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fgdata/Nasal/weather_tile_management.nas
2010-06-15 20:54:44 +02:00

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########################################################
# routines to set up, transform and manage weather tiles
# Thorsten Renk, April 2010
########################################################
###################################
# tile management loop
###################################
var tile_management_loop = func {
var tNode = props.globals.getNode(lw~"tiles", 1).getChildren("tile");
var viewpos = geo.aircraft_position(); # using viewpos here triggers massive tile ops for tower view...
var code = getprop(lw~"tiles/tile[4]/code");
var i = 0;
var d_min = 100000.0;
var i_min = 0;
var distance_to_load = getprop(lw~"config/distance-to-load-tile-m");
var distance_to_remove = getprop(lw~"config/distance-to-remove-tile-m");
var current_heading = getprop("orientation/heading-deg");
var loading_flag = getprop(lw~"tmp/asymmetric-tile-loading-flag");
foreach (var t; tNode) {
var tpos = geo.Coord.new();
tpos.set_latlon(t.getNode("latitude-deg").getValue(),t.getNode("longitude-deg").getValue(),0.0);
var d = viewpos.distance_to(tpos);
if (d < d_min) {d_min = d; i_min = i;}
var flag = t.getNode("generated-flag").getValue();
var dir = viewpos.course_to(tpos);
var d_load = distance_to_load;
var d_remove = distance_to_remove;
if (loading_flag == 1)
{
if ((abs(dir-current_heading) > 135.0) and (abs(dir-current_heading) < 225.0))
{
d_load = 0.7 * d_load;
d_remove = 0.7 * d_remove;
}
}
#print(d);
if ((d < distance_to_load) and (flag==0)) # the tile needs to be generated, unless it already has been
{
setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1);
print("Building tile unique index ",getprop(lw~"tiles/tile-counter"));
generate_tile(code, tpos.lat(), tpos.lon(),i);
t.getNode("generated-flag").setValue(1);
t.getNode("code",1).setValue(getprop(lw~"tiles/code"));
t.getNode("tile-index",1).setValue(getprop(lw~"tiles/tile-counter"));
}
if ((d > distance_to_remove) and (flag==1)) # the tile needs to be deleted if it exists
{
print("Removing tile, unique index ", t.getNode("tile-index").getValue());
remove_tile(t.getNode("tile-index").getValue());
t.getNode("generated-flag").setValue(0);
}
i = i + 1;
} # end foreach
#print("Minimum distance to: ",i_min);
if (i_min != 4) # we've entered a different tile
{
print("Changing active tile to direction ", i_min);
change_active_tile(i_min);
}
if (getprop(lw~"tile-loop-flag") ==1) {settimer(tile_management_loop, 5.0);}
}
###################################
# tile generation call
###################################
var generate_tile = func (code, lat, lon, dir_index) {
setprop(lw~"tiles/tmp/latitude-deg", lat);
setprop(lw~"tiles/tmp/longitude-deg",lon);
setprop(lw~"tiles/tmp/code",code);
# now see if we need to presample the terrain
if ((getprop(lw~"tmp/presampling-flag") == 1) and (getprop(lw~"tmp/presampling-status") == "idle"))
{
local_weather.terrain_presampling_start(lat, lon, 1000, 40000, getprop(lw~"tmp/tile-orientation-deg"));
return;
}
# now allow for some change in tile orientation
var alpha = getprop(lw~"tmp/tile-orientation-deg");
alpha = alpha + 2.0 * (rand()-0.5) * 10.0;
# account for the systematic spin of weather systems around a low pressure core dependent on hemisphere
if (lat >0.0) {alpha = alpha -3.0;}
else {alpha = alpha +3.0;}
setprop(lw~"tmp/tile-orientation-deg",alpha);
if (getprop(lw~"tmp/tile-management") == "repeat tile")
{
if (code == "altocumulus_sky"){weather_tiles.set_altocumulus_tile();}
else if (code == "broken_layers") {weather_tiles.set_broken_layers_tile();}
else if (code == "stratus") {weather_tiles.set_overcast_stratus_tile();}
else if (code == "cumulus_sky") {weather_tiles.set_fair_weather_tile();}
