<?xml version="1.0"?>

<!--
************************************************************************
FlightGear Materials File

This property file configures the materials for FlightGear.  Each
material describes a single visual appearance in the simulator, which
can be represented by a colour, a texture, or both.  If a material has
more than one name, all of the names will be used as aliases for the
same material: this is often a good idea to save texture memory.

Currently, colours will not be used unless the user disables textures;
in the future, the program may use textures with an alpha component so
that it will combine with the colour underneath.

Properties currently used:

  name: A name for the texture (you may provide more than one).  The
   FlightGear scenery files look up their textures by name.

  texture: A relative path to an SGI RGB file containing a texture for
    the material.

  wrapu: true if the texture should repeat horizontally over a
    surface, false if it should not repeat (default: true).

  wrapv: true if the texture should repeat vertically over a
    surface, false if it should not repeat (default: true).

  mipmap: true if the texture should be mipmapped, false otherwise
    (default: true).

  xsize: the horizontal size of a single texture repetition, in meters
    (0, the default, means use the natural size [??]).

  ysize: the vertical size of a single texture repetition, in meters
    (0, the default, means use the natural size [??]).

  light-coverage: a seed number for generating random night lighting
    over an area.  A higher number means fewer lights, and 0 means
    that lighting is disabled.

  ambient: the ambient light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.2, alpha 1.0).

  diffuse: the diffuse light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.8, alpha 1.0).

  specular: the specular light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.0, alpha 1.0).

  emissive: the emissive light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.0, alpha 1.0).

  solid: bool value, if true the surface is solid for an FDM. If it is not
    solid, it is assumed that the material models a fluid (water) surface
    (default: true).

  friction-factor: the friction factor for that material. The normalized
    factor can be used by a FDM to postmultiply all contact friction forces
    with that factor. That is the more slipery a material is the smaller this
    value should be. (default: 1.0 for Dry concrete/Asphalt).

  rolling-friction: the gear rolling rolling-friction coefficient for this
    particular material. (default: 0.02 for Dry concrete/Asphalt).

  bumpiness: normalized bumpiness factor for this particular terrain.
    (default: 0.0 for a smooth surface).

  load-resistance: a pressure value how much force per surface area this
    surface can carry without deformation. The value should be in N/m^2
    (default: FLT_MAX).

  glyph: group that defines one letter/digit/symbol in a font texture
    subentries: name, left (default: 0.0), right (default: 1.0)
    (left and right describe the horizontal position in the texture.)
************************************************************************
-->

<PropertyList>

<!--
Shared parameters for various materials.
-->
<params>
 <forest>
  <!-- Maximum distance from which a tree is visible -->
  <tree-range-m>2000</tree-range-m>
  <!-- Average number of square meters per tree with one type -->
  <tree-coverage-m2>10000</tree-coverage-m2>
 </forest>
</params>

<material>
 <name>grass_rwy</name>
 <texture>Runway/grass_rwy.rgb</texture>
 <xsize>75</xsize>
 <ysize>75</ysize>
 <solid>1</solid>
 <friction-factor>0.8</friction-factor>
 <rolling-friction>0.05</rolling-friction>
 <bumpiness>0.05</bumpiness>
 <load-resistance>1e5</load-resistance>
</material>

<material>
 <name>dirt_rwy</name>
 <texture>Runway/dirt_rwy.rgb</texture>
 <friction-factor>0.7</friction-factor>
 <rolling-friction>0.04</rolling-friction>
 <bumpiness>0.1</bumpiness>
</material>

<material>
 <name>lakebed_taxiway</name>
 <texture>Runway/lakebed_taxiway.rgb</texture>
 <rolling-friction>0.04</rolling-friction>
 <bumpiness>0.05</bumpiness>
</material>

<material>
 <name>pa_taxiway</name>
 <texture>Runway/pa_taxiway.rgb</texture>
</material>

<material>
 <name>pa_tiedown</name>
 <texture>Runway/pa_tiedown.rgb</texture>
</material>

