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fgdata/Translations/default/options.xml

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<?xml version="1.0"?>
<!-- FlightGear options: English (=default) language resource -->
<PropertyList>
<usage>Usage: fgfs [ option ... ]</usage>
<verbose-help>For a complete list of options use --help --verbose</verbose-help>
<!-- General options -->
<general-options>General Options</general-options>
<help-desc>Show the most relevant command line options</help-desc>
<verbose-desc>Show all command line options when combined with --help or -h</verbose-desc>
<launcher-desc>Enable/Disable GUI launcher</launcher-desc>
<composite-viewer-desc>Enable/Disable CompositeViewer (extra view windows)</composite-viewer-desc>
<version-desc>Enable/Disable display the current FlightGear version</version-desc>
<fg-root-desc>Specify the root data path</fg-root-desc>
<fg-scenery-desc n="0">Specify the scenery path(s);</fg-scenery-desc>
<fg-scenery-desc n="1">Defaults to $FG_ROOT/Scenery</fg-scenery-desc>
<fg-aircraft-desc>Specify additional aircraft directory path(s) (alternatively, you can use --aircraft-dir to target a specific aircraft in a given directory)</fg-aircraft-desc>
<download-dir-desc>Base directory to use for aircraft and scenery downloads (the TerraSync scenery directory may be specifically set with --terrasync-dir)</download-dir-desc>
<language-desc>Select the language for this session</language-desc>
<load-tape-desc>Load recording of earlier FlightGear session. For &lt;name&gt;, if &lt;name&gt; ends with .fgdata it is treated as the local path of the recording file; otherwise we form the local path by prepending &lt;name&gt; with the tape directory and appending ".fgtape". For &lt;url&gt; (starting with http:// or https://) we download the remote recording (which must be a Continuous recording) in the background to a url-dependent filename while replaying it; if the url-dependent filename already exists it is assumed to be a truncated download and we only download any remaining data.</load-tape-desc>
<load-tape-create-video>Enable/Disable encode video while replaying tape specified by --load-tape</load-tape-create-video>
<load-tape-fixed-dt>Set fixed-dt mode while replaying tape specified by --load-tape</load-tape-fixed-dt>
<splash-screen-desc>Enable/Disable splash screen</splash-screen-desc>
<restore-defaults-desc>Enable/Disable resetting all user settings to their defaults (rendering options etc.)</restore-defaults-desc>
<save-on-exit>Enable/Disable saving preferences at program exit</save-on-exit>
<mouse-pointer-desc n="0">Enable/Disable extra mouse pointer</mouse-pointer-desc>
<mouse-pointer-desc n="1">(i.e. for full screen Voodoo based cards)</mouse-pointer-desc>
<random-objects-desc>Enable/Disable random scenery objects (buildings, etc.)</random-objects-desc>
<random-vegetation-desc>Enable/Disable random vegetation objects</random-vegetation-desc>
<random-buildings-desc>Enable/Disable random buildings objects</random-buildings-desc>
<real-weather-fetch-desc>Enable/Disable METAR based real weather fetching</real-weather-fetch-desc>
<metar-desc>Pass a METAR string to set up static weather (this implies --disable-real-weather-fetch)</metar-desc>
<ai-models-desc>Enable/Disable AI subsystem (required for multi-player, AI traffic and many other animations.) Disabling it is deprecated.</ai-models-desc>
<ai-traffic-desc>Enable/Disable artificial traffic.</ai-traffic-desc>
<ai-scenario>Add and enable a new scenario. Multiple options are allowed.</ai-scenario>
<freeze-desc>Enable/Disable start in a frozen state</freeze-desc>
<fuel-freeze-desc>Enable/Disable fuel consumption freeze</fuel-freeze-desc>
<clock-freeze-desc>Enable/Disable clock freeze</clock-freeze-desc>
<auto-coordination-desc>Enable/Disable auto coordination</auto-coordination-desc>
<browser-app-desc>Specify path to your web browser</browser-app-desc>
<prop-desc>Set property &lt;name&gt; to &lt;value&gt;. &lt;type&gt; can be one of string, double, float, long, int, or bool</prop-desc>
<prop-browser-desc>After starting the simulator, immediately open the properties dialog with the given property</prop-browser-desc>
