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Vivian Meazza 9657518663 Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
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ambient.eff Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
bowwave.eff Change default effects attached to terrain and models 2012-03-25 19:03:52 +02:00
building.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
bumpspec.eff Change default effects attached to terrain and models 2012-03-25 19:03:52 +02:00
chrome.eff Provide some reasonable default textures 2009-11-17 06:23:12 +00:00
cloud-models.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
cloud-static.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
cloud.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
clouds-box.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-layered.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thick.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thin.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thinlayer.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
crop.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
cropgrass.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
display.eff Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
flutter.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fog.eff Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
forest.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
glacier.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
herbtundra.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass-nowood.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass-scrub.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass.eff Remove useless include_fog.vert from some of the effects. 2012-05-03 00:01:59 +03:00
lfeat.eff Fix linear fetures effect. 2012-04-11 14:36:24 +03:00
light-cone.eff Issue #203: fix white light cones. Still no fix for night-lighting though. 2011-09-22 16:53:47 +02:00
light-point.eff Revert "Remove ambient component of additional lights" 2012-04-18 20:19:47 +02:00
light-spot.eff Revert "Remove ambient component of additional lights" 2012-04-18 20:19:47 +02:00
lightmap.eff Correct lightmap condition property 2012-03-21 23:04:06 +01:00
material-diffuse.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
material-off.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
model-combined-deferred.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
model-combined.eff fix ubershader lighting in Rembrandt 2012-04-01 20:24:49 +03:00
model-default.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
model-transparent.eff Effect for registering transparent surfaces 2012-03-30 22:12:27 +02:00
rain-layer.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
reflect-bump-spec.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
runway-dds.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
runway.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
skydome.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
sunlight.eff Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows 2012-04-29 13:35:30 +02:00
terrain-default.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
test.eff Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
transition-base-dirt.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition-base-grass-inverse.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition-base-grass-rock.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition-base-rock.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
tree.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
urban.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
water-inland.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water.eff Optimise water shaders after ideas and suggestions by Thorsten Renk 2012-05-05 19:59:22 +01:00