<material>
 <name>pa_dspl_thresh</name>
 <texture>Runway/pa_dspl_thresh.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_dspl_arrows</name>
 <texture>Runway/pa_dspl_arrows.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_threshold</name>
 <texture>Runway/pa_threshold.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_L</name>
 <texture>Runway/pa_L.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_R</name>
 <texture>Runway/pa_R.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_C</name>
 <texture>Runway/pa_C.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_0l</name>
 <texture>Runway/pa_0l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_0r</name>
 <texture>Runway/pa_0r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_1c</name>
 <texture>Runway/pa_1c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_1l</name>
 <texture>Runway/pa_1l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_1r</name>
 <texture>Runway/pa_1r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_11</name>
 <texture>Runway/pa_11.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_2c</name>
 <texture>Runway/pa_2c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_2l</name>
 <texture>Runway/pa_2l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_2r</name>
 <texture>Runway/pa_2r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_3c</name>
 <texture>Runway/pa_3c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_3l</name>
 <texture>Runway/pa_3l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_3r</name>
 <texture>Runway/pa_3r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_4c</name>
 <texture>Runway/pa_4c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_4r</name>
 <texture>Runway/pa_4r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_5c</name>
 <texture>Runway/pa_5c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_5r</name>
 <texture>Runway/pa_5r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_6c</name>
 <texture>Runway/pa_6c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_6r</name>
 <texture>Runway/pa_6r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_7c</name>
 <texture>Runway/pa_7c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_7r</name>
 <texture>Runway/pa_7r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_8c</name>
 <texture>Runway/pa_8c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_8r</name>
 <texture>Runway/pa_8r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_9c</name>
 <texture>Runway/pa_9c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_9r</name>
 <texture>Runway/pa_9r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_tz_three</name>
 <texture>Runway/pa_tz_three.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_aim</name>
 <texture>Runway/pa_aim.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_tz_two_a</name>
 <texture>Runway/pa_tz_two_a.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_tz_two_b</name>
 <texture>Runway/pa_tz_two_b.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_tz_one_a</name>
 <texture>Runway/pa_tz_one_a.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_tz_one_b</name>
 <texture>Runway/pa_tz_one_b.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_centerline</name>
 <texture>Runway/pa_centerline.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pa_rest</name>
 <texture>Runway/pa_rest.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_taxiway</name>
 <name>dirt_rwytaxiway</name>
 <texture>Runway/pc_taxiway.rgb</texture>
</material>

<material>
 <name>pc_tiedown</name>
 <name>dirt_rwytiedown</name>
 <texture>Runway/pc_tiedown.rgb</texture>
</material>