<config-desc>Load additional properties from path</config-desc>
<no-default-config-desc>Enable/Disable not loading any default configuration files (like .fgfsrc) unless explicitly specified with --config</no-default-config-desc>
<allow-nasal-read-desc>Allow Nasal scripts to read files from directories listed as path (separate multiple paths with a semicolon (Windows) or a colon (UNIX)). By default, for security reasons, Nasal scripts can only read data from certain directories, such as $FG_ROOT, $FG_HOME, etc.</allow-nasal-read-desc>
<read-only-desc>Enable/Disable $FG_HOME read-only</read-only-desc>
<ignore-autosave-desc>Enable/Disable ignoring the autosave file, i.e. the settings saved in this file will not be loaded during startup, nor will the settings be saved to this file when closing the simulator</ignore-autosave-desc>
<units-feet-desc>Use feet for distances</units-feet-desc>
<units-meters-desc>Use meters for distances</units-meters-desc>
<json-report-desc>Enable/Disable printing a report in JSON format on the standard output, giving information such as the FlightGear version, $FG_ROOT, $FG_HOME, aircraft and scenery paths, etc.</json-report-desc>
<gui-desc>Enable/Disable GUI (disabling GUI enables headless mode)</gui-desc>
<jsbsim-output-directive-file-desc>Log JSBSim properties in a CSV file. An output directives file contains an &lt;output type="CSV"&gt;&lt;/output&gt; element, within which should be specified the parameters or parameter groups that should be logged.</jsbsim-output-directive-file-desc>
<data-desc>Specify an additional base data directory (FGData), before the $FG_ROOT directory</data-desc>
<addon-desc>Specify a path to addon;</addon-desc>
<!-- Features options -->
<environment-options>Environment Options</environment-options>
<features-options>Features</features-options>
<hud-desc>Enable/Disable Heads Up Display (HUD)</hud-desc>
<panel-desc>Enable/Disable instrument panel</panel-desc>
<anti-alias-hud-desc>Enable/Disable anti-aliased HUD</anti-alias-hud-desc>
<hud-3d-desc>Enable/Disable 3D HUD</hud-3d-desc>
<vr-desc>Enable/Disable virtual reality</vr-desc>
<restart-launcher-desc>Enable/Disable automatic opening of the Launcher when exiting FlightGear</restart-launcher-desc>
<!-- Aircraft options -->
<aircraft-options>Aircraft</aircraft-options>
<aircraft-desc>Select an aircraft profile as defined by a top level &lt;name&gt;-set.xml</aircraft-desc>
<vehicle-desc>Same as the --aircraft option</vehicle-desc>
<show-aircraft-desc>Print a list of the currently available aircraft types</show-aircraft-desc>
<min-aircraft-status>Allows you to define a minimum status level (=development status) for all listed aircraft</min-aircraft-status>
<livery-desc>Select aircraft livery</livery-desc>
<state-desc>Specify the initial state of the aircraft to the given value</state-desc>
<!-- Flight Dynamics Model options -->
<fdm-options>Flight Model</fdm-options>
<fdm-desc n="0">Select the core flight dynamics model</fdm-desc>
<fdm-desc n="1">Can be one of jsb, larcsim, yasim, magic, balloon, ada, external, or null</fdm-desc>
<aero-desc>Select aircraft aerodynamics model to load</aero-desc>
<model-hz-desc>Run the FDM this rate (iterations per second)</model-hz-desc>
<speed-desc>Run the FDM 'n' times faster than real time</speed-desc>
<notrim-desc n="0">Enable/Disable not attempting to trim the model</notrim-desc>
<notrim-desc n="1">(only with --fdm=jsbsim)</notrim-desc>
<trim-desc n="0">Enable/Disable trim the model</trim-desc>
<trim-desc n="1">(only with --fdm=jsbsim)</trim-desc>
<on-ground-desc>Enable/Disable starting at ground level (default enabled)</on-ground-desc>
<in-air-desc>Enable/Disable starting in air (implied when using --altitude)</in-air-desc>
<wind-desc>Specify wind coming from DIR (degrees) at SPEED (knots)</wind-desc>
<random-wind-desc>Set up random wind direction and speed</random-wind-desc>
<turbulence-desc>Specify turbulence from 0.0 (calm) to 1.0 (severe)</turbulence-desc>
<ceiling-desc>Create an overcast ceiling, optionally with a specific thickness (defaults to 2000 ft).</ceiling-desc>
<aircraft-dir-desc>Specify the exact directory to use for the aircraft (normally not required, but may be useful). Interpreted relatively to the current directory. Causes the &lt;path-cache&gt; from autosave_X_Y.xml, as well as --fg-aircraft and the FG_AIRCRAFT environment variable to be bypassed.</aircraft-dir-desc>
<!-- Position and Orientation options -->
<position-options>Initial Position and Orientation</position-options>
<airport-desc>Specify starting position relative to an airport</airport-desc>
<parking-id-desc>Specify parking position at an airport (must also specify an airport)</parking-id-desc>
<parkpos-desc>Same as the --parking-id option</parkpos-desc>
<carrier-desc>Specify starting position on an AI carrier</carrier-desc>
<carrier-position-desc>Specify a starting position relative to the carrier where you can use the predefined abeam (start on downwind abeam) or FLOLS (start on final approach) values, or specify the name of the carrier's parking position. Must also specify a carrier.</carrier-position-desc>
<vor-desc>Specify starting position relative to a VOR</vor-desc>
<vor-freq-desc>Specify the frequency of the VOR. Use with --vor=ID</vor-freq-desc>
<ndb-desc>Specify starting position relative to an NDB</ndb-desc>
<ndb-freq-desc>Specify the frequency of the NDB. Use with --ndb=ID</ndb-freq-desc>
<fix-desc>Specify starting position relative to a fix</fix-desc>
<runway-no-desc>Specify starting runway (must also specify an airport)</runway-no-desc>
<offset-distance-desc>Specify distance to reference point (nautical miles)</offset-distance-desc>
<offset-azimuth-desc>Specify heading to reference point</offset-azimuth-desc>
<lon-desc>Starting longitude (west = -)</lon-desc>
<lat-desc>Starting latitude (south = -)</lat-desc>
<altitude-desc>Starting altitude</altitude-desc>
<heading-desc>Specify heading (yaw) angle (Psi)</heading-desc>
<roll-desc>Specify roll angle (Phi)</roll-desc>
<pitch-desc>Specify pitch angle (Theta)</pitch-desc>
<uBody-desc>Specify velocity along the body X axis</uBody-desc>
<vBody-desc>Specify velocity along the body Y axis</vBody-desc>
<wBody-desc>Specify velocity along the body Z axis</wBody-desc>
<vNorth-desc>Specify velocity along a South-North axis</vNorth-desc>
<vEast-desc>Specify velocity along a West-East axis</vEast-desc>
<vDown-desc>Specify velocity along a vertical axis</vDown-desc>
<vc-desc>Specify initial airspeed</vc-desc>
<mach-desc>Specify initial mach number</mach-desc>
<glideslope-desc>Specify flight path angle (can be positive)</glideslope-desc>
<roc-desc>Specify initial climb rate (can be negative)</roc-desc>
<hold-short-desc>Enable/Disable the move to hold short position for multiplayer</hold-short-desc>
<!-- Audio options -->
<audio-options>Audio Options</audio-options>
<sound-desc>Enable/Disable sound effects</sound-desc>
<show-sound-devices-desc>Show a list of available audio device</show-sound-devices-desc>
<sound-device-desc>Explicitly specify the audio device to use</sound-device-desc>
<!-- Rendering options -->
<rendering-options>Rendering Options</rendering-options>
<graphics-preset-desc>Set graphic options from one of the presets</graphics-preset-desc>
<compositor-desc>Specify the path to XML file for multi-pass rendering. The path is relative to $FG_ROOT (defaults to Compositor/default.xml).</compositor-desc>
<bpp-desc>Specify the bits per pixel</bpp-desc>
<fog-disable-desc>Disable fog/haze</fog-disable-desc>
<fog-fastest-desc>Enable fastest fog/haze</fog-fastest-desc>
<fog-nicest-desc>Enable nicest fog/haze</fog-nicest-desc>
<horizon-effect-desc>Enable/Disable celestial body growth illusion near the horizon</horizon-effect-desc>
<distance-attenuation-desc>Enable/Disable runway light distance attenuation</distance-attenuation-desc>
<specular-highlight-desc>Enable/Disable specular reflections on textured objects</specular-highlight-desc>
<clouds-desc>Enable/Disable 2D (flat) cloud layers</clouds-desc>
<clouds3d-desc>Enable/Disable 3D (volumetric) cloud layers</clouds3d-desc>
<fov-desc>Specify field of view angle</fov-desc>
<arm-desc>Specify a multiplier for the aspect ratio.</arm-desc>
<fullscreen-desc>Enable/Disable fullscreen mode</fullscreen-desc>
<shading-flat-desc>Enable flat shading</shading-flat-desc>
<shading-smooth-desc>Enable smooth shading</shading-smooth-desc>
<materials-file-desc>Specify the materials file used to render the scenery (default: Materials/regions/materials.xml)</materials-file-desc>
<texture-filtering-desc>Anisotropic Texture Filtering: values should be 1 (default), 2, 4, 8 or 16</texture-filtering-desc>
<wireframe-desc>Enable/Disable wireframe drawing mode</wireframe-desc>
<geometry-desc>Specify window geometry (640x480, etc)</geometry-desc>
<view-offset-desc>Specify the default forward view direction as an offset from straight ahead. Allowable values are LEFT, RIGHT, CENTER, or a specific number in degrees</view-offset-desc>
<visibility-desc>Specify initial visibility in meters</visibility-desc>
<visibility-miles-desc>Specify initial visibility in statute miles</visibility-miles-desc>
<max-fps-desc>Maximum frame rate in Hz.</max-fps-desc>
<texture-cache-desc>Enable/Disable texture cache (DDS)</texture-cache-desc>
<texture-cache-dir-desc>Specify the DDS texture cache directory to be different than the default location</texture-cache-dir-desc>
<terrain-engine-desc>Specify the terrain engine you want to use: tilecache or pagedLOD</terrain-engine-desc>
<lod-levels-desc>Specify the detail levels, where levels are a space-separated numeric list of levels. The default is "1 3 5 7 9".</lod-levels-desc>
<lod-res-desc>Specify the resolution of the terrain grid. Defaults is 1.</lod-res-desc>
<lod-texturing-desc>Specify the method of texturing the terrain. The default is bluemarble.</lod-texturing-desc>
<lod-range-mult-desc>Specify the range multiplier (point from low to fine detail). Defaults is 2.</lod-range-mult-desc>
<use-with-terrain-engine-pagedlod>Use with --terrain-engine=pagedLOD</use-with-terrain-engine-pagedlod>
<!-- Hud options -->
<hud-options>Hud Options</hud-options>
<hud-tris-desc>Hud displays number of triangles rendered</hud-tris-desc>
<hud-culled-desc>Hud displays percentage of triangles culled</hud-culled-desc>
<!-- Time options -->
<time-options>Time Options</time-options>
<timeofday-desc>Specify a time of day</timeofday-desc>
<time-offset-desc>Add this time offset</time-offset-desc>
<time-match-real-desc>Synchronize time with real-world time</time-match-real-desc>
<time-match-local-desc>Synchronize time with local real-world time</time-match-local-desc>
<start-date-desc>Specify a starting date/time with respect to</start-date-desc>
<system-time>system time</system-time>
<gmt>GMT</gmt>
<local-aircraft-time>local aircraft time</local-aircraft-time>
<!-- Network options -->
<network-options>Network Options</network-options>
<httpd-desc>Enable http server on the specified address. Specify the port or address:port to bind to.</httpd-desc>
<proxy-desc>Specify which proxy server (and port) to use. The username and password are optional and should be MD5 encoded already. This option is only useful when used in conjunction with the real-weather-fetch option.</proxy-desc>
<telnet-desc>Enable telnet server on the specified port</telnet-desc>
<jpg-httpd-desc>Enable screen shot http server on the specified port (replaced by --httpd)</jpg-httpd-desc>
<terrasync-desc>Enable/Disable automatic scenery downloads/updates</terrasync-desc>
<terrasync-dir-desc>Set target directory for scenery downloads</terrasync-dir-desc>
<fgcom-desc>Enable/Disable FGCom built-in</fgcom-desc>
<allow-nasal-from-sockets-desc>Enable/Disable security flag. Enable means that network connections will be allowed full access to the simulator including running arbitrary scripts. Ensure you have adequate security (such as a firewall which blocks external connections).</allow-nasal-from-sockets-desc>
<sentry-desc>Enable/Disable crash and error reports from being sent to the development team for analysis</sentry-desc>
<!-- MultiPlayer options -->
<multiplayer-options>MultiPlayer Options</multiplayer-options>
<multiplay-desc>Specify multipilot communication settings;</multiplay-desc>
<callsign-desc>Assign a unique name to a player</callsign-desc>
<!-- Route/Way Point Options -->
<route-options>Route/Way Point Options</route-options>
<wp-desc>Specify a waypoint for the GC autopilot;</wp-desc>
