#--------------------------------------------------------------------------- # # Title : EMESARY inter-object communication # # File Type : Implementation File # # Description : Provides generic inter-object communication. For an object to receive a message it # : must first register with an instance of a Transmitter, and provide a Receive method # # : To send a message use a Transmitter with an object. That's all there is to it. # # References : http://chateau-logic.com/content/emesary-nasal-implementation-flightgear # : http://www.chateau-logic.com/content/class-based-inter-object-communication # : http://chateau-logic.com/content/emesary-efficient-inter-object-communication-using-interfaces-and-inheritance # : http://chateau-logic.com/content/c-wpf-application-plumbing-using-emesary # # Author : Richard Harrison (richard@zaretto.com) # # Creation Date : 29 January 2016 # # Version : 4.8 # # Copyright © 2016 Richard Harrison Released under GPL V2 # #---------------------------------------------------------------------------*/ var __emesaryUniqueId = 14; # 0-15 are reserved, this way the global transmitter will be 15. # Transmitters send notifications to all recipients that are registered. var Transmitter = { ReceiptStatus_OK : 0, # Processing completed successfully ReceiptStatus_Fail : 1, # Processing resulted in at least one failure ReceiptStatus_Abort : 2, # Fatal error, stop processing any further recipieints of this message. Implicitly failed. ReceiptStatus_Finished : 3, # Definitive completion - do not send message to any further recipieints ReceiptStatus_NotProcessed : 4,# Return value when method doesn't process a message. ReceiptStatus_Pending : 5, # Message sent with indeterminate return status as processing underway ReceiptStatus_PendingFinished : 6,# Message definitively handled, status indeterminate. The message will not be sent any further # create a new transmitter. shouldn't need many of these new: func(_ident) { var new_class = { parents: [Transmitter]}; new_class.Recipients = []; new_class.Ident = _ident; __emesaryUniqueId += 1; new_class.UniqueId = __emesaryUniqueId; return new_class; }, # Add a recipient to receive notifications from this transmitter Register: func (recipient) { append(me.Recipients, recipient); }, # Stops a recipient from receiving notifications from this transmitter. DeRegister: func(todelete_recipient) { var out_idx = 0; var element_deleted = 0; for (var idx = 0; idx < size(me.Recipients); idx += 1) { if (me.Recipients[idx] != todelete_recipient) { me.Recipients[out_idx] = me.Recipients[idx]; out_idx = out_idx + 1; } else element_deleted = 1; } if (element_deleted) pop(me.Recipients); }, RecipientCount: func { return size(me.Recipients); }, PrintRecipients: func { print("Emesary: Recipient list for ",me.Ident,"(",me.UniqueId,")"); for (var idx = 0; idx < size(me.Recipients); idx += 1) print("Emesary: Recipient[",idx,"] ",me.Recipients[idx].Ident," (",me.Recipients[idx].UniqueId,")"); }, # Notify all registered recipients. Stop when receipt status of abort or finished are received. # The receipt status from this method will be # - OK > message handled # - Fail > message not handled. A status of Abort from a recipient will result in our status # being fail as Abort means that the message was not and cannot be handled, and # allows for usages such as access controls. NotifyAll: func(message) { var return_status = Transmitter.ReceiptStatus_NotProcessed; foreach (var recipient; me.Recipients) { if (recipient.RecipientActive) { var rstat = recipient.Receive(message); if(rstat == Transmitter.ReceiptStatus_Fail) { return_status = Transmitter.ReceiptStatus_Fail; } elsif(rstat == Transmitter.ReceiptStatus_Pending) { return_status = Transmitter.ReceiptStatus_Pending; } elsif(rstat == Transmitter.ReceiptStatus_PendingFinished) { return rstat; } # elsif(rstat == Transmitter.ReceiptStatus_NotProcessed) # { # ; # } elsif(rstat == Transmitter.ReceiptStatus_OK) { if (return_status == Transmitter.ReceiptStatus_NotProcessed) return_status = rstat; } elsif(rstat == Transmitter.ReceiptStatus_Abort) { return Transmitter.ReceiptStatus_Abort; } elsif(rstat == Transmitter.ReceiptStatus_Finished) { return Transmitter.ReceiptStatus_OK; } } } return return_status; }, # Returns true if a return value from NotifyAll is to be considered a failure. IsFailed: func(receiptStatus) { # Failed is either Fail or Abort. # NotProcessed isn't a failure because it hasn't been processed. if (receiptStatus == Transmitter.ReceiptStatus_Fail