Effects/road
Effects/model-combined-deferred
Textures/Terrain/grain_texture.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Cars/cars.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Cars/cars-metadata.png
2d
linear-mipmap-linear
repeat
repeat
normalized
0
50
1
0
0.941 0.682 0.086
6
7
/sim/rendering/shaders/skydome
/sim/rendering/shaders/model
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
1
2
4
3
5
6
7
Shaders/model-ALS-ultra.vert
Shaders/shadows-include.vert
Shaders/road-ALS-ultra.frag
Shaders/cloud-shadowfunc.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
CarMetaTex
sampler-2d
1
NormalTex
sampler-2d
2
CarTex
sampler-2d
3
ReflMapTex
sampler-2d
4
Environment
sampler-cube
5
ReflGradientsTex
sampler-2d
6
GrainTex
sampler-2d
7
nmap_enabled
int
nmap_dds
int
nmap_tile
float
refl_enabled
int
refl_correction
float
refl_fresnel_factor
float
refl_map
int
refl_type
int
refl_dynamic
int
refl_rainbow
float
refl_fresnel
float
refl_noise
float
dirt_enabled
int
dirt_multi
int
dirt_r_color
float-vec3
dirt_r_factor
float
dirt_g_color
float-vec3
dirt_g_factor
float
dirt_b_color
float-vec3
dirt_b_factor
float
road_traffic_enabled
int
road_traffic_density
float
road_traffic_variation
float
road_traffic_direction
int
streetlight_color
float-vec3
streetlight_factor
float
grain_texture_enabled
int
grain_magnification
float
rain_enabled
int
snowlevel
float
snow_thickness_factor
float
amb_correction
float
hdg
float
pitch
float
roll
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
rain_norm
float
wetness
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
quality_level
int
tquality_level
int
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int