<?xml version="1.0"?> <PropertyList> <path>light.ac</path> <nopreview/> <params> <power-source>/controls/lighting/nav-lights</power-source> <name>spotlight</name> <x-m>0</x-m> <y-m>0</y-m> <z-m>0</z-m> <direction> <x/> <y/> <z/> </direction> <ambient> <r>0.5</r> <g>0.5</g> <b>0.4</b> </ambient> <specular> <r>1.0</r> <g>1.0</g> <b>1.0</b> </specular> <attenuation> <c>1.0</c> <l>0.7</l> <q>1.1</q> </attenuation> <inner-angle>0.75</inner-angle> <outer-angle>0.85</outer-angle> <zero-angle>0.9</zero-angle> <outer-gain>0.1</outer-gain> <spot-cutoff>80</spot-cutoff> <spot-exponent>0.5</spot-exponent> <dist-scale>1.5</dist-scale> <range-m>50</range-m> </params> <animation> <type>scale</type> <x-offset>0.175</x-offset> <y-offset>0.175</y-offset> <z-offset>0.175</z-offset> </animation> <animation> <type>scale</type> <object-name>light</object-name> <property>sim/current-view/z-offset-m</property> <x-min>1.0</x-min> <y-min>1.0</y-min> <z-min>1.0</z-min> <x-factor>-0.065</x-factor> <y-factor>-0.065</y-factor> <z-factor>-0.065</z-factor> </animation> <animation> <type>dist-scale</type> <object-name>light</object-name> <factor>100</factor> <interpolation> <entry> <ind>0</ind> <dep alias="/params/dist-scale"/> </entry> <entry> <ind alias="/params/range-m"/> <dep>1</dep> </entry> </interpolation> </animation> <animation> <type>noshadow</type> <object-name>light</object-name> </animation> <animation> <type>select</type> <object-name>light</object-name> <condition> <property alias="/params/power-source"/> </condition> </animation> <effect> <name>Effects/spotlight</name> <object-name>light</object-name> <inherits-from>Effects/procedural-light</inherits-from> <parameters> <texture n="0"> <type>white</type> </texture> <light_color_base_r alias="/params/ambient/r"/> <light_color_base_g alias="/params/ambient/g"/> <light_color_base_b alias="/params/ambient/b"/> <light_color_center_r alias="/params/specular/r"/> <light_color_center_g alias="/params/specular/g"/> <light_color_center_b alias="/params/specular/b"/> <intensity_scale>1.0</intensity_scale> <pointing_x alias="/params/direction/x"/> <pointing_y alias="/params/direction/y"/> <pointing_z alias="/params/direction/z"/> <is_directional type="bool">true</is_directional> <is_strobe type="bool">false</is_strobe> <inner_angle alias="/params/inner-angle"/> <outer_angle alias="/params/outer-angle"/> <zero_angle alias="/params/zero-angle"/> <outer_gain alias="/params/outer-gain"/> <visibility><use>/environment/ground-visibility-m</use></visibility> <avisibility><use>/environment/visibility-m</use></avisibility> <lthickness><use>/environment/ground-haze-thickness-m</use></lthickness> <terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt> <eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt> <terminator><use>/environment/terminator-relative-position-m</use></terminator> </parameters> </effect> <light> <name alias="/params/name"/> <type>spot</type> <position> <x alias="/params/x-m"/> <y alias="/params/y-m"/> <z alias="/params/z-m"/> </position> <direction> <pointing_x alias="/params/direction/x"/> <pointing_y alias="/params/direction/y"/> <pointing_z alias="/params/direction/z"/> </direction> <ambient> <r alias="/params/ambient/r"/> <g alias="/params/ambient/g"/> <b alias="/params/ambient/b"/> <a>1.0</a> </ambient> <diffuse> <r alias="/params/specular/r"/> <g alias="/params/specular/g"/> <b alias="/params/specular/b"/> <a>1.0</a> </diffuse> <specular> <r alias="/params/specular/r"/> <g alias="/params/specular/g"/> <b alias="/params/specular/b"/> <a>1.0</a> </specular> <attenuation> <c alias="/params/attenuation/c"/> <l alias="/params/attenuation/l"/> <q alias="/params/attenuation/q"/> </attenuation> <spot-cutoff alias="/params/spot-cutoff"/> <spot-exponent alias="/params/spot-exponent"/> <range-m alias="/params/range-m"/> <dim-factor><property alias="/params/power-source"/></dim-factor> </light> </PropertyList>