<material>
 <name>pc_dspl_thresh</name>
 <texture>Runway/pc_dspl_thresh.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_dspl_arrows</name>
 <texture>Runway/pc_dspl_arrows.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_threshold</name>
 <name>dirt_rwythreshold</name>
 <texture>Runway/pc_threshold.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_L</name>
 <name>dirt_rwyL</name>
 <texture>Runway/pc_L.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_R</name>
 <name>dirt_rwyR</name>
 <texture>Runway/pc_R.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_C</name>
 <name>dirt_rwyC</name>
 <texture>Runway/pc_C.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_0l</name>
 <name>dirt_rwy0l</name>
 <texture>Runway/pc_0l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_0r</name>
 <name>dirt_rwy0r</name>
 <texture>Runway/pc_0r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_1c</name>
 <name>dirt_rwy1c</name>
 <texture>Runway/pc_1c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_1l</name>
 <name>dirt_rwy1l</name>
 <texture>Runway/pc_1l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_1r</name>
 <name>dirt_rwy1r</name>
 <texture>Runway/pc_1r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_11</name>
 <name>dirt_rwy11</name>
 <texture>Runway/pc_11.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_2c</name>
 <name>dirt_rwy2c</name>
 <texture>Runway/pc_2c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_2l</name>
 <name>dirt_rwy2l</name>
 <texture>Runway/pc_2l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_2r</name>
 <name>dirt_rwy2r</name>
 <texture>Runway/pc_2r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_3c</name>
 <name>dirt_rwy3c</name>
 <texture>Runway/pc_3c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_3l</name>
 <name>dirt_rwy3l</name>
 <texture>Runway/pc_3l.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_3r</name>
 <name>dirt_rwy3r</name>
 <texture>Runway/pc_3r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_4c</name>
 <name>dirt_rwy4c</name>
 <texture>Runway/pc_4c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_4r</name>
 <name>dirt_rwy4r</name>
 <texture>Runway/pc_4r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_5c</name>
 <name>dirt_rwy5c</name>
 <texture>Runway/pc_5c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_5r</name>
 <name>dirt_rwy5r</name>
 <texture>Runway/pc_5r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_6c</name>
 <name>dirt_rwy6c</name>
 <texture>Runway/pc_6c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_6r</name>
 <name>dirt_rwy6r</name>
 <texture>Runway/pc_6r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_7c</name>
 <name>dirt_rwy7c</name>
 <texture>Runway/pc_7c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_7r</name>
 <name>dirt_rwy7r</name>
 <texture>Runway/pc_7r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_8c</name>
 <name>dirt_rwy8c</name>
 <texture>Runway/pc_8c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_8r</name>
 <name>dirt_rwy8r</name>
 <texture>Runway/pc_8r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_9c</name>
 <name>dirt_rwy9c</name>
 <texture>Runway/pc_9c.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_9r</name>
 <name>dirt_rwy9r</name>
 <texture>Runway/pc_9r.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_tz_three</name>
 <name>dirt_rwytz_three</name>
 <texture>Runway/pc_tz_three.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_aim</name>
 <name>dirt_rwyaim</name>
 <texture>Runway/pc_aim.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_tz_two_a</name>
 <name>dirt_rwytz_two_a</name>
 <texture>Runway/pc_tz_two_a.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_tz_two_b</name>
 <name>dirt_rwytz_two_b</name>
 <texture>Runway/pc_tz_two_b.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_tz_one_a</name>
 <name>dirt_rwytz_one_a</name>
 <texture>Runway/pc_tz_one_a.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_tz_one_b</name>
 <name>dirt_rwytz_one_b</name>
 <texture>Runway/pc_tz_one_b.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_centerline</name>
 <name>dirt_rwycenterline</name>
 <texture>Runway/pc_centerline.rgb</texture>
 <wrapu>false</wrapu>
</material>

<material>
 <name>pc_rest</name>
 <name>dirt_rwyrest</name>
 <texture>Runway/pc_rest.rgb</texture>
 <wrapu>false</wrapu>
</material>

<!-- Default -->
<material>
 <name>Landmass</name>
 <name>SomeSort</name>
 <name>EvergreenBroadCover</name>
 <name>Island</name>
 <name>Default</name>
 <texture>Terrain/forest1a.rgb</texture>
 <texture>Terrain/forest1b.rgb</texture>
 <texture>Terrain/forest1c.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <rolling-friction>1</rolling-friction>
 <bumpiness>1</bumpiness>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>DeciduousBroadCover</name>
 <name>Bog</name>
 <texture>Terrain/deciduous1.rgb</texture>
 <texture>Terrain/deciduous2.rgb</texture>
 <texture>Terrain/deciduous4.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <rolling-friction>1</rolling-friction>
 <bumpiness>0.85</bumpiness>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>MixedForestCover</name>
 <texture>Terrain/mixedforest.rgb</texture>
 <texture>Terrain/mixedforest2.rgb</texture>
 <texture>Terrain/mixedforest3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>5000000.0</light-coverage>
 <rolling-friction>1</rolling-friction>
 <bumpiness>0.95</bumpiness>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>EvergreenNeedleCover</name>
 <name>WoodedTundraCover</name>
 <texture>Terrain/evergreen.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <rolling-friction>1</rolling-friction>
 <bumpiness>1</bumpiness>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>DeciduousNeedleCover</name>
 <texture>Terrain/dec_evergreen.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <rolling-friction>1</rolling-friction>
 <bumpiness>1</bumpiness>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>Sand</name>
 <texture>Terrain/sand4.rgb</texture>
 <texture>Terrain/sand5.rgb</texture>
 <texture>Terrain/sand6.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <shininess>2.5</shininess>
 <rolling-friction>0.1</rolling-friction>
 <friction-factor>0.7</friction-factor>
 <bumpiness>0.1</bumpiness>
</material>

