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fgdata/Data/AI
ehofman 0e223e22f3 Vivan Meazza:
I attach the latest version  of Nimitz. The textures have been improved. A glide-path has been added, it is on by default, but can be switched off by means of the properties browser: /ai/models/ship/controls/glide-path. The origin has been adjusted to the turning pivot and approximate roll center.

Modified AiShip files are also attached. These allow the radius of the turning circle of a ship to be input. The turning circle is adjusted for speed and rudder angle. Roll has been corrected so that a ship leans out of a turn, not inwards like an aircraft. The roll angle is adjusted for speed and rudder angle (yes, application of more rudder reduces roll angle - rudders act as stabilizers).

TODO

Add a relative wind calculation so that a carrier can be turned to the appropriate launch and recovery courses.

Add a 'flight plan' so that the carrier can carry out a racetrack for flight ops.

Add a projector landing sight.

Add auto-land facilities.
2004-11-13 14:47:49 +00:00
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FlightPlans Durk Talsma: 2004-07-22 18:50:30 +00:00
aircraft_demo.xml Reorganize the demo scenario's and FlightPlans to get to a better default scenario for KSFO. 2004-07-01 14:15:09 +00:00
ballistic_demo.xml Reorganize the demo scenario's and FlightPlans to get to a better default scenario for KSFO. 2004-07-01 14:15:09 +00:00
carrier_demo.xml Vivan Meazza: 2004-11-13 14:47:49 +00:00
refueling_demo.xml Add a Thermal and a Refualling scenario 2004-06-25 11:14:57 +00:00
saratoga.xml David Culp: 2004-10-28 08:34:50 +00:00
ship_demo.xml Reorganize the demo scenario's and FlightPlans to get to a better default scenario for KSFO. 2004-07-01 14:15:09 +00:00
thermal_demo.xml David Culp: 2004-11-07 14:50:01 +00:00
thunderstorm_demo.xml Change the type 'storm' to 'thunderstorm' and enable the ai-models code by default again. 2004-09-23 11:10:09 +00:00