Effects/planet white Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/grain_texture.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized false 1 /environment/visibility-m /environment/air-pollution-norm /earthview/cloudsphere-flag /earthview/cloud-shadow-flag /earthview/overlay-texture-flag /sim/time/sun-angle-rad /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /environment/surface/delta-T-cloud /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /sim/startup/xsize /sim/startup/ysize 15 6 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader /earthview/normal-flag true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode transparent false shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[1]/image texture[1]/type texture[1]/filter texture[1]/wrap-s texture[1]/wrap-t texture[1]/internal-format 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/planet.vert Shaders/planet-high.frag Shaders/noise.frag Shaders/filters-ALS.frag tangent 6 normal 15 texture sampler-2d 0 shadowtex sampler-2d 1 grain_texture sampler-2d 2 normal_texture sampler-2d 3 colorMode int material/color-mode-uniform visibility float visibility air_pollution float air_pollution sun_angle float sun-angle use_clouds bool use-clouds use_overlay bool use-overlay-textures use_cloud_shadows bool use-cloud-shadows gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode transparent false shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[1]/image texture[1]/type texture[1]/filter texture[1]/wrap-s texture[1]/wrap-t texture[1]/internal-format 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/planet.vert Shaders/planet.frag Shaders/noise.frag Shaders/filters-ALS.frag tangent 6 normal 15 texture sampler-2d 0 shadowtex sampler-2d 1 grain_texture sampler-2d 2 colorMode int material/color-mode-uniform visibility float visibility air_pollution float air_pollution sun_angle float sun-angle use_clouds bool use-clouds use_overlay bool use-overlay-textures use_cloud_shadows bool use-cloud-shadows gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint texture[0]/active 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t modulate