);
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me.blendtime = BLEND_TIME;
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me.frozen = 0;
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if (props.globals.getNode("rotors", 0) != nil)
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me.calculate = me.default_helicopter;
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else
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me.calculate = me.default_plane;
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me.reset();
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},
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reset : func {
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me.heading_offset = me.heading = me.target_heading = 0;
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me.pitch_offset = me.pitch = me.target_pitch = 0;
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me.roll_offset = me.roll = me.target_roll = 0;
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me.x_offset = me.x = me.target_x = 0;
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me.y_offset = me.y = me.target_y = 0;
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me.z_offset = me.z = me.target_z = 0;
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me.fov_offset = me.fov = me.target_fov = 0;
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interpolate(me.blendN);
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me.blendN.setDoubleValue(0);
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foreach (var a; me.axes)
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a.reset();
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me.add_offset();
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},
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add_offset : func {
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me.heading_axis.add_offset();
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me.pitch_axis.add_offset();
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me.roll_axis.add_offset();
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me.fov_axis.add_offset();
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},
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apply : func {
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if (me.elapsedN.getValue() < me.frozen)
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return;
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elsif (me.frozen)
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me.unfreeze();
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me.pitch = me.pitchN.getValue();
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me.roll = me.rollN.getValue();
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me.calculate();
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var b = me.blendN.getValue();
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var B = 1 - b;
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me.heading = me.target_heading * b + me.heading_offset * B;
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me.pitch = me.target_pitch * b + me.pitch_offset * B;
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me.roll = me.target_roll * b + me.roll_offset * B;
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me.x = me.target_x * b + me.x_offset * B;
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me.y = me.target_y * b + me.y_offset * B;
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me.z = me.target_z * b + me.z_offset * B;
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me.fov = me.target_fov * b + me.fov_offset * B;
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me.heading_axis.apply(me.heading);
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me.pitch_axis.apply(me.pitch);
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me.roll_axis.apply(me.roll);
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me.x_axis.apply(me.x);
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me.y_axis.apply(me.y);
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me.z_axis.apply(me.z);
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me.fov_axis.apply(me.fov);
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},
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lookat : func(heading, pitch, roll, x, y, z, time, fov) {
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me.target_heading = me.heading_axis.static(heading);
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me.target_pitch = me.pitch_axis.static(pitch);
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me.target_roll = me.roll_axis.static(roll);
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me.target_x = me.x_axis.static(x);
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me.target_y = me.y_axis.static(y);
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me.target_z = me.z_axis.static(z);
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me.target_fov = me.fov_axis.static(fov);
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me.blendtime = time;
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me.blendN.setValue(0);
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interpolate(me.blendN, 1, me.blendtime);
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},
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resume : func {
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interpolate(me.blendN, 0, me.blendtime);
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me.blendtime = BLEND_TIME;
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},
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freeze : func {
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if (!me.frozen) {
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me.target_heading = me.heading;
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me.target_pitch = me.pitch;
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me.target_roll = me.roll;
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me.target_x = me.x;
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me.target_y = me.y;
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me.target_z = me.z;
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me.target_fov = me.fov;
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me.blendN.setDoubleValue(1);
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}
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me.frozen = me.elapsedN.getValue() + FREEZE_DURATION;
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},
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unfreeze : func {
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if (me.frozen) {
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me.frozen = 0;
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me.resume();
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}
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},
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};
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# default calculations for a plane
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#
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view_manager.default_plane = func {
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var wow = me.wow.get();
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# calculate steering factor
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var hdg = me.headingN.getValue();
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var hdiff = normdeg(me.last_heading - hdg);
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me.last_heading = hdg;
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var steering = normatan(me.hdg_change.filter(hdiff)) * me.size_factor;
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var az = me.az.get();
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var vx = me.vx.get();
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# calculate sideslip factor (zeroed when no forward ground speed)
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var wspd = me.wind_speedN.getValue();
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var wdir = me.headingN.getValue() - me.wind_dirN.getValue();
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var u = vx - wspd * cos(wdir);
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var slip = sin(me.slipN.getValue()) * me.ubody.filter(normatan(u / 10));
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me.heading_offset = # view heading
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-15 * sin(me.roll) * cos(me.pitch) # due to roll
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+ 40 * steering * wow # due to ground steering
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+ 10 * slip * (1 - wow); # due to sideslip (in air)
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me.pitch_offset = # view pitch
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10 * sin(me.roll) * sin(me.roll) # due to roll
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+ 30 * (1 / (1 + math.exp(2 - az)) # due to G load
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- 0.119202922); # [move to origin; 1/(1+exp(2)) ]
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me.roll_offset = 0;
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}
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# default calculations for a helicopter
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#
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view_manager.default_helicopter = func {
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var lowspeed = 1 - normatan(me.speedN.getValue() / 20);
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me.heading_offset = # view heading due to
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-50 * npow(sin(me.roll) * cos(me.pitch), 2); # roll
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me.pitch_offset = # view pitch due to
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(me.pitch < 0 ? -35 : -40) * sin(me.pitch) * lowspeed # pitch
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+ 15 * sin(me.roll) * sin(me.roll); # roll
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me.roll_offset = # view roll due to
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-15 * sin(me.roll) * cos(me.pitch) * lowspeed; # roll
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}
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# Update loop for the whole dynamic view manager. It only runs if
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# /sim/view[0]/dynamic/enabled is true.
