Effects/water Effects/terrain-default Textures/Water/water-reflection.png linear-mipmap-linear repeat repeat normalized Textures/Water/waves-ver10-nm.dds linear-mipmap-linear repeat repeat normalized Textures/Water/water_sine_nmap.dds linear-mipmap-linear repeat repeat normalized Textures/Water/water-reflection-grey.png linear-mipmap-linear repeat repeat normalized Textures/Water/sea_foam.dds linear-mipmap-linear repeat repeat normalized Textures/Water/perlin-noise-nm.dds linear-mipmap-linear repeat repeat normalized /rendering/scene/saturation /environment/config/enabled /rendering/scene/overcast /environment/clouds/layer[0]/coverage-type /environment/clouds/layer[1]/coverage-type /environment/clouds/layer[2]/coverage-type /environment/clouds/layer[3]/coverage-type /environment/clouds/layer[4]/coverage-type /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /environment/config/boundary/entry[0]/wind-from-heading-deg /environment/wave/freq /environment/wave/amp /environment/wave/sharp /environment/wave/angle /environment/wave/factor /environment/wave/dangle /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/shaders/water 4.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 9 noise Shaders/include_fog.vert Shaders/water.vert Shaders/include_fog.frag Shaders/water_sine.frag water_reflection sampler-2d 0 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 saturation float saturation CloudCover0 float cloud-cover[0] CloudCover1 float cloud-cover[1] CloudCover2 float cloud-cover[2] CloudCover3 float cloud-cover[3] CloudCover4 float cloud-cover[4] Status int status Overcast float overcast WindE float windE WindN float windN WindFrom float wind-from WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle Noise sampler-3d 9 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/water 2.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 9 noise Shaders/include_fog.vert Shaders/water.vert Shaders/include_fog.frag Shaders/water.frag water_reflection sampler-2d 0 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 saturation float saturation CloudCover0 float cloud-cover[0] CloudCover1 float cloud-cover[1] CloudCover2 float cloud-cover[2] CloudCover3 float cloud-cover[3] CloudCover4 float cloud-cover[4] Status int status Overcast float overcast WindE float windE WindN float windN WindFrom float wind-from WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle Noise sampler-3d 9 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype