Effects/terrain-default 0.2 .2 0.2 1.0 .8 .8 .8 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 1.2 Textures/Terrain/unknown.png linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/snow3.png linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png linear-mipmap-linear repeat repeat normalized false 0 RenderBin 0 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/dust-cover-factor /environment/surface/lichen-cover-factor /environment/surface/wetness /sim/rendering/shaders/skydome /environment/fog-structure /sim/rendering/shaders/landmass /sim/rendering/shaders/transition /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin Shaders/trivial.vert Shaders/trivial.frag 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 noise 5 texture[12]/image texture[12]/filter texture[12]/wrap-s texture[12]/wrap-t texture[12]/internal-format 6 texture[10]/image texture[10]/filter texture[10]/wrap-s texture[10]/wrap-t texture[10]/internal-format 7 texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-haze-detailed.vert Shaders/terrain-haze-detailed.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure quality_level int quality_level tquality_level int tquality_level texture sampler-2d 0 NoiseTex sampler-3d 1 mix_texture sampler-2d 5 snow_texture sampler-2d 6 detail_texture sampler-2d 7 colorMode int 2 lequal false /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/include_fog.frag Shaders/terrain-nocolor.frag texture sampler-2d 0 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/terrain-haze.vert Shaders/terrain-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt texture sampler-2d 0 colorMode int 2 lequal false /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader false material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false true smooth back 1 RenderBin 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate Shaders/deferred-gbuffer.vert Shaders/deferred-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag texture sampler-2d 0 /sim/rendering/shaders/quality-level /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/include_fog.frag Shaders/terrain-nocolor.frag texture sampler-2d 0 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/default.frag Shaders/include_fog.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype texture sampler-2d 0 colorMode int 2 lequal false true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate