<?xml version="1.0"?>
<PropertyList>
  <name>Iceland</name>
  <area>
    <lon1>-25.0</lon1>
    <lon2>-10.0</lon2>
    <lat1>60.0</lat1>
    <lat2>70.0</lat2>
  </area>

  <condition>
    <equals>
      <property>sim/startup/season</property>
      <value>summer</value>
    </equals>
  </condition>

  <material>
    <name>Landmass</name>
    <name>SomeSort</name>
    <name>Island</name>
    <name>Default</name>
    <name>BarrenCover</name>
    <name>Rock</name>
    <texture-set>
     <texture>Terrain/lava1.png</texture>
     <texture n="11">Terrain/grass_hires.png</texture>
     <texture n="12">Terrain/rocks-lava.png</texture>
     <texture n="13">Terrain/rocks-lava.png</texture>
     <texture n="15">Terrain/rocks-lava.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>

  <material>
    <name>EvergreenBroadCover</name>
    <name>DeciduousBroadCover</name>
    <name>DeciduousForest</name>
    <name>CropGrass</name>
    <name>Grassland</name>
    <texture-set>
     <texture>Terrain/iceland_grass-autumn.png</texture>
     <texture n="11">Terrain/grass_green_hires-autumn.png</texture>
     <texture n="12">Terrain/dry_pasture4.png</texture>
     <texture n="13">Terrain/rocks-lava.png</texture>
     <texture n="15">Terrain/rock.png</texture>
    </texture-set>
    <parameters>
     <dot_density>0.1</dot_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <!--<wood-coverage>800000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-range-m alias="/params/forest/tree-range-m"/>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>-->
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.85</bumpiness>
  </material>

  <material>
    <name>Sand</name>
    <texture-set>
     <texture>Terrain/lava1.png</texture>
     <texture n="11">Terrain/lava_hires.png</texture>
     <texture n="12">Terrain/rocks-desert.png</texture>
     <texture n="13">Terrain/rocks-desert.png</texture>
     <texture n="15">Terrain/rocks-lava.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>


  <material>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>Scrub</name>
    <name>Heath</name>
    <name>Sclerophyllous</name>
    <texture-set>
     <texture>Terrain/shrub1-autumn.png</texture>
     <texture n="11">Terrain/grass_green_hires-autumn.png</texture>
     <texture n="12">Terrain/herbtundra_iceland.png</texture>
     <texture n="13">Terrain/rocks-lava.png</texture>
     <texture n="15">Terrain/rock.png</texture>
    </texture-set>
    <parameters>
     <dot_density>0.1</dot_density>
     <transition_model>0.7</transition_model>
     <hires_overlay_bias>-0.05</hires_overlay_bias>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <diffuse>
     <r>0.86</r>
     <g>0.86</g>
     <b>0.86</b>
     <a>1.0</a>
    </diffuse>
    <specular>
     <r>0.1</r>
     <g>0.1</g>
     <b>0.1</b>
     <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <light-coverage>20000000.0</light-coverage>
    <wood-coverage>12000.0</wood-coverage>
    <tree-texture>Trees/mixed-shrub.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-range-m alias="/params/forest/tree-range-m"/>
    <tree-height-m>2.0</tree-height-m>
    <tree-width-m>2.0</tree-width-m>
    <rolling-friction>0.6</rolling-friction>
    <bumpiness>0.4</bumpiness>
  </material>

  <material>
    <name>DryLake</name>
    <name>IntermittentReservoir</name>
    <name>IntermittentLake</name>
    <texture-set>
      <texture>Terrain/lava_drylake.png</texture>
    <texture n="11">Terrain/lava_drylake.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.04</rolling-friction>
    <bumpiness>0.1</bumpiness>
  </material>

  <material>
    <name>Marsh</name>
    <name>Littoral</name>
    <name>FloodLand</name>
    <name>SaltMarsh</name>
    <name>HerbWetlandCover</name>
    <name>WoodedWetlandCover</name>
    <name>Bog</name>
    <texture-set>
     <texture>Terrain/marsh4a-autumn.png</texture>
     <texture n="12">Terrain/marsh4a-autumn.png</texture>
     <texture n="11">Terrain/grass_hires.png</texture>
    </texture-set>
    <parameters>
     <grain_strength>0.9</grain_strength>
     <intrinsic_wetness>0.3</intrinsic_wetness>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <light-coverage>40000000.0</light-coverage>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.2</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <name>HerbTundraCover</name>
    <name>HerbTundra</name>
    <effect>Effects/herbtundra</effect>
    <texture-set>
     <texture>Terrain/herbtundra_iceland.png</texture>
     <texture n="11">Terrain/grass_green_hires-autumn.png</texture>
     <texture n="12">Terrain/rocks-lava.png</texture>
     <texture n="15">Terrain/grass_hires.png</texture>
    </texture-set>
    <parameters>
     <dot_size>5.0</dot_size>
     <grain_strength>0.9</grain_strength>
     <hires_overlay_bias>-0.15</hires_overlay_bias>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>4000000.0</light-coverage>
    <diffuse>
     <r>0.93</r>
     <g>0.95</g>
     <b>0.93</b>
     <a>1.0</a>
    </diffuse>
    <specular>
     <r>0.1</r>
     <g>0.12</g>
     <b>0.1</b>
     <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.15</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

</PropertyList>