#version 330 core out vec4 fragColor; in vec2 texCoord; uniform sampler2D gbuffer0_tex; uniform sampler2D gbuffer1_tex; uniform sampler2D gbuffer2_tex; void main() { fragColor = vec4(texture(gbuffer2_tex, texCoord).a, texture(gbuffer0_tex, texCoord).b, texture(gbuffer1_tex, texCoord).a, 1.0); }