Effects/rain-layer /sim/rendering/clouds3d-vis-range /rendering/scene/scattering /environment/terminator-relative-position-m /environment/lightning/flash /environment/lightning/lightning-pos-x /environment/lightning/lightning-pos-y /environment/lightning/lightning-range 0 /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /environment/surface/delta-T-cloud /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /sim/startup/xsize /sim/startup/ysize /sim/rendering/clouds3d-enable 1.0 true 0.5 0.5 0.5 1.0 0.5 0.5 0.5 1.0 off greater 0.01 smooth src-alpha one-minus-src-alpha false 9 DepthSortedBin 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t Shaders/Default/rain-layer.vert Shaders/Default/rain-layer.frag baseTexture sampler-2d 0 range float range scattering float scattering terminator float terminator true als-lighting /sim/rendering/clouds3d-enable 1.0 true 0.5 0.5 0.5 1.0 0.5 0.5 0.5 1.0 off greater 0.01 smooth src-alpha one-minus-src-alpha false 9 DepthSortedBin 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t Shaders/ALS/rain-layer.vert Shaders/ALS/rain-layer.frag Shaders/ALS/filters.frag Shaders/ALS/noise.frag baseTexture sampler-2d 0 range float range scattering float scattering terminator float terminator flash float flash lightning_pos_x float lightning-pos-x lightning_pos_y float lightning-pos-y lightning_range float lightning-range is_lightning bool is-lightning gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize