0bb7e30ce1
From https://github.com/c172p-team/c172p/releases/tag/version%2F2019.1 Thanks to Gilberto AGOSTINHO and team.
182 lines
6.6 KiB
Text
182 lines
6.6 KiB
Text
var reset_all_damage = func
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{
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setprop("/engines/active-engine/crash-engine", 0);
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setprop("/engines/active-engine/kill-engine", 0);
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# Landing gear
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setprop("/fdm/jsbsim/gear/unit[0]/broken", 0);
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setprop("/fdm/jsbsim/gear/unit[1]/broken", 0);
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setprop("/fdm/jsbsim/gear/unit[2]/broken", 0);
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# Wings
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setprop("/fdm/jsbsim/wing-damage/left-wing", 0);
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setprop("/fdm/jsbsim/wing-damage/right-wing", 0);
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# Collapsed wings
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setprop("/fdm/jsbsim/crash", 0);
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# Pontoons
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setprop("/fdm/jsbsim/pontoon-damage/left-pontoon", 0);
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setprop("/fdm/jsbsim/pontoon-damage/right-pontoon", 0);
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if (getprop("fdm/jsbsim/orientation/upside-down")) {
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setprop("/orientation/pitch-deg", 0);
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setprop("/orientation/roll-deg", 0);
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}
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# Repair engine damage
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setprop("/fdm/jsbsim/engine/damage-level", 0);
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}
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var repair_damage = func {
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set_bushkit(getprop("/fdm/jsbsim/bushkit"));
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};
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var killengine = func
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{
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if (getprop("/fdm/jsbsim/settings/damage"))
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setprop("/engines/active-engine/crash-engine", 1);
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}
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# Hydro system loop
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var anchor_pos = geo.Coord.new();
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var aircraft_pos = geo.Coord.new();
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var anchor_dist = 0.0;
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var heading_diff = 0.0;
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var wind_from_heading = 0.0;
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var aircraft_heading = 0.0;
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var wind_speed = 0.0;
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var forward_speed = 0.0;
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var poll_hydro = func
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{
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var engine_rpm = getprop("fdm/jsbsim/propulsion/engine/engine-rpm");
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var hydro_active_norm = getprop("/fdm/jsbsim/hydro/active-norm");
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var ground_splash_norm = getprop("/environment/aircraft-effects/ground-splash-norm");
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# Use engine RPM and speed to control ground splash if on the water
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# and below 2 meter AGL
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if (getprop("position/altitude-agl-m") < 2 and hydro_active_norm > 0) {
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var groundspeed_half_pc = 0.005 * getprop("/velocities/groundspeed-kt");
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var engine_rpm_almost_nothing = 0.005 * 0.065 * engine_rpm;
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var splash_norm = std.max(engine_rpm_almost_nothing, groundspeed_half_pc);
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setprop("/environment/aircraft-effects/ground-splash-norm", splash_norm);
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}
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elsif (ground_splash_norm > 0)
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setprop("/environment/aircraft-effects/ground-splash-norm", ground_splash_norm - 0.005);
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if (getprop("/controls/mooring/anchor") and !getprop("fdm/jsbsim/mooring/mooring-connected")) {
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if (getprop("/fdm/jsbsim/mooring/anchor-length") == 0) {
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wind_from_heading = getprop("/environment/wind-from-heading-deg");
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aircraft_heading = getprop("/orientation/heading-deg");
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heading_diff = math.min(math.abs(aircraft_heading-wind_from_heading),math.abs(360-aircraft_heading+wind_from_heading),math.abs(360-wind_from_heading+aircraft_heading));
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wind_speed = getprop("/environment/windsock/wind-speed-kt");
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forward_speed = getprop("/fdm/jsbsim/hydro/vbx-fps");
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if (heading_diff > 85) {
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gui.popupTip("Face into the wind to set anchor", 5);
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setprop("/controls/mooring/anchor", 0);
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return;
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} elsif (wind_speed > 40) {
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gui.popupTip("Wind too high to anchor", 5);
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setprop("/controls/mooring/anchor", 0);
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return;
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} elsif (forward_speed > 7) {
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gui.popupTip("Can't anchor while moving forward", 5);
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setprop("/controls/mooring/anchor", 0);
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return;
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} elsif (getprop("/engines/active-engine/running")) {
