# $Id$ # # screen log window # ================= # # # simple use: # # foo = screen.window.new() # foo.write("message in the middle of the screen"); # # # advanced use: # # bar = screen.window.new(nil, -100, 3, 10); # bar.fg = [1, 1, 1, 1]; # choose white color # bar.align = "left"; # # bar.write("first line"); # bar.write("second line (red)", 1, 0, 0); # # # # arguments: # x ... x coordinate # y ... y coordinate # positive coords position relative to the left/lower corner, # negative coords from the right/upper corner, nil centers # maxlines ... max number of displayed lines; if more are pushed into the # screen, then the ones on top fall off # autoscroll ... seconds that each line should be shown; can be less if # a message falls off; if 0 then don't scroll at all # dialog_id = 0; theme_font = nil; window = { new : func(x = nil, y = nil, maxlines = 10, autoscroll = 10) { m = { parents : [window] }; # # "public" m.x = x; m.y = y; m.maxlines = maxlines; m.autoscroll = autoscroll; # display time in seconds m.sticky = 0; # reopens on old place m.font = nil; m.bg = [0, 0, 0, 0]; # background color m.fg = [0.9, 0.4, 0.2, 1]; # default foreground color m.align = "center"; # "left", "right", "center" # # "private" m.name = "__screen_window_" ~ (dialog_id += 1) ~ "__"; m.lines = []; m.skiptimer = 0; m.dialog = nil; m.namenode = props.Node.new({ "dialog-name" : m.name }); setlistener("/sim/startup/xsize", func { m._redraw_() }); setlistener("/sim/startup/ysize", func { m._redraw_() }); return m; }, write : func(msg, r = nil, g = nil, b = nil, a = nil) { if (me.namenode == nil) { return } if (r == nil) { r = me.fg[0] } if (g == nil) { g = me.fg[1] } if (b == nil) { b = me.fg[2] } if (a == nil) { a = me.fg[3] } foreach (line; split("\n", msg)) { append(me.lines, [line, r, g, b, a]); if (size(me.lines) > me.maxlines) { me.lines = subvec(me.lines, 1); if (me.autoscroll) { me.skiptimer += 1; } } if (me.autoscroll) { settimer(func { me._timeout_() }, me.autoscroll, 1); } } me.show(); }, show : func { if (me.dialog != nil) { me.close(); } me.dialog = gui.Widget.new(); me.dialog.set("name", me.name); if (me.x != nil) { me.dialog.set("x", me.x) } if (me.y != nil) { me.dialog.set("y", me.y) } me.dialog.set("layout", "vbox"); me.dialog.set("default-padding", 2); if (me.font != nil) { me.dialog.setFont(me.font); } elsif (theme_font != nil) { me.dialog.setFont(theme_font); } me.dialog.setColor(me.bg[0], me.bg[1], me.bg[2], me.bg[3]); foreach (line; me.lines) { var w = me.dialog.addChild("text"); w.set("halign", me.align); w.set("label", line[0]); w.setColor(line[1], line[2], line[3], line[4]); } fgcommand("dialog-new", me.dialog.prop()); fgcommand("dialog-show", me.namenode); }, close : func { fgcommand("dialog-close", me.namenode); if (me.dialog != nil and me.sticky) { me.x = me.dialog.prop().getNode("lastx").getValue(); me.y = me.dialog.prop().getNode("lasty").getValue(); } }, _timeout_ : func { if (me.skiptimer > 0) { me.skiptimer -= 1; return; } if (size(me.lines) > 1) { me.lines = subvec(me.lines, 1); me.show(); } else { me.close(); dialog = nil; me.lines = []; } }, _redraw_ : func { if (me.dialog != nil) { me.close(); me.show(); } }, }; log = nil; settimer(func { setlistener("/sim/gui/current-style", func { var theme = getprop("/sim/gui/current-style"); theme_font = getprop("/sim/gui/style[" ~ theme ~ "]/fonts/message-display/name"); }, 1); log = window.new(nil, -30, 10, 10); var b = "/sim/screen/"; setlistener(b ~ "black", func { log.write(cmdarg().getValue(), 0, 0, 0) }); setlistener(b ~ "white", func { log.write(cmdarg().getValue(), 1, 1, 1) }); setlistener(b ~ "red", func { log.write(cmdarg().getValue(), 0.8, 0, 0) }); setlistener(b ~ "green", func { log.write(cmdarg().getValue(), 0, 0.6, 0) }); setlistener(b ~ "blue", func { log.write(cmdarg().getValue(), 0, 0, 0.8) }); setlistener(b ~ "yellow", func { log.write(cmdarg().getValue(), 0.8, 0.8, 0) }); setlistener(b ~ "magenta", func { log.write(cmdarg().getValue(), 0.7, 0, 0.7) }); setlistener(b ~ "cyan", func { log.write(cmdarg().getValue(), 0, 0.6, 0.6) }); }, 0); ############################################################################## # functions that make use of the window class (and don't belong anywhere else) ############################################################################## msg_repeat = func { if (getprop("/sim/tutorial/running")) { var last = getprop("/sim/tutorial/last-message"); if (last == nil) { return; } setprop("/sim/messages/pilot", "Say again ..."); settimer(func { setprop("/sim/messages/copilot", last) }, 1.5); } else { var callsign = getprop("/sim/user/callsign"); var atc = props.globals.getNode("/sim/messages/atc", 1); var last = atc.getValue(); if (last == nil) { return; } setprop("/sim/messages/pilot", "This is " ~ callsign ~ ". Say again, over."); settimer(func { atc.setValue("I say again:"); atc.setValue(last) }, 6); } } listener = {}; settimer(func { # set /sim/screen/nomap=true to prevent default message mapping var nomap = getprop("/sim/screen/nomap"); if (nomap != nil and nomap) { return; } # map ATC messages to the screen log and to the voice subsystem var map = func(type, msg, r, g, b) { setprop("/sim/sound/voices/" ~ type, msg); screen.log.write(msg, r, g, b); } var m = "/sim/messages/"; listener["atc"] = setlistener(m ~ "atc", func { map("atc", cmdarg().getValue(), 0.7, 1.0, 0.7) }); listener["approach"] = setlistener(m ~ "approach", func { map("approach", cmdarg().getValue(), 0.7, 1.0, 0.7) }); listener["ground"] = setlistener(m ~ "ground", func { map("ground", cmdarg().getValue(), 0.7, 1.0, 0.7) }); listener["pilot"] = setlistener(m ~ "pilot", func { map("pilot", cmdarg().getValue(), 1.0, 0.8, 0.0) }); listener["copilot"] = setlistener(m ~ "copilot", func { map("copilot", cmdarg().getValue(), 1.0, 1.0, 1.0) }); listener["ai-plane"] = setlistener(m ~ "ai-plane", func { map("ai-plane", cmdarg().getValue(), 0.9, 0.4, 0.2) }); }, 1);