else if (code == "gliders_sky") {weather_tiles.set_gliders_sky_tile();}
else if (code == "blue_thermals") {weather_tiles.set_blue_thermals_tile();}
else if (code == "summer_rain") {weather_tiles.set_summer_rain_tile();}
else if (code == "high_pressure_core") {weather_tiles.set_high_pressure_core_tile();}
else if (code == "high_pressure") {weather_tiles.set_high_pressure_tile();}
else if (code == "high_pressure_border") {weather_tiles.set_high_pressure_border_tile();}
else if (code == "low_pressure_border") {weather_tiles.set_low_pressure_border_tile();}
else if (code == "low_pressure") {weather_tiles.set_low_pressure_tile();}
else if (code == "low_pressure_core") {weather_tiles.set_low_pressure_core_tile();}
else if (code == "cold_sector") {weather_tiles.set_cold_sector_tile();}
else if (code == "warm_sector") {weather_tiles.set_warm_sector_tile();}
else if (code == "tropical_weather") {weather_tiles.set_tropical_weather_tile();}
}
else if (getprop(lw~"tmp/tile-management") == "realistic weather")
{
var rn = rand();
if (code == "low_pressure_core")
{
if (rn > 0.2) {weather_tiles.set_low_pressure_core_tile();}
else {weather_tiles.set_low_pressure_tile();}
}
else if (code == "low_pressure")
{
if (rn > 0.2) {weather_tiles.set_low_pressure_tile();}
else if (rn > 0.1) {weather_tiles.set_low_pressure_core_tile();}
else {weather_tiles.set_low_pressure_border_tile();}
}
else if (code == "low_pressure_border")
{
if (rn > 0.4) {weather_tiles.set_low_pressure_border_tile();}
else if (rn > 0.3) {weather_tiles.set_cold_sector_tile();}
else if (rn > 0.2) {weather_tiles.set_warm_sector_tile();}
else if (rn > 0.1) {weather_tiles.set_low_pressure_tile();}
else {weather_tiles.set_high_pressure_border_tile();}
}
else if (code == "high_pressure_border")
{
if (rn > 0.4) {weather_tiles.set_high_pressure_border_tile();}
else if (rn > 0.3) {weather_tiles.set_cold_sector_tile();}
else if (rn > 0.2) {weather_tiles.set_warm_sector_tile();}
else if (rn > 0.1) {weather_tiles.set_high_pressure_tile();}
else {weather_tiles.set_low_pressure_border_tile();}
}
else if (code == "high_pressure")
{
if (rn > 0.2) {weather_tiles.set_high_pressure_tile();}
else if (rn > 0.1) {weather_tiles.set_high_pressure_border_tile();}
else {weather_tiles.set_high_pressure_core_tile();}
}
else if (code == "high_pressure_core")
{
if (rn > 0.2) {weather_tiles.set_high_pressure_core_tile();}
else {weather_tiles.set_high_pressure_tile();}
}
else if (code == "cold_sector")
{
if (rn > 0.3) {weather_tiles.set_cold_sector_tile();}
else if (rn > 0.2)
{
if ((dir_index ==0) or (dir_index ==1) or (dir_index==2))
{weather_tiles.set_warmfront1_tile();}
else if ((dir_index ==3) or (dir_index ==5))
{weather_tiles.set_cold_sector_tile();}
else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8))
{weather_tiles.set_coldfront_tile();}
}
else if (rn > 0.1) {weather_tiles.set_low_pressure_border_tile();}
else {weather_tiles.set_high_pressure_border_tile();}
}
else if (code == "warm_sector")
{
if (rn > 0.3) {weather_tiles.set_warm_sector_tile();}
else if (rn > 0.2)
{
if ((dir_index ==0) or (dir_index ==1) or (dir_index==2))
{weather_tiles.set_coldfront_tile();}
else if ((dir_index ==3) or (dir_index ==5))
{weather_tiles.set_warm_sector_tile();}
else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8))
{weather_tiles.set_warmfront4_tile();}
}
else if (rn > 0.1) {weather_tiles.set_low_pressure_border_tile();}
else {weather_tiles.set_high_pressure_border_tile();}
}
else if (code == "warmfront1")
{
if ((dir_index ==0) or (dir_index ==1) or (dir_index==2))
{weather_tiles.set_warmfront2_tile();}
else if ((dir_index ==3) or (dir_index ==5))
{weather_tiles.set_warmfront1_tile();}
else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8))
{weather_tiles.set_cold_sector_tile();}
}