<material>
 <name>ShrubCover</name>
 <name>ShrubGrassCover</name>
 <name>ScrubCover</name>
 <texture>Terrain/shrub.rgb</texture>
 <texture>Terrain/shrub2.rgb</texture>
 <texture>Terrain/shrub3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <diffuse>
  <r>0.86</r>
  <g>0.86</g>
  <b>0.86</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.1</r>
  <g>0.1</g>
  <b>0.1</b>
  <a>1.0</a>
 </specular>
 <shininess>1.2</shininess>
 <light-coverage>20000000.0</light-coverage>
 <rolling-friction>0.6</rolling-friction>
 <bumpiness>0.4</bumpiness>
</material>

<material>
 <name>BuiltUpCover</name>
 <name>Urban</name>
 <texture>Terrain/city1.rgb</texture>
 <texture>Terrain/city2.rgb</texture>
 <texture>Terrain/city3.rgb</texture>
 <xsize>1024</xsize>
 <ysize>1024</ysize>
 <light-coverage>100000.0</light-coverage>
 <emissive>
  <r>0.05</r>
  <g>0.05</g>
  <b>0.02</b>
  <a>1.0</a>
 </emissive>
 <object-group>
  <range-m>10000</range-m>
  <object>
   <path>Models/Buildings/oil-tanks.ac</path>
   <coverage-m2>10000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/big-apartment.ac</path>
   <coverage-m2>10000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/factory.ac</path>
   <coverage-m2>4000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m>5000</range-m>
  <object>
   <path>Models/Buildings/cube-apartment.ac</path>
   <path>Models/Buildings/medium-apartment.ac</path>
   <path>Models/Buildings/renovated-apartment.ac</path>
   <coverage-m2>1000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/small-glass-office-building.ac</path>
   <path>Models/Buildings/medium-glass-office-building.ac</path>
   <path>Models/Buildings/small-modern-office.ac</path>
   <path>Models/Buildings/small-office.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/big-church.ac</path>
   <coverage-m2>5000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/brick-school.ac</path>
   <path>Models/Buildings/bank-building.ac</path>
   <coverage-m2>4000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/water-tower.ac</path>
   <coverage-m2>100000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <coverage-m2>250000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>Town</name>
 <texture>Terrain/Town1.rgb</texture>
 <xsize>1024</xsize>
 <ysize>1024</ysize>
 <light-coverage>100000.0</light-coverage>
 <emissive>
  <r>0.05</r>
  <g>0.05</g>
  <b>0.02</b>
  <a>1.0</a>
 </emissive>
 <object-group>
  <range-m>10000</range-m>
  <object>
   <path>Models/Buildings/oil-tanks.ac</path>
   <coverage-m2>20000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/big-church.ac</path>
   <coverage-m2>90000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/shop.ac</path>
   <coverage-m2>40000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/hosshop.ac</path>
   <coverage-m2>75000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/weapshop.ac</path>
   <coverage-m2>40000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/brick-school.ac</path>
   <coverage-m2>285000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/water-tower.ac</path>
   <coverage-m2>300000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>Unknown</name>
 <texture>Terrain/unknown.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.1</bumpiness>
</material>

<material>
 <name>PackIce</name>
 <texture>Terrain/packice1.rgb</texture>
 <texture>Terrain/packice2.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <shininess>1.5</shininess>
 <rolling-friction>0.005</rolling-friction>
 <friction-factor>0.2</friction-factor>
 <bumpiness>0.3</bumpiness>
</material>

