rendering
false
vbox
20
hbox
1
1
center
hbox
vbox
hbox
left
true
left
wireframe
/sim/rendering/wireframe
dialog-apply
wireframe
left
/sim/rendering/point-sprites
dialog-apply
hbox
left
true
left
particles
/sim/rendering/particles
dialog-apply
particles
left
precipitation
/sim/rendering/precipitation-gui-enable
dialog-apply
precipitation
left
random-objects
/sim/rendering/random-objects
dialog-apply
random-objects
reinit
tile-manager
left
random-vegetation
/sim/rendering/random-vegetation
dialog-apply
random-vegetation
reinit
tile-manager
left
jetways
/nasal/jetways/enabled
dialog-apply
jetways
hbox
left
true
left
3d-clouds
/sim/rendering/clouds3d-enable
dialog-apply
3d-clouds
hbox
right
/sim/rendering/clouds3d-enable
cloud-density
/sim/rendering/clouds3d-enable
0
1.0
/sim/rendering/clouds3d-density
dialog-apply
cloud-density
property-toggle
/sim/rendering/clouds3d-enable
property-toggle
/sim/rendering/clouds3d-enable
/sim/rendering/clouds3d-enable
%.2f
true
/sim/rendering/clouds3d-density
hbox
right
/sim/rendering/clouds3d-enable
cloud-vis-range
/sim/rendering/clouds3d-enable
1000.0
45000.0
/sim/rendering/clouds3d-vis-range
dialog-apply
cloud-vis-range
/sim/rendering/clouds3d-enable
%.fm
true
/sim/rendering/clouds3d-vis-range
vbox
1
vbox
hbox
left
true
vbox
4
0
left
0
left
hbox
quality-level
0.0
5.0
1.0
0.17
/sim/rendering/shaders/quality-level
dialog-apply
quality-level
(%1.0f)
true
/sim/rendering/shaders/quality-level
hbox
vbox
/sim/rendering/shaders/quality-level
left
1.0
0.6
0.6
/sim/rendering/shaders/quality-level
left
1.0
0.6
0.6
hbox
/sim/rendering/shaders/quality-level
left
1.0
0.6
0.6
true
vbox
left
/sim/rendering/shaders/quality-level
skydome-scattering
/sim/rendering/shaders/skydome
dialog-apply
skydome-scattering
hbox
right
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
mie-factor
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
0.0
0.01
0.001
/sim/rendering/mie
dialog-apply
mie-factor
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
%.3f
true
/sim/rendering/mie
hbox
right
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
rayleigh-factor
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
0.0
0.001
0.0001
/sim/rendering/rayleigh
dialog-apply
rayleigh-factor
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
%.4f
true
/sim/rendering/rayleigh
hbox
right
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
density-factor
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
0.0
1.0
0.1
/sim/rendering/dome-density
dialog-apply
density-factor
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
%.1f
true
/sim/rendering/dome-density
1
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
# overwrite custom shader settings on quality-slider input
_setlistener("/sim/rendering/shaders/quality-level", func {
var qualityLevel = getprop("/sim/rendering/shaders/quality-level");
setprop("/sim/rendering/shaders/landmass",qualityLevel);
setprop("/sim/rendering/shaders/urban",qualityLevel);
setprop("/sim/rendering/shaders/water",qualityLevel);
if (qualityLevel >= 3.0){
qualityLevel = 3.0;
}
setprop("/sim/rendering/shaders/model",qualityLevel);
if (qualityLevel >= 1.0){
qualityLevel = 1.0;
}
setprop("/sim/rendering/shaders/contrails",qualityLevel);
setprop("/sim/rendering/shaders/crop",qualityLevel);
setprop("/sim/rendering/shaders/generic",qualityLevel);
setprop("/sim/rendering/shaders/transition",qualityLevel);
});