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fgdata/Nasal/std/hash.nas
Henning Stahlke 4cb8a03e4b move globals.Hash to std.Hash
Add std.nas to loadpriority.xml and update related files
2020-07-08 15:31:23 +01:00

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# SPDX-License-Identifier: GPL-2.0-or-later
#
# NOTE! This copyright does *not* cover user models that use these Nasal
# services by normal function calls - this is merely considered normal use
# of the code, and does *not* fall under the heading of "derived work."
#-------------------------------------------------------------------------------
# hash.nas - simple hash class for development, allows to add callback on write
# author: Henning Stahlke
# created: 07/2020
#-------------------------------------------------------------------------------
#load only once (via /Nasal/std.nas) not via C++ module loader
if (ishash(globals["std"]) and ishash(std["Hash"]))
return;
Hash = {
new: func(hash=nil, name="") {
var obj = {
parents: [me],
name: name,
_h: {},
_callback: func,
};
if (ishash(hash))
obj._h = hash;
return obj;
},
set: func (key, value) {
me._h[key] = value;
me._callback(key, value);
return me;
},
get: func (key) {
return me._h[key];
},
clear: func() {
me._h = {};
return me;
},
contains: func(key) {
return contains(me._h, key);
},
getName: func () {
return me.name;
},
getKeys: func () {
return keys(me._h);
},
# export keys to props p/<keys>
# p: root property path or props.Node object
keys2props: func (p) {
if (!isa(p, props.Node)) {
p = props.getNode(p, 1);
}
foreach (var key; keys(me._h)) {
p.getNode(key, 1);
}
return me;
},
# export hash to props p/<key>=<value>
# p: root property path or props.Node object
hash2props: func (p) {
if (!isa(p, props.Node)) {
p = props.getNode(p, 1);
}
p.setValues(me._h);
return me;
},
# callback for set()
addCallback: func (f) {
if (isfunc(f)) {
me._callback = f;
return me;
}
return nil;
},
};