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fgdata/Shaders/HDR/cloud_static.vert
Fernando García Liñán 1e66c4104a HDR: Improved environment mapping
- Terrain and clouds and now rendered on the envmap, with correct aerial
  perspective.
- Each face is rendered on a separate frame to help with performance.
- All faces are updated every 1.5 minutes. This can be changed through a
  property.
2023-05-03 02:03:10 +02:00

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524 B
GLSL

#version 330 core
out vec4 ap_color;
// cloud_static_common.vert
void cloud_static_common_vert(out vec4 vs_pos, out vec4 ws_pos);
// aerial_perspective.glsl
vec4 get_aerial_perspective(vec2 coord, float depth);
void main()
{
vec4 vs_pos, ws_pos;
cloud_static_common_vert(vs_pos, ws_pos);
// Perspective division and scale to [0, 1] to get the screen position
// of the vertex.
vec2 coord = (gl_Position.xy / gl_Position.w) * 0.5 + 0.5;
ap_color = get_aerial_perspective(coord, length(vs_pos));
}