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bowwave3.dds
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Add bow-wave textures
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2011-12-01 22:06:40 +00:00 |
bowwave_normal.dds
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Add bow-wave textures
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2011-12-01 22:06:40 +00:00 |
dudvmap2.png
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Add foam to water effect. Based on work by Emilian Huminuc.
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2011-09-26 23:35:20 +01:00 |
normalmap2.png
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Add foam to water effect. Based on work by Emilian Huminuc.
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2011-09-26 23:35:20 +01:00 |
perlin-noise-nm.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
perlin-noise-nm.png
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
sea_foam.dds
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Add texture.
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2011-10-07 14:29:46 +01:00 |
sea_foam.png
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Add foam to water effect. Based on work by Emilian Huminuc.
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2011-09-26 23:35:20 +01:00 |
water-dudv.png
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Adding files
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2010-09-30 01:29:41 +02:00 |
water-normalmap.png
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Adding files
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2010-09-30 01:29:41 +02:00 |
water-normalmap2.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
water-reflection-grey.dds
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water-reflection-grey.png
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Bring grey texture into line with blue
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2012-05-07 16:39:29 +01:00 |
water-reflection-inland.dds
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Fourth tranche of .dds textures
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2011-09-05 13:58:46 +01:00 |
water-reflection-inland.png
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Effects/model-default.eff move skydome to technique 5 to provide more headroom
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2012-03-31 15:00:36 +03:00 |
water-reflection.dds
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water-reflection.png
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water_sine_nmap.dds
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add texture
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2011-12-01 23:01:20 +00:00 |
water_sine_nmap.png
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
waves-ver10-dudv.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
waves-ver10-nm.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
waves-ver10-nm.png
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
waves2.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |