3500 lines
56 KiB
XML
3500 lines
56 KiB
XML
<?xml version="1.0"?>
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<!--
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************************************************************************
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FlightGear Materials File
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This property file configures the materials for FlightGear. Each
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material describes a single visual appearance in the simulator, which
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can be represented by a colour, a texture, or both. If a material has
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more than one name, all of the names will be used as aliases for the
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same material: this is often a good idea to save texture memory.
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Currently, colours will not be used unless the user disables textures;
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in the future, the program may use textures with an alpha component so
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that it will combine with the colour underneath.
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Properties currently used:
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name: A name for the texture (you may provide more than one). The
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FlightGear scenery files look up their textures by name.
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texture: A relative path to an SGI RGB file containing a texture for
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the material.
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wrapu: true if the texture should repeat horizontally over a
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surface, false if it should not repeat (default: true).
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wrapv: true if the texture should repeat vertically over a
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surface, false if it should not repeat (default: true).
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mipmap: true if the texture should be mipmapped, false otherwise
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(default: true).
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xsize: the horizontal size of a single texture repetition, in meters
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(0, the default, means use the natural size [??]).
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ysize: the vertical size of a single texture repetition, in meters
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(0, the default, means use the natural size [??]).
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light-coverage: a seed number for generating random night lighting
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over an area. A higher number means fewer lights, and 0 means
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that lighting is disabled.
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ambient: the ambient light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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diffuse: the diffuse light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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specular: the specular light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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emissive: the emissive light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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r: the red component of a colour, from 0.0 to 1.0 (default: 0.0).
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g: the green component of a colour, from 0.0 to 1.0 (default: 0.0).
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b: the blue component of a colour, from 0.0 to 1.0 (default: 0.0).
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a: the alpha, or transparency component of a colour, from 0.0 to 1.0
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(default: 0.0).
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************************************************************************
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-->
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<PropertyList>
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<!--
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Shared parameters for various materials.
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-->
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<params>
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<forest>
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<!-- Maximum distance from which a tree is visible -->
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<tree-range-m>2000</tree-range-m>
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<!-- Average number of square meters per tree with one type -->
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<tree-coverage-m2>10000</tree-coverage-m2>
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</forest>
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</params>
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<material>
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<name>grass_rwy</name>
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<texture>Runway/grass_rwy.rgb</texture>
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<xsize>75</xsize>
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<ysize>75</ysize>
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<ambient>
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<r>0.42</r>
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<g>0.44</g>
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<b>0.28</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.42</r>
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<g>0.44</g>
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<b>0.28</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>dirt_rwy</name>
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<texture>Runway/dirt_rwy.rgb</texture>
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<ambient>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.38</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.38</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>lakebed_taxiway</name>
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<texture>Runway/lakebed_taxiway.rgb</texture>
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<ambient>
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<r>0.59</r>
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<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.59</r>
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<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_taxiway</name>
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<texture>Runway/pa_taxiway.rgb</texture>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_threshold</name>
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<texture>Runway/pa_threshold.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_L</name>
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<texture>Runway/pa_L.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_R</name>
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<texture>Runway/pa_R.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_C</name>
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<texture>Runway/pa_C.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_0r</name>
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<texture>Runway/pa_0r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1c</name>
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<texture>Runway/pa_1c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1l</name>
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<texture>Runway/pa_1l.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1r</name>
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<texture>Runway/pa_1r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_11</name>
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<texture>Runway/pa_11.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_2c</name>
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<texture>Runway/pa_2c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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|
<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_2l</name>
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<texture>Runway/pa_2l.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
|
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
|
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<material>
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<name>pa_rest</name>
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<texture>Runway/pa_rest.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_taxiway</name>
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<name>dirt_rwytaxiway</name>
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<texture>Runway/pc_taxiway.rgb</texture>
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<material>
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<name>pc_tiedown</name>
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<name>dirt_rwytiedown</name>
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<texture>Runway/pc_tiedown.rgb</texture>
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<material>
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<name>pc_threshold</name>
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<name>dirt_rwythreshold</name>
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<texture>Runway/pc_threshold.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_L</name>
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<name>dirt_rwyL</name>
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<texture>Runway/pc_L.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_R</name>
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<name>dirt_rwyR</name>
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<texture>Runway/pc_R.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_C</name>
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<name>dirt_rwyC</name>
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<texture>Runway/pc_C.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_0r</name>
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<name>dirt_rwy0r</name>
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<texture>Runway/pc_0r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_1c</name>
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<name>dirt_rwy1c</name>
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<texture>Runway/pc_1c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_1l</name>
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<name>dirt_rwy1l</name>
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<texture>Runway/pc_1l.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_1r</name>
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<name>dirt_rwy1r</name>
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<texture>Runway/pc_1r.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_11</name>
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<name>dirt_rwy11</name>
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<texture>Runway/pc_11.rgb</texture>
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<name>dirt_rwy2r</name>
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<name>dirt_rwy3c</name>
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<texture>Runway/pc_3c.rgb</texture>
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<name>dirt_rwy3l</name>
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<name>dirt_rwy3r</name>
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<texture>Runway/pc_3r.rgb</texture>
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<name>dirt_rwy4c</name>
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<texture>Runway/pc_4c.rgb</texture>
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<name>dirt_rwy4r</name>
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<texture>Runway/pc_4r.rgb</texture>
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<name>dirt_rwy5c</name>
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<texture>Runway/pc_5c.rgb</texture>
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<name>dirt_rwy5r</name>
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<texture>Runway/pc_5r.rgb</texture>
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<material>
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<name>pc_6c</name>
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<name>dirt_rwy6c</name>
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<texture>Runway/pc_6c.rgb</texture>
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<name>dirt_rwy6r</name>
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<texture>Runway/pc_6r.rgb</texture>
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<name>pc_7c</name>
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<name>dirt_rwy7c</name>
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<texture>Runway/pc_7c.rgb</texture>
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<texture>Runway/pc_7r.rgb</texture>
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<name>dirt_rwy8c</name>
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<texture>Runway/pc_8c.rgb</texture>
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<material>
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<name>pc_9c</name>
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<name>dirt_rwy9c</name>
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<texture>Runway/pc_9c.rgb</texture>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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<shininess>2.5</shininess>
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</material>
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<material>
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|
<name>ShrubCover</name>
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|
<name>ShrubGrassCover</name>
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|
<name>BareTundraCover</name>
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|
<texture>Terrain/shrub.rgb</texture>
|
|
<xsize>500</xsize>
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|
<ysize>500</ysize>
|
|
<light-coverage>20000000.0</light-coverage>
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<ambient>
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|
<r>0.59</r>
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|
<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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|
<r>0.59</r>
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|
<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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|
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<material>
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|
<name>BuiltUpCover</name>
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|
<name>Urban</name>
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|
<texture>Terrain/builtup.rgb</texture>
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|
<xsize>2000</xsize>
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|
<ysize>2000</ysize>
|
|
<light-coverage>100000.0</light-coverage>
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<ambient>
|
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<r>0.45</r>
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<g>0.46</g>
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<b>0.33</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
|
|
<r>0.45</r>
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|
<g>0.46</g>
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|
<b>0.33</b>
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|
<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.05</r>
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|
<g>0.05</g>
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<b>0.00</b>
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<a>1.0</a>
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|
</emissive>
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|
<object-group>
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|
<range-m>10000</range-m>
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|
<object>
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|
<path>Models/Buildings/oil-tanks.ac</path>
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|
<coverage-m2>20000000</coverage-m2>
|
|
<heading-type>random</heading-type>
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|
</object>
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|
</object-group>
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<object-group>
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<range-m>5000</range-m>
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<object>
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<path>Models/Buildings/cube-apartment.ac</path>
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|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>random</heading-type>
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|
</object>
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<object>
|
|
<path>Models/Buildings/small-glass-office-building.ac</path>
|
|
<coverage-m2>1000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-church.ac</path>
|
|
<coverage-m2>10000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/brick-school.ac</path>
|
|
<coverage-m2>4000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/water-tower.ac</path>
|
|
<coverage-m2>50000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
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|
</object-group>
|
|
<object-group>
|
|
<range-m alias="/params/forest/tree-range-m"/>
|
|
<object>
|
|
<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/deciduous-tree2.ac</path>
|
|
<path>Models/Trees/deciduous-tree3.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree2.ac</path>
|
|
<coverage-m2>250000</coverage-m2>
|
|
<heading-type>billboard</heading-type>
|
|
</object>
|
|
</object-group>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Town</name>
|
|
<texture>Terrain/Town.rgb</texture>
|
|
<xsize>1024</xsize>
|
|
<ysize>1024</ysize>
|
|
<light-coverage>100000.0</light-coverage>
|
|
<ambient>
|
|
<r>0.46</r>
|
|
<g>0.44</g>
|
|
<b>0.36</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.46</r>
|
|
<g>0.44</g>
|
|
<b>0.36</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.05</r>
|
|
<g>0.05</g>
|
|
<b>0.00</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<object-group>
|
|
<range-m>10000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/oil-tanks.ac</path>
|
|
<coverage-m2>20000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-church.ac</path>
|
|
<coverage-m2>75000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/brick-school.ac</path>
|
|
<coverage-m2>75000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/water-tower.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/shop.ac</path>
|
|
<coverage-m2>40000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/hosshop.ac</path>
|
|
<coverage-m2>75000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/weapshop.ac</path>
|
|
<coverage-m2>40000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m alias="/params/forest/tree-range-m"/>
|
|
<object>
|
|
<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/deciduous-tree2.ac</path>
|
|
<path>Models/Trees/deciduous-tree3.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree2.ac</path>
|
|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>billboard</heading-type>
|
|
</object>
|
|
</object-group>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Unknown</name>
|
|
<texture>Terrain/unknown.rgb</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<ambient>
|
|
<r>0.14</r>
|
|
<g>0.28</g>
|
|
<b>0.13</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.14</r>
|
|
<g>0.28</g>
|
|
<b>0.13</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Glacier</name>
|
|
<texture>Terrain/glacier.rgb</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<ambient>
|
|
<r>0.78</r>
|
|
<g>0.86</g>
|
|
<b>0.90</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.78</r>
|
|
<g>0.86</g>
|
|
<b>0.90</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.3</r>
|
|
<g>0.3</g>
|
|
<b>0.5</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<shininess>1.5</shininess>
|
|
</material>
|
|
|
|
<material>
|
|
<name>SnowCover</name>
|
|
<texture>Terrain/snow.rgb</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<ambient>
|
|
<r>0.78</r>
|
|
<g>0.86</g>
|
|
<b>0.90</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.78</r>
|
|
<g>0.86</g>
|
|
<b>0.90</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.3</r>
|
|
<g>0.3</g>
|
|
<b>0.3</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<shininess>1.2</shininess>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Ocean</name>
|
|
<texture>Terrain/water.rgb</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<ambient>
|
|
<r>0.17</r>
|
|
<g>0.31</g>
|
|
<b>0.38</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.17</r>
|
|
<g>0.31</g>
|
|
<b>0.38</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.30</r>
|
|
<g>0.30</g>
|
|
<b>0.40</b>
|
|
<a>1.0</a>
|
|
</specular>
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|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<shininess>2.5</shininess>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Lake</name>
|
|
<name>Pond</name>
|
|
<name>IntermittentLake</name>
|
|
<name>IntermittentStream</name>
|
|
<name>Reservoir</name>
|
|
<name>IntermittentReservoir</name>
|
|
<name>Stream</name>
|
|
<texture>Terrain/water-lake.rgb</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<ambient>
|
|
<r>0.19</r>
|
|
<g>0.35</g>
|
|
<b>0.52</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.19</r>
|
|
<g>0.35</g>
|
|
<b>0.52</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.30</r>
|
|
<g>0.30</g>
|
|
<b>0.40</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<shininess>1.5</shininess>
|
|
</material>
|
|
|
|
<material>
|
|
<name>DryLake</name>
|
|
<texture>Terrain/desert.rgb</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<ambient>
|
|
<r>0.59</r>
|
|
<g>0.51</g>
|
|
<b>0.39</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.59</r>
|
|
<g>0.51</g>
|
|
<b>0.39</b>
|
|
<a>1.0</a>
|
|
</diffuse>
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|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
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|
</specular>
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|
<emissive>
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|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>BarrenCover</name>
|
|
<texture>Terrain/rock.rgb</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<ambient>
|
|
<r>0.58</r>
|
|
<g>0.51</g>
|
|
<b>0.40</b>
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|
<a>1.0</a>
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|
</ambient>
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|
<diffuse>
|
|
<r>0.58</r>
|
|
<g>0.51</g>
|
|
<b>0.40</b>
|
|
<a>1.0</a>
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|
</diffuse>
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|
<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</specular>
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|
<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Marsh</name>
|
|
<name>HerbWetlandCover</name>
|
|
<name>WoodedWetlandCover</name>
|
|
<texture>Terrain/marsh1.rgb</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>40000000.0</light-coverage>
|
|
<ambient>
|
|
<r>0.22</r>
|
|
<g>0.34</g>
|
|
<b>0.11</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.22</r>
|
|
<g>0.34</g>
|
|
<b>0.11</b>
|
|
<a>1.0</a>
|
|
</diffuse>
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|
<specular>
|
|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</specular>
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|
<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Grass</name>
|
|
<name>Airport</name>
|
|
<name>AirportKeep</name>
|
|
<name>GrassCover</name>
|
|
<name>HerbTundraCover</name>
|
|
<name>MixedTundraCover</name>
|
|
<name>SavannaCover</name>
|
|
<texture>Terrain/grass.rgb</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<ambient>
|
|
<r>0.43</r>
|
|
<g>0.46</g>
|
|
<b>0.30</b>
|
|
<a>1.0</a>
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|
</ambient>
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|
<diffuse>
|
|
<r>0.43</r>
|
|
<g>0.46</g>
|
|
<b>0.30</b>
|
|
<a>1.0</a>
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|
</diffuse>
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|
<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</specular>
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|
<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>MixedCropPastureCover</name>
|
|
<texture>Terrain/mixedcrop.rgb</texture>
|
|
<xsize>4000</xsize>
|
|
<ysize>4000</ysize>
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