else if (code == "warmfront2")
{
if ((dir_index ==0) or (dir_index ==1) or (dir_index==2))
{weather_tiles.set_warmfront3_tile();}
if ((dir_index ==3) or (dir_index ==5))
{weather_tiles.set_warmfront2_tile();}
if ((dir_index ==6) or (dir_index ==7) or (dir_index==8))
{weather_tiles.set_warmfront1_tile();}
}
else if (code == "warmfront3")
{
if ((dir_index ==0) or (dir_index ==1) or (dir_index==2))
{weather_tiles.set_warmfront4_tile();}
if ((dir_index ==3) or (dir_index ==5))
{weather_tiles.set_warmfront3_tile();}
if ((dir_index ==6) or (dir_index ==7) or (dir_index==8))
{weather_tiles.set_warmfront2_tile();}
}
else if (code == "warmfront4")
{
if ((dir_index ==0) or (dir_index ==1) or (dir_index==2))
{weather_tiles.set_warm_sector_tile();}
if ((dir_index ==3) or (dir_index ==5))
{weather_tiles.set_warmfront4_tile();}
if ((dir_index ==6) or (dir_index ==7) or (dir_index==8))
{weather_tiles.set_warmfront3_tile();}
}
} # end if mode == realistic weather
}
###################################
# tile removal call
###################################
var remove_tile_loop = func (index) {
var n = 100;
var flag_mod = 0;
var status = getprop(lw~"tmp/thread-status");
if ((status == "computing") or (status == "placing")) # the array is blocked
{
settimer( func {remove_tile_loop(index); },0); # try again next frame
return;
}
else if (status == "idle") # we initialize the loop
{
mvec = props.globals.getNode("models", 1).getChildren("model");
msize = size(mvec);
setprop(lw~"tmp/last-reading-pos-mod", msize);
setprop(lw~"tmp/thread-status", "removing");
}
var lastpos = getprop(lw~"tmp/last-reading-pos-mod");
# print("msize: ", msize, "lastpos ", lastpos);
if (lastpos < (msize-1)) {var istart = lastpos;} else {var istart = (msize-1);}
if (istart<0) {istart=0;}
var i_min = istart - n;
if (i_min < -1) {i_min =-1;}
for (var i = istart; i > i_min; i = i- 1)
{
m = mvec[i];
if (m.getNode("legend",1).getValue() == "Cloud")
{
if (m.getNode("tile-index").getValue() == index)
{
m.remove();
}
}
}
if (i<0) {flag_mod = 1;}
if (flag_mod == 0) {setprop(lw~"tmp/last-reading-pos-mod",i); }
if (flag_mod == 0) # we still have work to do
{settimer( func {remove_tile_loop(index); },0);}
else
{
print("Tile deletion loop finished!");
setprop(lw~"tmp/thread-status", "idle");
setprop(lw~"clouds/placement-index",0);
setprop(lw~"clouds/model-placement-index",0);
}
}
# this is to avoid two tile removal loops starting at the same time
var waiting_loop = func (index) {
var status = getprop(lw~"tmp/thread-status");
if (status == "idle") {remove_tile_loop(index);}
else {
print("Removal of ",index, " waiting for idle thread...");
settimer( func {waiting_loop(index); },1.0);
}
}
var remove_tile = func (index) {
var n = size(props.globals.getNode("local-weather/clouds").getChild("tile",index,1).getChildren("cloud"));
props.globals.getNode("local-weather/clouds", 1).removeChild("tile",index);
setprop(lw~"clouds/cloud-number",getprop(lw~"clouds/cloud-number")-n);
if (getprop(lw~"tmp/thread-flag") == 1)
#{remove_tile_loop(index);}
#{waiting_loop(index);}
# call the model removal in the next frame, because its initialization takes time
# and we do a lot in this frame
{settimer( func {waiting_loop(index); },0);}
else
{
var modelNode = props.globals.getNode("models", 1).getChildren("model");
foreach (var m; modelNode)
{
if (m.getNode("legend").getValue() == "Cloud")
{
if (m.getNode("tile-index").getValue() == index)
{
m.remove();
}
}
}
}
var effectNode = props.globals.getNode("local-weather/effect-volumes").getChildren("effect-volume");
foreach (var e; effectNode)
{
if (e.getNode("tile-index").getValue() == index)
{
e.remove();
setprop(lw~"effect-volumes/number",getprop(lw~"effect-volumes/number")-1);
}
}
# set placement indices to zero to reinitiate search for free positions
setprop(lw~"clouds/placement-index",0);