<material>
 <name>Glacier</name>
 <name>PolarIce</name>
 <texture>Terrain/glacier1.rgb</texture>
 <texture>Terrain/glacier2.rgb</texture>
 <texture>Terrain/glacier3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <shininess>1.5</shininess>
 <rolling-friction>0.1</rolling-friction>
 <friction-factor>0.2</friction-factor>
 <bumpiness>0.5</bumpiness>
</material>

<material>
 <name>SnowCover</name>
 <texture>Terrain/snow1.rgb</texture>
 <texture>Terrain/snow2.rgb</texture>
 <texture>Terrain/snow3.rgb</texture>
 <texture>Terrain/snow4.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <shininess>1.2</shininess>
 <rolling-friction>0.15</rolling-friction>
 <friction-factor>0.3</friction-factor>
 <bumpiness>0.1</bumpiness>
</material>

<material>
 <name>Ocean</name>
 <texture>Terrain/water.rgb</texture>
 <xsize>400</xsize>
 <ysize>400</ysize>
 <object-group>
  <range-m>40000</range-m>
  <object>
   <path>Models/Geometry/saratoga.ac</path>
   <coverage-m2>500000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <ambient>
  <r>0.0</r>
  <g>0.0</g>
  <b>0.0</b>
  <a>1.0</a>
 </ambient>
 <diffuse>
  <r>0.4</r>
  <g>0.4</g>
  <b>0.4</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.0</r>
  <g>0.0</g>
  <b>0.2</b>
  <a>1.0</a>
 </specular>
 <shininess>0</shininess>
 <solid>0</solid>
 <rolling-friction>2</rolling-friction>
 <bumpiness>0.8</bumpiness>
</material>

<material>
 <name>Lake</name>
 <name>Pond</name>
 <name>Reservoir</name>
 <name>Stream</name>
 <name>Canal</name>
 <texture>Terrain/water-lake.rgb</texture>
 <xsize>400</xsize>
 <ysize>400</ysize>
 <ambient>
  <r>0.0</r>
  <g>0.0</g>
  <b>0.0</b>
  <a>1.0</a>
 </ambient>
 <diffuse>
  <r>0.5</r>
  <g>0.5</g>
  <b>0.5</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.3</r>
  <g>0.3</g>
  <b>0.3</b>
  <a>1.0</a>
 </specular>
 <shininess>1.2</shininess>
 <solid>0</solid>
 <rolling-friction>1.5</rolling-friction>
 <bumpiness>0.6</bumpiness>
</material>

<material>
 <name>IntermittentStream</name>
 <texture>Terrain/wash.rgb</texture>
 <xsize>200</xsize>
 <ysize>200</ysize>
 <shininess>1.5</shininess>
 <solid>0</solid>
 <rolling-friction>2.5</rolling-friction>
 <bumpiness>0.6</bumpiness>
</material>

<material>
 <name>DryLake</name>
 <name>IntermittentReservoir</name>
 <name>IntermittentLake</name>
 <texture>Terrain/sand1.rgb</texture>
 <texture>Terrain/sand2.rgb</texture>
 <texture>Terrain/sand3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <solid>1</solid>
 <friction-factor>0.9</friction-factor>
 <rolling-friction>0.04</rolling-friction>
 <bumpiness>0.1</bumpiness>
</material>

<material>
 <name>BarrenCover</name>
 <name>Lava</name>
 <texture>Terrain/rock.rgb</texture>
 <xsize>500</xsize>
 <ysize>500</ysize>
 <solid>1</solid>
 <friction-factor>0.9</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.3</bumpiness>
</material>

<material>
 <name>Marsh</name>
 <name>Littoral</name>
 <name>HerbWetlandCover</name>
 <name>WoodedWetlandCover</name>
 <texture>Terrain/marsh2.rgb</texture>
 <texture>Terrain/marsh3.rgb</texture>
 <texture>Terrain/marsh4.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <solid>1</solid>
 <light-coverage>40000000.0</light-coverage>
 <friction-factor>0.8</friction-factor>
 <rolling-friction>0.3</rolling-friction>
 <bumpiness>0.2</bumpiness>
 <load-resistance>1e30</load-resistance>
</material>

