2b648ea118
doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture. |
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blue-sky | ||
carribean | ||
fair-sky | ||
fgfs-sky | ||
gimp-sky | ||
real.blue-sky | ||
real.fair-sky | ||
sunrise |