112 lines
2.8 KiB
XML
112 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/display</name>
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<parameters>
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<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
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<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
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<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion-buffers</use></ambient-occlusion>
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<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
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</parameters>
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<technique n="11">
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<pass>
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<render-bin>
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<bin-number>99999</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<type>buffer</type>
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<name>lighting</name>
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</texture-unit>
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<texture-unit>
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<unit>5</unit>
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<type>buffer</type>
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<name>bloom-3</name>
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</texture-unit>
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<texture-unit>
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<unit>6</unit>
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<type>buffer</type>
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<name>ao-3</name>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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<fragment-shader>Shaders/display.frag</fragment-shader>
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</program>
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<uniform>
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<name>depth_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>normal_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>color_tex</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>specular_tex</name>
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<type>sampler-2d</type>
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<value type="int">3</value>
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</uniform>
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<uniform>
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<name>lighting_tex</name>
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<type>sampler-2d</type>
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<value type="int">4</value>
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</uniform>
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<uniform>
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<name>bloom_tex</name>
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<type>sampler-2d</type>
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<value type="int">5</value>
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</uniform>
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<uniform>
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<name>ao_tex</name>
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<type>sampler-2d</type>
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<value type="int">6</value>
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</uniform>
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<uniform>
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<name>exposure</name>
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<type>float</type>
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<value type="float"><use>exposure</use></value>
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</uniform>
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<uniform>
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<name>showBuffers</name>
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<type>bool</type>
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<value type="bool"><use>show-buffers</use></value>
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</uniform>
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<uniform>
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<name>ambientOcclusion</name>
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<type>bool</type>
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<value type="bool"><use>ambient-occlusion</use></value>
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</uniform>
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<uniform>
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<name>bloomEnabled</name>
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<type>bool</type>
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<value type="bool"><use>bloom</use></value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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