2b648ea118
doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture. |
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fair-sky_nx.png | ||
fair-sky_ny.png | ||
fair-sky_nz.png | ||
fair-sky_px.png | ||
fair-sky_py.png | ||
fair-sky_pz.png |