setprop(lw~"clouds/model-placement-index",0);
setprop(lw~"effect-volumes/effect-placement-index",0);
}
###################################
# active tile change and neighbour
# recomputation
###################################
var change_active_tile = func (index) {
var t = props.globals.getNode(lw~"tiles").getChild("tile",index,0);
var lat = t.getNode("latitude-deg").getValue();
var lon = t.getNode("longitude-deg").getValue();
var alpha = getprop(lw~"tmp/tile-orientation-deg");
if (index == 0)
{
copy_entry(4,8);
copy_entry(3,7);
copy_entry(1,5);
copy_entry(0,4);
create_neighbour(lat,lon,0,alpha);
create_neighbour(lat,lon,1,alpha);
create_neighbour(lat,lon,2,alpha);
create_neighbour(lat,lon,3,alpha);
create_neighbour(lat,lon,6,alpha);
}
else if (index == 1)
{
copy_entry(3,6);
copy_entry(4,7);
copy_entry(5,8);
copy_entry(0,3);
copy_entry(1,4);
copy_entry(2,5);
create_neighbour(lat,lon,0,alpha);
create_neighbour(lat,lon,1,alpha);
create_neighbour(lat,lon,2,alpha);
}
else if (index == 2)
{
copy_entry(4,6);
copy_entry(1,3);
copy_entry(2,4);
copy_entry(5,7);
create_neighbour(lat,lon,0,alpha);
create_neighbour(lat,lon,1,alpha);
create_neighbour(lat,lon,2,alpha);
create_neighbour(lat,lon,5,alpha);
create_neighbour(lat,lon,8,alpha);
}
else if (index == 3)
{
copy_entry(1,2);
copy_entry(4,5);
copy_entry(7,8);
copy_entry(0,1);
copy_entry(3,4);
copy_entry(6,7);
create_neighbour(lat,lon,0,alpha);
create_neighbour(lat,lon,3,alpha);
create_neighbour(lat,lon,6,alpha);
}
else if (index == 5)
{
copy_entry(1,0);
copy_entry(4,3);
copy_entry(7,6);
copy_entry(2,1);
copy_entry(5,4);
copy_entry(8,7);
create_neighbour(lat,lon,2,alpha);
create_neighbour(lat,lon,5,alpha);
create_neighbour(lat,lon,8,alpha);
}
else if (index == 6)
{
copy_entry(4,2);
copy_entry(3,1);
copy_entry(6,4);
copy_entry(7,5);
create_neighbour(lat,lon,0,alpha);
create_neighbour(lat,lon,3,alpha);
create_neighbour(lat,lon,6,alpha);
create_neighbour(lat,lon,7,alpha);
create_neighbour(lat,lon,8,alpha);
}
else if (index == 7)
{
copy_entry(3,0);
copy_entry(4,1);
copy_entry(5,2);
copy_entry(6,3);
copy_entry(7,4);
copy_entry(8,5);
create_neighbour(lat,lon,6,alpha);
create_neighbour(lat,lon,7,alpha);
create_neighbour(lat,lon,8,alpha);
}
else if (index == 8)
{
copy_entry(4,0);
copy_entry(7,3);
copy_entry(8,4);
copy_entry(5,1);
create_neighbour(lat,lon,2,alpha);
create_neighbour(lat,lon,5,alpha);
create_neighbour(lat,lon,6,alpha);
create_neighbour(lat,lon,7,alpha);
create_neighbour(lat,lon,8,alpha);
}
}
#####################################
# copy tile info in neighbour matrix
#####################################
var copy_entry = func (from_index, to_index) {
var tNode = props.globals.getNode(lw~"tiles");
var f = tNode.getChild("tile",from_index,0);
var t = tNode.getChild("tile",to_index,0);
t.getNode("latitude-deg").setValue(f.getNode("latitude-deg").getValue());
t.getNode("longitude-deg").setValue(f.getNode("longitude-deg").getValue());
t.getNode("generated-flag").setValue(f.getNode("generated-flag").getValue());
t.getNode("tile-index").setValue(f.getNode("tile-index").getValue());
t.getNode("code").setValue(f.getNode("code").getValue());
}
#####################################
# create adjacent tile coordinates
#####################################
var create_neighbour = func (blat, blon, index, alpha) {
var x = 0.0;
var y = 0.0;
var phi = alpha * math.pi/180.0;
calc_geo(blat);
if ((index == 0) or (index == 3) or (index == 6)) {x =-40000.0;}
if ((index == 2) or (index == 5) or (index == 8)) {x = 40000.0;}
if ((index == 0) or (index == 1) or (index == 2)) {y = 40000.0;}
if ((index == 6) or (index == 7) or (index == 8)) {y = -40000.0;}
var t = props.globals.getNode(lw~"tiles").getChild("tile",index,0);
t.getNode("latitude-deg",1).setValue(blat + get_lat(x,y,phi));
