Effects/bowwave
Effects/model-default
/Textures/Water/water-reflection.png
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/perlin-noise-nm.dds
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/waves-ver10-dudv.dds
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/water-reflection-grey.png
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/sea_foam.dds
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/bowwave3.dds
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/bowwave_normal.dds
linear-mipmap-linear
repeat
repeat
normalized
smooth
transparent
true
6
DepthSortedBin
/sim/rendering/shaders/water
2.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
1
noise
2
3
4
5
6
7
Shaders/include_fog.vert
Shaders/wake.vert
Shaders/include_fog.frag
Shaders/bowwave.frag
water_reflection
sampler-2d
0
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
alpha_tex
sampler-2d
6
bowwave_nmap
sampler-2d
7
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
spd
float
hdg
float
Noise
sampler-3d
1
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
noise
Shaders/water-orig.vert
Shaders/water-orig.frag
texture
sampler-3d
0