0ce0e436ec
Adds standard view option to enable pilot models. Set /sim/rendering/pilot-model/available=true in aircraft using pilot models. /sim/rendering/pilot-model/enabled is used by users to enable/disable the pilot models from the View Options dialog. Note that pilot models are only visible for non-internal views.
220 lines
5.9 KiB
XML
220 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<PropertyList>
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<path>pilot.ac</path>
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<params>
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<texture type="string">default.png</texture>
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<head>
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<roll-animation>
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<property type="string">controls/flight/aileron</property>
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<factor type="float">-10</factor>
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<offset-deg type="float">0</offset-deg>
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<min type="float">-10</min>
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<max type="float">10</max>
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</roll-animation>
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<pitch-animation>
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<property type="string">controls/flight/elevator</property>
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<factor type="float">-15</factor>
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<offset-deg type="float">0</offset-deg>
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<min type="float">-15</min>
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<max type="float">15</max>
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</pitch-animation>
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<yaw-animation>
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<property type="string">controls/flight/rudder</property>
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<factor type="float">-25</factor>
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<offset-deg type="float">0</offset-deg>
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<min type="float">-25</min>
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<max type="float">25</max>
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</yaw-animation>
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</head>
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<arms>
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<upper-animation>
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<property type="string"></property>
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<factor type="float">0</factor>
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<offset-deg type="float">0</offset-deg>
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<min type="float">0</min>
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<max type="float">0</max>
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</upper-animation>
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<lower-animation>
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<property type="string"></property>
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<factor type="float">0</factor>
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<offset-deg type="float">0</offset-deg>
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<min type="float">0</min>
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<max type="float">0</max>
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</lower-animation>
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</arms>
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<legs>
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<upper-animation>
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<property type="string"></property>
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<factor type="float">0</factor>
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<offset-deg type="float">80</offset-deg>
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<min type="float">0</min>
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<max type="float">80</max>
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</upper-animation>
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</legs>
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</params>
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<animation>
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<type>select</type>
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<condition>
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<and>
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<not>
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<property>/sim/current-view/internal</property>
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</not>
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<property>/sim/rendering/pilot-model/enabled</property>
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</and>
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</condition>
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</animation>
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<animation>
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<type>range</type>
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<min-m>1</min-m>
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<max-m>500</max-m>
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</animation>
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<animation>
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<type>material</type>
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<object-name>Head</object-name>
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<object-name>Body</object-name>
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<object-name>LeftUpperArm</object-name>
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<object-name>LeftLowerArm</object-name>
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<object-name>LeftHand</object-name>
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<object-name>LeftLeg</object-name>
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<object-name>RightUpperArm</object-name>
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<object-name>RightLowerArm</object-name>
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<object-name>RightHand</object-name>
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<object-name>RightLeg</object-name>
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<texture alias="../../params/texture" />
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</animation>
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<!-- Head -->
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<animation>
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<type>rotate</type>
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<object-name>Head</object-name>
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<property alias="../../params/head/roll-animation/property" />
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<factor alias="../../params/head/roll-animation/factor" />
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<offset-deg alias="../../params/head/roll-animation/offset-deg" />
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<min alias="../../params/head/roll-animation/min" />
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<max alias="../../params/head/roll-animation/max" />
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<center>
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<x-m>0.295</x-m>
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<y-m>-0.019</y-m>
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<z-m>0.625</z-m>
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</center>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Head</object-name>
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<property alias="../../params/head/pitch-animation/property" />
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<factor alias="../../params/head/pitch-animation/factor" />
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<offset-deg alias="../../params/head/pitch-animation/offset-deg" />
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<min alias="../../params/head/pitch-animation/min" />
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<max alias="../../params/head/pitch-animation/max" />
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<center>
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<x-m>0.295</x-m>
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<y-m>-0.019</y-m>
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<z-m>0.625</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Head</object-name>
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<property alias="../../params/head/yaw-animation/property" />
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<factor alias="../../params/head/yaw-animation/factor" />
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<offset-deg alias="../../params/head/yaw-animation/offset-deg" />
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<min alias="../../params/head/yaw-animation/min" />
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<max alias="../../params/head/yaw-animation/max" />
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<center>
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<x-m>0.295</x-m>
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<y-m>-0.019</y-m>
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<z-m>0.625</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- Arms -->
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<animation>
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<type>rotate</type>
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<object-name>LeftUpperArm</object-name>
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<object-name>LeftLowerArm</object-name>
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<object-name>LeftHand</object-name>
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<object-name>RightUpperArm</object-name>
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<object-name>RightLowerArm</object-name>
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<object-name>RightHand</object-name>
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<property alias="../../params/arms/upper-animation/property" />
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<factor alias="../../params/arms/upper-animation/factor" />
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<offset-deg alias="../../params/arms/upper-animation/offset-deg" />
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<min alias="../../params/arms/upper-animation/min" />
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<max alias="../../params/arms/upper-animation/max" />
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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<center>
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<x-m>0.341</x-m>
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<y-m>0</y-m>
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<z-m>0.568</z-m>
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</center>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>LeftLowerArm</object-name>
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<object-name>LeftHand</object-name>
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<object-name>RightLowerArm</object-name>
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<object-name>RightHand</object-name>
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<property alias="../../params/arms/lower-animation/property" />
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<factor alias="../../params/arms/lower-animation/factor" />
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<offset-deg alias="../../params/arms/lower-animation/offset-deg" />
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<min alias="../../params/arms/lower-animation/min" />
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<max alias="../../params/arms/lower-animation/max" />
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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<center>
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<x-m>0.062</x-m>
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<y-m>0</y-m>
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<z-m>0.385</z-m>
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</center>
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</animation>
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<!-- Legs -->
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<animation>
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<type>rotate</type>
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<object-name>LeftLeg</object-name>
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<object-name>RightLeg</object-name>
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<property alias="../../params/legs/upper-animation/property" />
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<factor alias="../../params/legs/upper-animation/factor" />
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<offset-deg alias="../../params/legs/upper-animation/offset-deg" />
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<min alias="../../params/legs/upper-animation/min" />
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<max alias="../../params/legs/upper-animation/max" />
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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<center>
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<x-m>0.021</x-m>
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<y-m>0</y-m>
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<z-m>-0.185</z-m>
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</center>
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</animation>
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</PropertyList>
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