<!-- Moved to Tundra (see below)
<material>
 <name>GrassCover</name>
 <texture>Terrain/grass.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>4000000.0</light-coverage>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.1</bumpiness>
</material>
-->

<material>
 <name>GrassCover</name>
 <name>BareTundraCover</name>
 <name>MixedTundraCover</name>
 <texture>Terrain/tundra.rgb</texture>
 <texture>Terrain/tundra2.rgb</texture>
 <texture>Terrain/tundra3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>4000000.0</light-coverage>
 <diffuse>
  <r>0.93</r>
  <g>0.95</g>
  <b>0.93</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.1</r>
  <g>0.12</g>
  <b>0.1</b>
  <a>1.0</a>
 </specular>
 <shininess>1.2</shininess>
 <solid>1</solid>
 <friction-factor>0.7</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.15</bumpiness>
 <load-resistance>1e30</load-resistance>
</material>

<material>
 <name>HerbTundraCover</name>
 <texture>Terrain/herbtundra.rgb</texture>
 <texture>Terrain/herbtundra2.rgb</texture>
 <texture>Terrain/herbtundra3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>4000000.0</light-coverage>
 <diffuse>
  <r>0.93</r>
  <g>0.95</g>
  <b>0.93</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.1</r>
  <g>0.12</g>
  <b>0.1</b>
  <a>1.0</a>
 </specular>
 <shininess>1.2</shininess>
 <solid>1</solid>
 <friction-factor>0.8</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.15</bumpiness>
 <load-resistance>1e30</load-resistance>
</material>

<material>
 <name>SavannaCover</name>
 <texture>Terrain/savanna.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>4000000.0</light-coverage>
 <solid>1</solid>
 <friction-factor>0.8</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.2</bumpiness>
 <load-resistance>1e30</load-resistance>
</material>

<material>
 <name>Grass</name>
 <name>Airport</name>
 <name>AirportKeep</name>
 <texture>Terrain/airport.rgb</texture>
 <xsize>125</xsize>
 <ysize>125</ysize>
 <light-coverage>4000000.0</light-coverage>
 <diffuse>
  <r>0.93</r>
  <g>0.95</g>
  <b>0.93</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.1</r>
  <g>0.12</g>
  <b>0.1</b>
  <a>1.0</a>
 </specular>
 <shininess>1.2</shininess>
 <solid>1</solid>
 <friction-factor>0.7</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.1</bumpiness>
 <load-resistance>1e30</load-resistance>
</material>

