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fgdata/Textures/Water
Stuart Buchanan 98fda02e65 WS30: Combined land and water shader
Previously the water shader was separate and executed on a
different mesh.

This adds the water shader as a separate fragment function
(ws30-water.frag) and uses a material parameter passed in
as a Uniform to use it in preference to the usual texel
lookup.

Performance testing found a slight performance improvement
from having a single mesh, but a slight performance impact
from the extra fragment shader complexity.
2022-02-05 15:24:02 +00:00
..
bowwave3.dds
bowwave_normal.dds
perlin-noise-nm.dds
perlin-noise-nm.png
sea_foam-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
sea_foam.dds
sea_foam.png
water-reflection-grey-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
water-reflection-grey.dds
water-reflection-grey.png
water-reflection-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
water-reflection.dds
water-reflection.png
water_sine_nmap-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
water_sine_nmap.dds
water_sine_nmap.png
waves-ver10-dudv.dds
waves-ver10-nm-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
waves-ver10-nm.dds
waves-ver10-nm.png