Effects/model-pbr white 1.0 1.0 1.0 1.0 null-normalmap white 1.0 1.0 white white 0.0 0.0 0.0 back false 6 7 hdr-geometry gequal 1.0 0.0 always 8 replace 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[1]/type texture[1]/image texture[1]/filter texture[1]/mag-filter texture[1]/wrap-s texture[1]/wrap-t 2 texture[2]/type texture[2]/image texture[2]/filter texture[2]/mag-filter texture[2]/wrap-s texture[2]/wrap-t 3 texture[3]/type texture[3]/image texture[3]/filter texture[3]/mag-filter texture[3]/wrap-s texture[3]/wrap-t 4 texture[4]/type texture[4]/image texture[4]/filter texture[0]/mag-filter texture[4]/wrap-s texture[4]/wrap-t 0 opaque cull-face Shaders/HDR/geometry-pbr.vert Shaders/HDR/geometry-pbr.frag Shaders/HDR/gbuffer-include.frag tangent 6 binormal 7 base_color_tex sampler-2d 0 normal_tex sampler-2d 1 metallic_roughness_tex sampler-2d 2 occlusion_tex sampler-2d 3 emissive_tex sampler-2d 4 base_color_factor float-vec4 base-color-factor metallic_factor float metallic-factor roughness_factor float roughness-factor emissive_factor float-vec3 emissive-factor flip_vertically bool flip-vertically