Effects/transition
Effects/terrain-default
Textures.high/Terrain/transition1.dds
linear-mipmap-linear
repeat
repeat
normalized
Textures.high/Terrain/transition2.dds
linear-mipmap-linear
repeat
repeat
normalized
Textures.high/Terrain/snow3.dds
linear-mipmap-linear
repeat
repeat
normalized
2.0
0.0
/sim/rendering/shaders/transition
/sim/rendering/rembrandt/enabled
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
3
4
noise
Shaders/transition-gbuffer.vert
Shaders/transition-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
BaseTex
sampler-2d
0
SecondTex
sampler-2d
1
ThirdTex
sampler-2d
2
SnowTex
sampler-2d
3
NoiseTex
sampler-3d
4
RainNorm
float
SnowLevel
float
Transitions
float
InverseSlope
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/transition
0.0
/sim/rendering/rembrandt/enabled
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
3
4
noise
Shaders/transition.vert
Shaders/include_fog.frag
Shaders/transition.frag
BaseTex
sampler-2d
0
SecondTex
sampler-2d
1
ThirdTex
sampler-2d
2
SnowTex
sampler-2d
3
NoiseTex
sampler-3d
4
RainNorm
float
SnowLevel
float
Transitions
float
InverseSlope
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int