<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>s11.ac</path>

   <offsets>
     <pitch-deg>10</pitch-deg>
     <z-m>1.14</z-m>   
   </offsets>
   
  <animation>
	  <type>rotate</type>
	  <property>velocities/true-airspeed-kt</property>
	  <interpolation>
		<entry><ind>0</ind><dep>0.0</dep></entry>
		<entry><ind>20</ind><dep>0.0</dep></entry>
		<entry><ind>30</ind><dep>10</dep></entry>
		<entry><ind>60</ind><dep>10</dep></entry>
	  </interpolation>
	  <center>
	   <x-m>0.0</x-m>
	   <y-m>0.0</y-m>
	   <z-m>-35.0</z-m>
	  </center>
	  <axis>
	   <x>0.0</x>
	   <y>-.5</y>
	   <z>0.0</z>
	  </axis>
  </animation>	
  
  <animation>
  <type>rotate</type>
  <property>velocities/true-airspeed-kt</property>
  <interpolation>
	<entry><ind>0</ind><dep>0.0</dep></entry>
	<entry><ind>20</ind><dep>0.0</dep></entry>
	<entry><ind>30</ind><dep>10</dep></entry>
	<entry><ind>40</ind><dep>10</dep></entry>
	<entry><ind>60</ind><dep>10</dep></entry>
  </interpolation>
  <center>
   <x-m>0.0</x-m>
   <y-m>0.0</y-m>
   <z-m>0.5</z-m>
  </center>
  <axis>
   <x>0.0</x>
   <y>0.0</y>
   <z>0.0</z>
  </axis>
 </animation>	
   
  <animation>
    <type>shader</type>
    <shader>chrome</shader>
    <texture>glass_shader.png</texture>
    <object-name>fenetre</object-name>
    <object-name>vitres</object-name>
  </animation>

  <animation>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
  </animation>

  <!-- L'h�lice --> 
  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- S�l�ction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
           <property>velocities/true-airspeed-kt</property>
			<value>0</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
     <and>
      <greater-than>
        <property>velocities/true-airspeed-kt</property>
        <value>0</value>
      </greater-than>
      <less-than>
        <property>velocities/true-airspeed-kt</property>
        <value>100</value>
      </less-than>
     </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
      <property>velocities/true-airspeed-kt</property>
	<value>100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <property>velocities/true-airspeed-kt</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.944 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.015 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Volets
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -25 </factor>
    <axis>
      <x1-m> -0.604 </x1-m>
      <y1-m> -1.502 </y1-m>
      <z1-m> -0.696 </z1-m>
      <x2-m> -0.728 </x2-m>
      <y2-m> -2.714 </y2-m>
      <z2-m> -0.530 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -25 </factor>
    <axis>
      <x1-m> -0.728 </x1-m>
      <y1-m>  2.714 </y1-m>
      <z1-m> -0.530 </z1-m>
      <x2-m> -0.604 </x2-m>
      <y2-m>  1.502 </y2-m>
      <z2-m> -0.696 </z2-m>
    </axis>
  </animation>
 -->

</PropertyList>