Effects/ws30
0.2 .2 0.2 1.0
.8 .8 .8 1.0
0.0 0.0 0.0 1.0
0.0 0.0 0.0 1.0
1.2
Textures/perlin.png
2d
nearest
repeat
repeat
normalized
Textures/Terrain/snow3.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/rock_alt.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/grain_texture.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
false
0
RenderBin
0
0.5
0.0
0.5
0.0
1.0
1.0
1.0
0
false
/sim/rendering/photoscenery/enabled
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
Shaders/include_fog.vert
Shaders/default.vert
Shaders/shadows-include.vert
Shaders/ws30-photo.frag
Shaders/include_fog.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
orthophotoTexCoord
14
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
texture
sampler-2d
0
colorMode
int
2
orthophotoTexture
sampler-2d
15
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
lequal
/sim/rendering/shaders/skydome
6.0
/sim/rendering/shaders/landmass
6.0
/sim/rendering/shaders/transition
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
Shaders/ws30-ALS-ultra.vert
Shaders/filters-ALS.vert
Shaders/shadows-include.vert
Shaders/ws30-ALS-ultra.frag
Shaders/ws30-ALS-landclass-search-functions.frag
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
landclass
sampler-2d
0
textureArray
sampler-2d
1
dimensionsArray
sampler-1d
2
diffuseArray
sampler-1d
3
specularArray
sampler-1d
4
perlin
sampler-2d
6
colorMode
int
2
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
Shaders/ws30-ALS.vert
Shaders/shadows-include.vert
Shaders/ws30-ALS.frag
Shaders/hazes.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
landclass
sampler-2d
0
textureArray
sampler-2d
1
dimensionsArray
sampler-1d
2
diffuseArray
sampler-1d
3
specularArray
sampler-1d
4
perlin
sampler-2d
6
colorMode
int
2
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
/sim/rendering/shaders/quality-level
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
Shaders/ws30.vert
Shaders/include_fog.frag
Shaders/ws30-q1.frag
landclass
sampler-2d
0
atlas
sampler-2d
1
dimensionsArray
sampler-1d
2
diffuseArray
sampler-1d
3
specularArray
sampler-1d
4
perlin
sampler-2d
6
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
Shaders/ws30.vert
Shaders/include_fog.frag
Shaders/ws30.frag
landclass
sampler-2d
0
atlas
sampler-2d
1
dimensionsArray
sampler-1d
2
diffuseArray
sampler-1d
3
specularArray
sampler-1d
4
hdr-geometry
gequal
1.0
0.0
always
9
replace
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
Shaders/HDR/geometry.vert
Shaders/HDR/ws30.frag
Shaders/HDR/gbuffer-include.frag
landclass
sampler-2d
0
atlas
sampler-2d
1
dimensionsArray
sampler-1d
2
diffuseArray
sampler-1d
3
specularArray
sampler-1d
4
perlin
sampler-2d
6