Effects/tree
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
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clamp
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Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
texture
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Shaders/tree-haze.vert
Shaders/tree-haze.frag
visibility
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avisibility
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hazeLayerAltitude
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scattering
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ground_scattering
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terminator
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terrain_alt
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overcast
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eye_alt
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texture
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/sim/rendering/rembrandt/enabled
/sim/rendering/random-vegetation
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Shaders/deferred-tree.vert
Shaders/deferred-tree.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
texture
sampler-2d
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/sim/rendering/random-vegetation
1.0
true
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Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
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visibility
float
avisibility
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hazeLayerAltitude
float
scattering
float
terminator
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fogType
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RenderBin
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clamp
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Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
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hazeLayerAltitude
float
scattering
float
terminator
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fogType
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