f0d44ae8fe
Fix the main bugs, add features and convert most of the layers. Move/refactor some things as well. Add a canvas map dialog next to the built-in one -- it's not 100% functional but it's quite close actually. As before, the excitement has been taking place at our team clone. https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84 (topics/canvas-map-dialog branch this time, current HEAD in above URL.)
55 lines
1.1 KiB
XML
55 lines
1.1 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>devel-extensions</name>
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<modal>false</modal>
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<layout>vbox</layout>
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<text>
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<label>Configure Development Extensions</label>
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</text>
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<hrule/>
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<group>
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<layout>vbox</layout>
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<halign>center</halign>
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<checkbox>
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<halign>left</halign>
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<label>Enable development dialog widgets (HUD and rendering dialog)</label>
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<property>/sim/gui/devel-widgets</property>
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<binding>
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<command>dialog-apply</command>
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</binding>
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</checkbox>
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<checkbox>
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<halign>left</halign>
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<label>Enable '/'-key property handler (see $FG_ROOT/Nasal/prop_key_handler.nas)</label>
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<property>/sim/input/property-key-handler</property>
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<binding>
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<command>dialog-apply</command>
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</binding>
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</checkbox>
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</group>
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<button>
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<legend>New Canvas Map</legend>
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<binding>
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<command>nasal</command>
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<script>canvas.MapStructure_selfTest();</script>
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</binding>
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</button>
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<button>
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<legend>Close</legend>
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<default>true</default>
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<key>Esc</key>
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<binding>
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<command>dialog-apply</command>
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</binding>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</PropertyList>
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