var abs = func(n) { n < 0 ? -n : n } var sgn = func(x) { x < 0 ? -1 : x > 0 } var sign = sgn; var max = func(x) { var n = x; for (var i = 0; i < size(arg); i += 1) { if (arg[i] > n) n = arg[i]; } return n; } var min = func(x) { var n = x; for (var i = 0; i < size(arg); i += 1) { if (arg[i] < n) n = arg[i]; } return n; } var avg = func { var x = 0; for (var i = 0; i < size(arg); i += 1) { x += arg[i]; } x /= size(arg); return x; } # this follows std::clamp for argument order, as opposed to # qBound which uses (min, value, max) var clamp = func(value, min, max) { return (value < min) ? min : (value > max) ? max : value; } # note - mathlib defines an fmod function (added after this was written) # It uses C-library fmod(), which has different rounding behaviour to # this code (eg, fmod(-5, 4) gives -1, whereas this code gives 3) var mod = func(n, m) { var x = n - m * int(n/m); # int() truncates to zero, not -Inf return x < 0 ? x + abs(m) : x; # ...so must handle negative n's } var _iln10 = 1/ln(10); var log10 = func(x) { ln(x) * _iln10 } var approx_eq = func (a,b, d = 0.000001) { return (abs(a-b) < d); }