<?xml version="1.0"?>

<PropertyList>

 <shaders>
   <custom-settings type="bool">true</custom-settings>
   <generic type="float">1</generic>
   <landmass type="float">6</landmass>
   <model type="float">3</model>
   <contrails type="float">1</contrails>
   <crop type="float">1</crop>
   <skydome type="bool">true</skydome>
   <transition type="float">6</transition>
   <urban type="float">4</urban>
   <water type="float">5</water>
   <wind-effects type="float">2</wind-effects>
   <forest type="float">1</forest>
   <lights type="float">1</lights>
   <quality-level-internal type="float">1</quality-level-internal>
 </shaders>
 <random-objects type="bool">true</random-objects>
 <random-vegetation type="bool">true</random-vegetation>
 <random-vegetation-shadows type="bool">false</random-vegetation-shadows>
 <random-vegetation-normals type="bool">false</random-vegetation-normals>
 <vegetation-density type="double">1.3</vegetation-density>
 <random-buildings type="bool">true</random-buildings>
 <building-density type="double">0.7</building-density>
 <point-sprites type="bool">true</point-sprites>
 <particles type="bool">true</particles>
 <clouds3d-enable type="bool">true</clouds3d-enable>
 <clouds3d-vis-range type="float">10000</clouds3d-vis-range>
 <clouds3d-detail-range type="float">10000</clouds3d-detail-range>
 <clouds3d-density type="double">0.25</clouds3d-density>
 <shadows>
   <enabled type="bool">true</enabled>
 </shadows>

</PropertyList>