<flight-plan-desc>Read all waypoints from a file</flight-plan-desc>
<!-- IO Options -->
<io-options>IO Options</io-options>
<AV400-desc>Emit the Garmin AV400 protocol required to drive a Garmin 196/296 series GPS</AV400-desc>
<AV400Sim-desc>Emit the set of AV400 strings required to drive a Garmin 400-series GPS from FlightGear</AV400Sim-desc>
<AV400WSimA-desc>Open connection for "A" channel using Garmin WAAS GPS protocol</AV400WSimA-desc>
<AV400WSimB-desc>Open connection for "B" channel using Garmin WAAS GPS protocol</AV400WSimB-desc>
<atlas-desc>Open connection using the Atlas protocol</atlas-desc>
<atcsim-desc>Open connection using the ATC sim protocol (atc610x)</atcsim-desc>
<flarm-desc>Open connection using the Flarm protocol, which includes NMEA/GPS and traffic reporting messages</flarm-desc>
<garmin-desc>Open connection using the Garmin GPS protocol</garmin-desc>
<igc-desc>Open connection using the International Gliding Commission protocol</igc-desc>
<joyclient-desc>Open connection to an Agwagon joystick</joyclient-desc>
<jsclient-desc>Open connection to a remote joystick</jsclient-desc>
<native-ctrls-desc>Open connection using the FG Native Controls protocol</native-ctrls-desc>
<native-fdm-desc>Open connection using the FG Native FDM protocol</native-fdm-desc>
<native-gui-desc>Open connection using the FG Native GUI protocol</native-gui-desc>
<native-desc>Open connection using the FG Native protocol</native-desc>
<nmea-desc>Open connection using the NMEA protocol</nmea-desc>
<generic-desc>Open connection using a predefined communication interface and a preselected communication protocol</generic-desc>
<opengc-desc>Open connection using the OpenGC protocol</opengc-desc>
<props-desc>Open connection using the interactive property manager</props-desc>
<pve-desc>Open connection using the PVE protocol</pve-desc>
<ray-desc>Open connection using the Ray Woodworth motion chair protocol</ray-desc>
<rul-desc>Open connection using the RUL protocol</rul-desc>
<!-- Avionics Options -->
<avionics-options>Avionics Options</avionics-options>
<com1-desc>Set the COM1 radio frequency</com1-desc>
<com2-desc>Set the COM2 radio frequency</com2-desc>
<nav1-desc>Set the NAV1 radio frequency, optionally preceded by a radial.</nav1-desc>
<nav2-desc>Set the NAV2 radio frequency, optionally preceded by a radial.</nav2-desc>
<adf1-desc>Set the ADF1 radio frequency, optionally preceded by a card rotation.</adf1-desc>
<adf2-desc>Set the ADF2 radio frequency, optionally preceded by a card rotation.</adf2-desc>
<dme-desc>Slave the DME to one of the NAV radios, or set its internal frequency.</dme-desc>
<!-- Situation Options -->
<situation-options>Situation Options</situation-options>
<failure-desc>Fail the pitot, static, vacuum, or electrical system (repeat the option for multiple system failures).</failure-desc>
<!-- Debugging Options -->
<debugging-options>Debugging Options</debugging-options>
<console-desc>Enable/Disable displaying console (Windows specific)</console-desc>
<developer-desc>Enable/Disable developer mode</developer-desc>
<fpe-desc>Enable/Disable aborting on encountering a floating point exception</fpe-desc>
<fgviewer-desc>Use a model viewer rather than load the entire simulator</fgviewer-desc>
<trace-read-desc>Trace the reads for a property;</trace-read-desc>
<trace-write-desc>Trace the writes for a property;</trace-write-desc>
<log-level-desc>Specify which logging level to use</log-level-desc>
<log-class-desc>Specify which logging class(es) to use</log-class-desc>
<log-dir-desc>Log to directory DIR. The special value 'desktop' causes logging to the desktop (OS-dependent location). This option may be given several times, using a different value each time. Inside the specified directory, the written log file is named FlightGear_YYYY-MM-DD_&lt;num&gt;.log, where &lt;num&gt; takes the values 0, 1, 2, etc.</log-dir-desc>
<uninstall-desc>Remove $FG_HOME directory. For Windows, it additionally removes TerraSync, Aircraft and TextureCache directories from download directory.</uninstall-desc>
<multiple-instance>multiple instances can be used</multiple-instance>
</PropertyList>