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#
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var main_loop = func(id) {
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id == loop_id or return;
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if (cockpit_view and !panel_visible) {
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if (mouse_button)
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freeze();
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else
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view_manager.apply();
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}
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settimer(func { main_loop(id) }, 0);
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}
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var freeze = func {
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if (mouse_mode == 0)
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view_manager.freeze();
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}
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var register = func(f) {
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view_manager.calculate = f;
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}
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var reset = func {
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view_manager.reset();
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}
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var lookat = func {
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call(view_manager.lookat, arg, view_manager);
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}
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var resume = func {
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view_manager.resume();
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}
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var original_resetView = nil;
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var panel_visibilityN = nil;
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var dynamic_view = nil;
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var cockpit_view = nil;
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var panel_visible = nil; # whether 2D panel is visible
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var elapsedN = nil;
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var mouse_mode = nil;
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var mouse_button = nil;
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var enabled = nil;
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var loop_id = 0;
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# Initialization.
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#
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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# disable menu entry and return for inappropriate FDMs (see Main/fg_init.cxx)
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var fdms = {
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acms:0, ada:0, balloon:0, external:0,
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jsb:1, larcsim:1, magic:0, network:0,
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null:0, pipe:0, ufo:0, yasim:1,
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};
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var fdm = getprop("/sim/flight-model");
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if (!contains(fdms, fdm) or !fdms[fdm])
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return gui.menuEnable("dynamic-view", 0);
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enabled = props.globals.getNode("/sim").getChildren("view");
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forindex (var i; enabled)
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enabled[i] = ((var n = enabled[i].getNode("config/dynamic-view")) != nil) and n.getBoolValue();
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# some properties may still be unavailable or nil
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props.globals.getNode("/accelerations/pilot/x-accel-fps_sec", 1).setDoubleValue(0);
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props.globals.getNode("/accelerations/pilot/y-accel-fps_sec", 1).setDoubleValue(0);
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props.globals.getNode("/accelerations/pilot/z-accel-fps_sec", 1).setDoubleValue(-32);
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props.globals.getNode("/orientation/side-slip-deg", 1).setDoubleValue(0);
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props.globals.getNode("/gear/gear/wow", 1).setBoolValue(1);
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elapsedN = props.globals.getNode("/sim/time/elapsed-sec", 1);
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# let listeners keep some variables up-to-date, so that they don't have
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# to be queried in the loop
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setlistener("/sim/panel/visibility", func { panel_visible = cmdarg().getValue() }, 1);
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setlistener("/sim/current-view/view-number", func { cockpit_view = enabled[cmdarg().getValue()] }, 1);
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setlistener("/devices/status/mice/mouse/button", func { mouse_button = cmdarg().getValue() }, 1);
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setlistener("/devices/status/mice/mouse/x", freeze);
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setlistener("/devices/status/mice/mouse/y", freeze);
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setlistener("/devices/status/mice/mouse/mode", func {
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if (mouse_mode = cmdarg().getValue())
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view_manager.unfreeze();
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}, 1);
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setlistener("/sim/signals/reinit", func {
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cmdarg().getValue() and return;
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cockpit_view = enabled[getprop("/sim/current-view/view-number")];
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view_manager.reset();
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}, 0);
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view_manager.init();
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original_resetView = view.resetView;
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view.resetView = func {
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original_resetView();
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if (cockpit_view and dynamic_view)
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view_manager.add_offset();
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}
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settimer(func {
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setlistener("/sim/view/dynamic/enabled", func {
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dynamic_view = cmdarg().getBoolValue();
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loop_id += 1;
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view.resetView();
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if (dynamic_view)
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main_loop(loop_id);
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}, 1);
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}, 0);
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});
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