or receiptStatus == Transmitter.ReceiptStatus_Abort) return 1; return 0; } }; # # # Base class for Notifications. By convention a Notification has a type and a value. # SubClasses can add extra properties or methods. # Properties: # Ident : Generic message identity. Can be an ident, or for simple messages a value that needs transmitting. # NotificationType : Notification Type # IsDistinct : non zero if this message supercedes previous messages of this type. # Distinct messages are usually sent often and self contained # (i.e. no relative state changes such as toggle value) # Messages that indicate an event (such as after a pilot action) # will usually be non-distinct. So an example would be gear/up down # or ATC acknowledgements that all need to be transmitted # The IsDistinct is important for any messages that are bridged over MP as # only the most recently sent distinct message will be transmitted over MP var NotificationAutoTypeId = 1; var Notification = { new: func(_type, _ident, _typeid=0) { var new_class = { parents: [Notification]}; new_class.Ident = _ident; new_class.NotificationType = _type; new_class.IsDistinct = 1; new_class.FromIncomingBridge = 0; new_class.Callsign = nil; if (_typeid == 0) { _typeid = NotificationAutoTypeId; NotificationAutoTypeId = NotificationAutoTypeId + 1; } new_class.TypeId = _typeid; return new_class; }, }; # Inherit or implement class with the same signatures to receive messages. var Recipient = { new: func(_ident) { var new_class = { parents: [Recipient]}; if (_ident == nil or _ident == "") { _ident = id(new_class); print("Emesary Error: Ident required when creating a recipient, defaulting to ",_ident); } Recipient.construct(_ident, new_class); }, construct: func(_ident, new_class) { new_class.Ident = _ident; new_class.RecipientActive = 1; __emesaryUniqueId += 1; new_class.UniqueId = __emesaryUniqueId; new_class.Receive = func(notification) { # warning if required function not print("Emesary Error: Receive function not implemented in recipient ",me.Ident); return Transmitter.ReceiptStatus_NotProcessed; }; return new_class; }, }; # # Instantiate a Global Transmitter, this is a convenience and a known starting point. Generally most classes will # use this transmitters, however other transmitters can be created and merely use the global transmitter to discover each other var GlobalTransmitter = Transmitter.new("GlobalTransmitter"); # # # This is basically a base64 like encode except we just use alphanumerics which gives us a base62 encode. var BinaryAsciiTransfer = { # alphabet : "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ", alphabet : chr(1)~chr(2)~chr(3)~chr(4)~chr(5)~chr(6)~chr(7)~chr(8)~chr(9)~chr(10)~chr(11)~chr(12)~chr(13) ~chr(14)~chr(15)~chr(16)~chr(17)~chr(18)~chr(19)~chr(20)~chr(21)~chr(22)~chr(23)~chr(24)~chr(25) ~chr(26)~chr(27)~chr(28)~chr(29)~chr(30)~chr(31)~chr(34) ~"%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}" ~chr(128)~chr(129)~chr(130)~chr(131)~chr(132)~chr(133)~chr(134)~chr(135)~chr(136)~chr(137)~chr(138) ~chr(139)~chr(140)~chr(141)~chr(142)~chr(143)~chr(144)~chr(145)~chr(146)~chr(147)~chr(148)~chr(149) ~chr(150)~chr(151)~chr(152)~chr(153)~chr(154)~chr(155)~chr(156)~chr(157)~chr(158)~chr(159)~chr(160) ~chr(161)~chr(162)~chr(163)~chr(164)~chr(165)~chr(166)~chr(167)~chr(168)~chr(169)~chr(170)~chr(171) ~chr(172)~chr(173)~chr(174)~chr(175)~chr(176)~chr(177)~chr(178)~chr(179)~chr(180)~chr(181)~chr(182) ~chr(183)~chr(184)~chr(185)~chr(186)~chr(187)~chr(188)~chr(189)~chr(190)~chr(191)~chr(192)~chr(193) ~chr(194)~chr(195)~chr(196)~chr(197)~chr(198)~chr(199)~chr(200)~chr(201)~chr(202)~chr(203)~chr(204) ~chr(205)~chr(206)~chr(207)~chr(208)~chr(209)~chr(210)~chr(211)~chr(212)~chr(213)~chr(214)~chr(215) ~chr(216)~chr(217)~chr(218)~chr(219)~chr(220)~chr(221)~chr(222)~chr(223)~chr(224)~chr(225)~chr(226) ~chr(227)~chr(228)~chr(229)~chr(230)~chr(231)~chr(232)~chr(233)~chr(234)~chr(235)~chr(236)~chr(237) ~chr(238)~chr(239)~chr(240)~chr(241)~chr(242)~chr(243)~chr(244)~chr(245)~chr(246)~chr(247)~chr(248) ~chr(249)~chr(250)~chr(251)~chr(252)~chr(253)~chr(254)~chr(255), _base: 248, spaces: " ", empty_encoding: chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1), encodeInt : func(num,length) { if (num == 0) return substr(BinaryAsciiTransfer.empty_encoding,0,length); var arr=""; while (num > 0 and length > 0) { var num0 = num; num = (int)(num / BinaryAsciiTransfer._base); rem = num0-(num*BinaryAsciiTransfer._base); arr =substr(BinaryAsciiTransfer.alphabet, rem,1) ~ arr; length -= 1; } if (length>0) arr = substr(BinaryAsciiTransfer.spaces,0,length)~arr; return arr; }, retval : {value:0, pos:0}, decodeInt : func(str, length, pos) { var power = length-1; BinaryAsciiTransfer.retval.value = 0; BinaryAsciiTransfer.retval.pos = pos; while (length > 0 and power > 0) { var c = substr(str,BinaryAsciiTransfer.retval.pos,1); if (c != " ") break; power = power -1; length = length-1; BinaryAsciiTransfer.retval.pos = BinaryAsciiTransfer.retval.pos + 1; } while (length >= 0 and power >= 0) { var c = substr(str,BinaryAsciiTransfer.retval.pos,1); # spaces are used as padding so ignore them. if (c != " ") { var cc = find(c,BinaryAsciiTransfer.alphabet); if (cc < 0) { print("Emesary: BinaryAsciiTransfer.decodeInt: Bad encoding "); return BinaryAsciiTransfer.retval; } BinaryAsciiTransfer.retval.value += int(cc * math.exp(math.ln(BinaryAsciiTransfer._base) * power)); power = power - 1; } length = length-1; BinaryAsciiTransfer.retval.pos = BinaryAsciiTransfer.retval.pos + 1; } return BinaryAsciiTransfer.retval; } }; var TransferString = { # # just to pack a valid range and keep the lower and very upper control codes for seperators # that way we don't need to do anything special to encode the string. getalphanumericchar : func(v) { if (find(v,"-./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_abcdefghijklmnopqrstuvwxyz") > 0) return v; return nil; }, encode : func(v) { if (v==nil) return "0"; var l = size(v); if (l > 16) l = 16; var rv = BinaryAsciiTransfer.encodeInt(l,1); for(var ii = 0; ii < l; ii = ii + 1) { ev = TransferString.getalphanumericchar(substr(v,ii,1)); if (ev != nil) rv = rv ~ ev; } return rv; }, decode : func(v,pos) { var dv = BinaryAsciiTransfer.decodeInt(v,1,pos); var length = dv.value; var rv = substr(v,dv.pos,length); dv.pos = dv.pos + length; dv.value = rv; return dv; } }; # # encode an int into a specified number of characters. var TransferInt = { encode : func(v, length) { return BinaryAsciiTransfer.encodeInt(v,length); }, decode : func(v, length, pos) { return BinaryAsciiTransfer.decodeInt(v,length,pos); } }; var TransferFixedDouble = { po2: [1.0,124.0,30752.0,7626496.0,1891371008.0,469060009984.0,116326882476032.0,28849066854055936.0], # needs to match powers of BinaryAsciiTransfer._base encode : func(v, length, factor) { var scale = int(me.po2[length] / factor); var v = int(v * factor); if (v < -scale) v = -scale; else if (v > scale) v = scale; return BinaryAsciiTransfer.encodeInt(int(v), length); }, decode : func(v, length, factor, pos) { var scale = int(me.po2[length] / factor); var dv = BinaryAsciiTransfer.decodeInt(v, length, pos); dv.value = (int(dv.value)/factor); return dv; } }; var TransferNorm = { powers: [1,10.0, 100.0, 1000.0, 10000.0, 100000.0, 1000000.0, 10000000.0, 100000000.0, 1000000000.0, 10000000000.0, 100000000000.0], po2: [1.0,123.0,30751.0,7626495.0,1891371007,469060009983,116326882476031,28849066854055935], # needs to match powers of BinaryAsciiTransfer._base encode : func(v, length) { v = v + 1; if(v>2) v=2; else if (v < 0) v=0; return BinaryAsciiTransfer.encodeInt(int(v * me.po2[length]),length); }, decode : func(v, length, pos) { dv = BinaryAsciiTransfer.decodeInt(v, length,pos); dv.value = (dv.value/me.po2[length]) - 1; return dv; } }; var TransferByte = { encode : func(v) { return BinaryAsciiTransfer.encodeInt(v,1); }, decode : func(v, pos) { return BinaryAsciiTransfer.decodeInt(v, 1,pos); } }; var TransferCoord = { # 28 bits = 268435456 (268 435 456) # to transfer lat lon (360 degree range) 268435456/360=745654 # we could use different factors for lat lon due to the differing range, however # this will be fine. # 1 degree = 110574 meters; encode : func(v) { return BinaryAsciiTransfer.encodeInt((v.lat()+90)*745654,5) ~ BinaryAsciiTransfer.encodeInt((v.lon()+180)*745654,5) ~ TransferInt.encode(v.alt(), 3); }, decode : func(v,pos) { var dv = BinaryAsciiTransfer.decodeInt(v,5,pos); var lat = (dv.value / 745654)-90; dv = BinaryAsciiTransfer.decodeInt(v,5,dv.pos); var lon = (dv.value / 745654)-180; dv = TransferInt.decode(v, 3, dv.pos); var alt =dv.value; dv.value = geo.Coord.new().set_latlon(lat, lon).set_alt(alt); return dv; } }; #setprop("/sim/startup/terminal-ansi-colors",0); #for(i=-1;i<=1;i+=0.1) #print ("i ",i, " --> ", (TransferNorm.decode(TransferNorm.encode(i,2), 2,0)).value); #debug.dump(TransferNorm.decode(TransferNorm.encode(-1,2), 2,0)); #debug.dump(TransferNorm.decode(TransferNorm.encode(0,2), 2,0)); #debug.dump(TransferNorm.decode(TransferNorm.encode(1,2), 2,0));