t.getNode("longitude-deg",1).setValue(blon + get_lon(x,y,phi));
t.getNode("generated-flag",1).setValue(0);
t.getNode("tile-index",1).setValue(-1);
t.getNode("code",1).setValue("");
}
#####################################
# find the 8 adjacent tile coordinates
# after the initial setup call
#####################################
var create_neighbours = func (blat, blon, alpha) {
var x = 0.0;
var y = 0.0;
var phi = alpha * math.pi/180.0;
calc_geo(blat);
x = -40000.0; y = 40000.0;
setprop(lw~"tiles/tile[0]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[0]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[0]/generated-flag",0);
setprop(lw~"tiles/tile[0]/tile-index",-1);
setprop(lw~"tiles/tile[0]/code","");
x = 0.0; y = 40000.0;
setprop(lw~"tiles/tile[1]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[1]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[1]/generated-flag",0);
setprop(lw~"tiles/tile[1]/tile-index",-1);
setprop(lw~"tiles/tile[1]/code","");
x = 40000.0; y = 40000.0;
setprop(lw~"tiles/tile[2]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[2]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[2]/generated-flag",0);
setprop(lw~"tiles/tile[2]/tile-index",-1);
setprop(lw~"tiles/tile[2]/code","");
x = -40000.0; y = 0.0;
setprop(lw~"tiles/tile[3]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[3]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[3]/generated-flag",0);
setprop(lw~"tiles/tile[3]/tile-index",-1);
setprop(lw~"tiles/tile[3]/code","");
# this is the current tile
x = 0.0; y = 0.0;
setprop(lw~"tiles/tile[4]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[4]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[4]/generated-flag",1);
setprop(lw~"tiles/tile[4]/tile-index",1);
setprop(lw~"tiles/tile[4]/code","");
x = 40000.0; y = 0.0;
setprop(lw~"tiles/tile[5]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[5]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[5]/generated-flag",0);
setprop(lw~"tiles/tile[5]/tile-index",-1);
setprop(lw~"tiles/tile[5]/code","");
x = -40000.0; y = -40000.0;
setprop(lw~"tiles/tile[6]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[6]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[6]/generated-flag",0);
setprop(lw~"tiles/tile[6]/tile-index",-1);
setprop(lw~"tiles/tile[6]/code","");
x = 0.0; y = -40000.0;
setprop(lw~"tiles/tile[7]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[7]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[7]/generated-flag",0);
setprop(lw~"tiles/tile[7]/tile-index",-1);
setprop(lw~"tiles/tile[7]/code","");
x = 40000.0; y = -40000.0;
setprop(lw~"tiles/tile[8]/latitude-deg",blat + get_lat(x,y,phi));
setprop(lw~"tiles/tile[8]/longitude-deg",blon + get_lon(x,y,phi));
setprop(lw~"tiles/tile[8]/generated-flag",0);
setprop(lw~"tiles/tile[8]/tile-index",-1);
setprop(lw~"tiles/tile[8]/code","");
}
###################
# global variables
###################
# these already exist in different namespace, but for ease of typing we define them here as well
var lat_to_m = 110952.0; # latitude degrees to meters
var m_to_lat = 9.01290648208234e-06; # meters to latitude degrees
var ft_to_m = 0.30480;
var m_to_ft = 1.0/ft_to_m;
var inhg_to_hp = 33.76389;
var hp_to_inhg = 1.0/inhg_to_hp;
var lon_to_m = 0.0; #local_weather.lon_to_m;
var m_to_lon = 0.0; # local_weather.m_to_lon;
var lw = "/local-weather/";
# storage array for model vector
var mvec = [];
var msize = 0;
###################
# helper functions
###################
var calc_geo = func(clat) {
lon_to_m = math.cos(clat*math.pi/180.0) * lat_to_m;
m_to_lon = 1.0/lon_to_m;
}
var get_lat = func (x,y,phi) {
return (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat;
}
var get_lon = func (x,y,phi) {
return (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon;
}