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gui.popupTip("Can't anchor with engine running", 5);
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setprop("/controls/mooring/anchor", 0);
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return;
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} else {
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anchor_pos.set_latlon(getprop("/fdm/jsbsim/mooring/anchor-lat"), getprop("/fdm/jsbsim/mooring/anchor-lon"));
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setprop("fdm/jsbsim/mooring/latitude-deg", anchor_pos.lat());
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setprop("fdm/jsbsim/mooring/longitude-deg", anchor_pos.lon());
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setprop("fdm/jsbsim/mooring/altitude-ft", getprop("/position/ground-elev-ft"));
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anchor_dist = 0.0;
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setprop("/fdm/jsbsim/mooring/anchor-length", 1);
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setprop("/sim/anchorbuoy/enable", 1);
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setprop("fdm/jsbsim/mooring/mooring-connected", 1);
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}
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}
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}
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if (getprop("fdm/jsbsim/mooring/mooring-connected")) {
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aircraft_pos = geo.aircraft_position();
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anchor_dist = aircraft_pos.distance_to(anchor_pos);
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aircraft_heading = getprop("/orientation/heading-deg");
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var bearing = aircraft_pos.course_to(anchor_pos);
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var rel_bearing = (aircraft_heading - 180.0) - bearing;
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setprop("fdm/jsbsim/mooring/rope-yaw", rel_bearing);
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if (anchor_dist < (getprop("/fdm/jsbsim/mooring/rope-length-ft")*0.3048)-1) {
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setprop("fdm/jsbsim/mooring/rope-visible", 0);
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} else {
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setprop("fdm/jsbsim/mooring/rope-visible", 1);
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}
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}
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}
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# Duration in which no damage will occur. Assumes the aircraft has
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# stabilized within this duration.
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var bushkit_change_timeout = 3.0;
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var physics_loop = func
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{
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if (getprop("/sim/freeze/replay-state")) {
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return;
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}
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c172p.particle_effects_loop();
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if (getprop("/fdm/jsbsim/bushkit") == 3 or getprop("/fdm/jsbsim/bushkit") == 4)
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poll_hydro();
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if (getprop("/fdm/jsbsim/contact/unit[9]/WOW") or getprop("/fdm/jsbsim/contact/unit[10]/WOW"))
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killengine();
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if (getprop("/sim/time/sun-angle-rad") > 1.52)
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setprop("/sim/rendering/shadow-volume-fix", 0);
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else
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setprop("/sim/rendering/shadow-volume-fix", 1);
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}
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var set_bushkit = func (bushkit) {
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setprop("/fdm/jsbsim/damage/repairing", 1);
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reset_all_damage();
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bushkit_changed_timer.restart(bushkit_change_timeout);
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};
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# This timer object is used to enable damage again a short time after
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# changing to the last bush kit option.
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var bushkit_changed_timer = maketimer(bushkit_change_timeout, func {
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setprop("/fdm/jsbsim/damage/repairing", 0);
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});
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bushkit_changed_timer.singleShot = 1;
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# Update the 3D model when changing bush kit
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setlistener("/fdm/jsbsim/bushkit", func (n) {
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set_bushkit(n.getValue());
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}, 1, 0);
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setlistener("/fdm/jsbsim/crash", func (n) {
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if (n.getBoolValue() and getprop("position/altitude-agl-m") < 10) {
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killengine();
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}
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}, 0, 0);
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setlistener("/fdm/jsbsim/wing-damage/left-wing", func (n) {
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var damage = n.getValue();
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var altitude = getprop("position/altitude-agl-m");
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if (damage < 1.0 and damage > 0.0 and altitude < 10.0)
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killengine();
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}, 0, 0);
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setlistener("/fdm/jsbsim/wing-damage/right-wing", func (n) {
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var damage = n.getValue();
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var altitude = getprop("position/altitude-agl-m");
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if (damage < 1.0 and damage > 0.0 and altitude < 10.0)
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killengine();
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}, 0, 0);
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