## # Returns true if the first object is an instance of the second # (class) object. Example: isa(someObject, props.Node) # isa = func { obj = arg[0]; class = arg[1]; if(!contains(obj, "parents")) { return 0; } foreach(c; obj.parents) { if(c == class) { return 1; } elsif(isa(obj, c)) { return 1; } } return 0; } ## # Invokes a FlightGear command specified by the first argument. The # second argument specifies the property tree to be passed to the # command as its argument. It may be either a props.Node object or a # string, in which case it specifies a path in the global property # tree. # fgcommand = func { if(isa(arg[1], props.Node)) { arg[1] = arg[1]._g } _fgcommand(arg[0], arg[1]); } ## # Returns the SGPropertyNode argument to the currently executing # function. Wrapper for the internal _cmdarg function that retrieves # the ghost handlet to the argument and wraps it in a # props.Node object. # cmdarg = func { props.wrapNode(_cmdarg()) } ## # Utility. Does what it you think it does. # abs = func { if(arg[0] < 0) { -arg[0] } else { arg[0] } } ## # Convenience wrapper for the _interpolate function. Takes a # single string or props.Node object in arg[0] indicating a target # property, and a variable-length list of time/value pairs. Example: # # interpolate("/animations/radar/angle", # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0); # # This will swing the "radar dish" smoothly through 8 revolutions over # 16 seconds. Note the use of zero-time interpolation between 360 and # 0 to wrap the interpolated value properly. # interpolate = func { if(isa(arg[0], props.Node)) { arg[0] = arg[0]._g; } elsif(typeof(arg[0]) != "scalar") { return; } _interpolate(arg[0], size(arg) == 1 ? [] : subvec(arg, 1)); } ## # Convenience wrapper for the _setlistener function. Takes a # single string or props.Node object in arg[0] indicating the # listened to property, a function in arg[1], and an optional # bool in arg[2], which triggers the function initially if true. # setlistener = func { if(isa(arg[0], props.Node)) { arg[0] = arg[0]._g; } elsif(typeof(arg[0]) != "scalar") { return; } _setlistener(arg[0], arg[1], size(arg) > 2 ? arg[2] : 0); } ## # Returns true if the symbol name is defined in the caller, or the # caller's lexical namespace. (i.e. defined("varname") tells you if # you can use varname in an expression without a undefined symbol # error. # defined = func(sym) { var fn = 1; while((var frame = caller(fn)) != nil) { if(contains(frame[0], sym)) { return 1; } fn += 1; } return 0; } ## # Print log messages in appropriate --log-level. # Usage: printlog("warn", "..."); # The underscore hash prevents helper functions/variables from # needlessly polluting the global namespace. # __ = {}; __.dbg_types = { none:0, bulk:1, debug:2, info:3, warn:4, alert:5 }; __.log_level = __.dbg_types[getprop("/sim/logging/priority")]; printlog = func(level, args...) { if(__.dbg_types[level] >= __.log_level) { call(print, args); } }