.. |
bowwave3.dds
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Add bow-wave textures
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2011-12-01 22:06:40 +00:00 |
bowwave_normal.dds
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Add bow-wave textures
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2011-12-01 22:06:40 +00:00 |
perlin-noise-nm.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
perlin-noise-nm.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
sea_foam-ws30.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
sea_foam.dds
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Add texture.
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2011-10-07 14:29:46 +01:00 |
sea_foam.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
water-reflection-grey-ws30.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
water-reflection-grey.dds
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water-reflection-grey.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
water-reflection-ws30.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
water-reflection.dds
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water-reflection.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
water_sine_nmap-ws30.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
water_sine_nmap.dds
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add texture
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2011-12-01 23:01:20 +00:00 |
water_sine_nmap.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
waves-ver10-dudv.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
waves-ver10-nm-ws30.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |
waves-ver10-nm.dds
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Water shader PhaseII improvements.
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2011-10-07 12:46:01 +01:00 |
waves-ver10-nm.png
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Revert "[Textures] PNG compression"
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2023-05-09 23:33:10 -05:00 |