Effects/bowwave Effects/model-default /Textures/Water/water-reflection.png linear-mipmap-linear repeat repeat normalized /Textures/Water/perlin-noise-nm.dds linear-mipmap-linear repeat repeat normalized /Textures/Water/waves-ver10-dudv.dds linear-mipmap-linear repeat repeat normalized /Textures/Water/water-reflection-grey.png linear-mipmap-linear repeat repeat normalized /Textures/Water/sea_foam.dds linear-mipmap-linear repeat repeat normalized /Textures/Water/bowwave3.dds linear-mipmap-linear repeat repeat normalized /Textures/Water/bowwave_normal.dds linear-mipmap-linear repeat repeat normalized /rendering/scene/saturation /environment/config/enabled /rendering/scene/overcast /environment/clouds/layer[0]/coverage-type /environment/clouds/layer[1]/coverage-type /environment/clouds/layer[2]/coverage-type /environment/clouds/layer[3]/coverage-type /environment/clouds/layer[4]/coverage-type /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /environment/Vinson/spd-kt /environment/Vinson/hdg-deg transparent smooth /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/shaders/water 2.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 7 texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t texture[7]/internal-format 9 noise Shaders/include_fog.vert Shaders/wake.vert Shaders/include_fog.frag Shaders/bowwave.frag water_reflection sampler-2d 0 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 alpha_tex sampler-2d 6 bowwave_nmap sampler-2d 7 saturation float saturation CloudCover0 float cloud-cover0 CloudCover1 float cloud-cover1 CloudCover2 float cloud-cover2 CloudCover3 float cloud-cover3 CloudCover4 float cloud-cover4 Status int status Overcast float overcast WindE float windE WindN float windN spd float speed-kt hdg float heading-deg Noise sampler-3d 9 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back 0 noise Shaders/water-orig.vert Shaders/water-orig.frag texture sampler-3d 0