<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/ws30water</name>
	<inherits-from>Effects/water</inherits-from>
  <technique n="1">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
  <technique n="2">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
  <technique n="3">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
  <technique n="4">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
  <technique n="5">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
  <technique n="11">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
  <technique n="12">
    <pass n="0">
      <!-- Hardcoded texture unit as we don't do a material lookup -->
      <texture-unit>
        <unit>0</unit>
        <type>2d</type>
        <image>Textures/Terrain/water.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>repeat</wrap-s>
        <wrap-t>repeat</wrap-t>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
    </pass>
  </technique>
</PropertyList>