<material>
 <name>MixedCropPastureCover</name>
 <texture>Terrain/mixedcrop1.rgb</texture>
 <texture>Terrain/mixedcrop4.rgb</texture>
 <texture>Terrain/mixedcrop3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>2000000.0</light-coverage>
 <solid>1</solid>
 <friction-factor>0.9</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.7</bumpiness>
 <load-resistance>1e30</load-resistance>
 <object-group>
  <range-m>5000</range-m>
  <object>
   <path>Models/Buildings/silo.ac</path>
   <coverage-m2>5000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/red-barn.ac</path>
   <path>Models/Buildings/horse-stable.ac</path>
   <path>Models/Buildings/cow-stable.ac</path>
   <path>Models/Buildings/farmhouse1.ac</path>
   <path>Models/Buildings/farmhouse2.ac</path>
   <path>Models/Buildings/farmhouse3.ac</path>
   <coverage-m2>750000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m>1000</range-m>
  <object>
   <path>Models/Fauna/cow.ac</path>
   <coverage-m2>100000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>IrrCropPastureCover</name>
 <texture>Terrain/irrcrop1.rgb</texture>
 <texture>Terrain/irrcrop2.rgb</texture>
 <texture>Terrain/irrcrop3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>2000000.0</light-coverage>
 <solid>1</solid>
 <friction-factor>0.9</friction-factor>
 <rolling-friction>0.3</rolling-friction>
 <bumpiness>0.6</bumpiness>
 <load-resistance>1e30</load-resistance>
 <object-group>
  <range-m>5000</range-m>
  <object>
   <path>Models/Buildings/silo.ac</path>
   <coverage-m2>5000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/red-barn.ac</path>
   <path>Models/Buildings/horse-stable.ac</path>
   <path>Models/Buildings/cow-stable.ac</path>
   <path>Models/Buildings/farmhouse1.ac</path>
   <path>Models/Buildings/farmhouse2.ac</path>
   <path>Models/Buildings/farmhouse3.ac</path>
   <coverage-m2>750000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m>1000</range-m>
  <object>
   <path>Models/Fauna/cow.ac</path>
   <coverage-m2>100000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>DryCropPastureCover</name>
 <texture>Terrain/drycrop1.rgb</texture>
 <texture>Terrain/drycrop2.rgb</texture>
 <texture>Terrain/drycrop3.rgb</texture>
 <texture>Terrain/drycrop4.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <solid>1</solid>
 <friction-factor>0.9</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.6</bumpiness>
 <load-resistance>1e30</load-resistance>
 <light-coverage>2000000.0</light-coverage>
 <object-group>
  <range-m>5000</range-m>
  <object>
   <path>Models/Buildings/silo.ac</path>
   <coverage-m2>5000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/red-barn.ac</path>
   <path>Models/Buildings/horse-stable.ac</path>
   <path>Models/Buildings/cow-stable.ac</path>
   <path>Models/Buildings/farmhouse1.ac</path>
   <path>Models/Buildings/farmhouse2.ac</path>
   <path>Models/Buildings/farmhouse3.ac</path>
   <coverage-m2>750000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m>1000</range-m>
  <object>
   <path>Models/Fauna/cow.ac</path>
   <coverage-m2>100000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>CropGrassCover</name>
 <texture>Terrain/cropgrass1.rgb</texture>
 <texture>Terrain/cropgrass2.rgb</texture>
 <texture>Terrain/cropgrass3.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>2000000.0</light-coverage>
 <diffuse>
  <r>0.93</r>
  <g>0.95</g>
  <b>0.93</b>
  <a>1.0</a>
 </diffuse>
 <specular>
  <r>0.1</r>
  <g>0.12</g>
  <b>0.1</b>
  <a>1.0</a>
 </specular>
 <shininess>1.2</shininess>
 <solid>1</solid>
 <friction-factor>0.7</friction-factor>
 <rolling-friction>0.1</rolling-friction>
 <bumpiness>0.3</bumpiness>
 <load-resistance>1e30</load-resistance>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>CropWoodCover</name>
 <texture>Terrain/cropwood.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>2000000.0</light-coverage>
 <solid>1</solid>
 <friction-factor>0.4</friction-factor>
 <rolling-friction>0.6</rolling-friction>
 <bumpiness>0.7</bumpiness>
 <load-resistance>10</load-resistance>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2>200000</coverage-m2>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>Freeway</name>
 <name>Road</name>
 <texture>Terrain/asphalt.rgb</texture>
 <xsize>400</xsize>
 <ysize>400</ysize>
 <light-coverage>10000.0</light-coverage>
 <solid>1</solid>
 <friction-factor>1.0</friction-factor>
 <rolling-friction>0.02</rolling-friction>
 <bumpiness>0.01</bumpiness>
 <load-resistance>1e10</load-resistance>
</material>

<material>
 <name>Railroad</name>
 <texture>Terrain/gravel.rgb</texture>
 <xsize>400</xsize>
 <ysize>400</ysize>
 <light-coverage>1000000.0</light-coverage>
 <solid>1</solid>
 <friction-factor>0.5</friction-factor>
 <rolling-friction>0.04</rolling-friction>
 <bumpiness>0.5</bumpiness>
 <load-resistance>1e10</load-resistance>
</material>



<!-- runway and taxiway signs -->


<material>
 <name>YellowSign.unlighted</name>
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 <emissive>
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