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fgdata/Effects/display.eff
2012-05-12 23:38:40 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/display</name>
<parameters>
<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion-buffers</use></ambient-occlusion>
<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
</parameters>
<technique n="11">
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>buffer</type>
<name>depth</name>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>buffer</type>
<name>normal</name>
</texture-unit>
<texture-unit>
<unit>2</unit>
<type>buffer</type>
<name>diffuse</name>
</texture-unit>
<texture-unit>
<unit>3</unit>
<type>buffer</type>
<name>spec-emis</name>
</texture-unit>
<texture-unit>
<unit>4</unit>
<type>buffer</type>
<name>lighting</name>
</texture-unit>
<texture-unit>
<unit>5</unit>
<type>buffer</type>
<name>bloom-3</name>
</texture-unit>
<texture-unit>
<unit>6</unit>
<type>buffer</type>
<name>ao-3</name>
</texture-unit>
<program>
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
<fragment-shader>Shaders/display.frag</fragment-shader>
</program>
<uniform>
<name>depth_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>normal_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>color_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>specular_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">4</value>
</uniform>
<uniform>
<name>bloom_tex</name>
<type>sampler-2d</type>
<value type="int">5</value>
</uniform>
<uniform>
<name>ao_tex</name>
<type>sampler-2d</type>
<value type="int">6</value>
</uniform>
<uniform>
<name>exposure</name>
<type>float</type>
<value type="float"><use>exposure</use></value>
</uniform>
<uniform>
<name>showBuffers</name>
<type>bool</type>
<value type="bool"><use>show-buffers</use></value>
</uniform>
<uniform>
<name>ambientOcclusion</name>
<type>bool</type>
<value type="bool"><use>ambient-occlusion</use></value>
</uniform>
<uniform>
<name>bloomEnabled</name>
<type>bool</type>
<value type="bool"><use>bloom</use></value>
</uniform>
</pass>
</technique>
</PropertyList>