<?xml version="1.0"?>

<!--
************************************************************************
FlightGear Materials File

This property file configures the materials for FlightGear.  Each
material describes a single visual appearance in the simulator, which
can be represented by a colour, a texture, or both.  If a material has
more than one name, all of the names will be used as aliases for the
same material: this is often a good idea to save texture memory.

Currently, colours will not be used unless the user disables textures;
in the future, the program may use textures with an alpha component so
that it will combine with the colour underneath.

Properties currently used:

  name: A name for the texture (you may provide more than one).  The
   FlightGear scenery files look up their textures by name.

  texture: A relative path to an SGI RGB file containing a texture for
    the material.

  wrapu: true if the texture should repeat horizontally over a
    surface, false if it should not repeat (default: true).

  wrapv: true if the texture should repeat vertically over a
    surface, false if it should not repeat (default: true).

  mipmap: true if the texture should be mipmapped, false otherwise
    (default: true).

  xsize: the horizontal size of a single texture repetition, in meters
    (0, the default, means use the natural size [??]).

  ysize: the vertical size of a single texture repetition, in meters
    (0, the default, means use the natural size [??]).

  light-coverage: a seed number for generating random night lighting
    over an area.  A higher number means fewer lights, and 0 means
    that lighting is disabled.

  ambient: the ambient light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.2, alpha 1.0).

  diffuse: the diffuse light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.8, alpha 1.0).

  specular: the specular light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.0, alpha 1.0).

  emissive: the emissive light colour for the material, specified as
    separate red, green, blue, and alpha components (default: all
    color components 0.0, alpha 1.0).

************************************************************************
-->

<PropertyList>

<!--
Shared parameters for various materials.
-->
<params>
 <forest>
  <!-- Maximum distance from which a tree is visible -->
  <tree-range-m>2000</tree-range-m>
  <!-- Average number of square meters per tree with one type -->
  <tree-coverage-m2>10000</tree-coverage-m2>
 </forest>
</params>

<material>
 <name>grass_rwy</name>
 <texture>Runway/grass_rwy.rgb</texture>
 <xsize>75</xsize>
 <ysize>75</ysize>
</material>

<material>
 <name>dirt_rwy</name>
 <texture>Runway/dirt_rwy.rgb</texture>
</material>

<material>
 <name>lakebed_taxiway</name>
 <texture>Runway/lakebed_taxiway.rgb</texture>
</material>

<material>
 <name>pa_taxiway</name>
 <texture>Runway/pa_taxiway.rgb</texture>
</material>

<material>
 <name>pa_dspl_thresh</name>
 <texture>Runway/pa_dspl_thresh.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_dspl_arrows</name>
 <texture>Runway/pa_dspl_arrows.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_threshold</name>
 <texture>Runway/pa_threshold.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_L</name>
 <texture>Runway/pa_L.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_R</name>
 <texture>Runway/pa_R.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_C</name>
 <texture>Runway/pa_C.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_0r</name>
 <texture>Runway/pa_0r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_1c</name>
 <texture>Runway/pa_1c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_1l</name>
 <texture>Runway/pa_1l.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_1r</name>
 <texture>Runway/pa_1r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_11</name>
 <texture>Runway/pa_11.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_2c</name>
 <texture>Runway/pa_2c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_2l</name>
 <texture>Runway/pa_2l.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_2r</name>
 <texture>Runway/pa_2r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_3c</name>
 <texture>Runway/pa_3c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_3l</name>
 <texture>Runway/pa_3l.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_3r</name>
 <texture>Runway/pa_3r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_4c</name>
 <texture>Runway/pa_4c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_4r</name>
 <texture>Runway/pa_4r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_5c</name>
 <texture>Runway/pa_5c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_5r</name>
 <texture>Runway/pa_5r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_6c</name>
 <texture>Runway/pa_6c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_6r</name>
 <texture>Runway/pa_6r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_7c</name>
 <texture>Runway/pa_7c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_7r</name>
 <texture>Runway/pa_7r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_8c</name>
 <texture>Runway/pa_8c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_8r</name>
 <texture>Runway/pa_8r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_9c</name>
 <texture>Runway/pa_9c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_9r</name>
 <texture>Runway/pa_9r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_tz_three</name>
 <texture>Runway/pa_tz_three.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_aim</name>
 <texture>Runway/pa_aim.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_tz_two_a</name>
 <texture>Runway/pa_tz_two_a.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_tz_two_b</name>
 <texture>Runway/pa_tz_two_b.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_tz_one_a</name>
 <texture>Runway/pa_tz_one_a.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_tz_one_b</name>
 <texture>Runway/pa_tz_one_b.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_centerline</name>
 <texture>Runway/pa_centerline.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pa_rest</name>
 <texture>Runway/pa_rest.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_taxiway</name>
 <name>dirt_rwytaxiway</name>
 <texture>Runway/pc_taxiway.rgb</texture>
</material>

<material>
 <name>pc_tiedown</name>
 <name>dirt_rwytiedown</name>
 <texture>Runway/pc_tiedown.rgb</texture>
</material>

<material>
 <name>pc_dspl_thresh</name>
 <texture>Runway/pc_dspl_thresh.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_dspl_arrows</name>
 <texture>Runway/pc_dspl_arrows.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_threshold</name>
 <name>dirt_rwythreshold</name>
 <texture>Runway/pc_threshold.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_L</name>
 <name>dirt_rwyL</name>
 <texture>Runway/pc_L.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_R</name>
 <name>dirt_rwyR</name>
 <texture>Runway/pc_R.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_C</name>
 <name>dirt_rwyC</name>
 <texture>Runway/pc_C.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_0r</name>
 <name>dirt_rwy0r</name>
 <texture>Runway/pc_0r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_1c</name>
 <name>dirt_rwy1c</name>
 <texture>Runway/pc_1c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_1l</name>
 <name>dirt_rwy1l</name>
 <texture>Runway/pc_1l.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_1r</name>
 <name>dirt_rwy1r</name>
 <texture>Runway/pc_1r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_11</name>
 <name>dirt_rwy11</name>
 <texture>Runway/pc_11.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_2c</name>
 <name>dirt_rwy2c</name>
 <texture>Runway/pc_2c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_2l</name>
 <name>dirt_rwy2l</name>
 <texture>Runway/pc_2l.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_2r</name>
 <name>dirt_rwy2r</name>
 <texture>Runway/pc_2r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_3c</name>
 <name>dirt_rwy3c</name>
 <texture>Runway/pc_3c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_3l</name>
 <name>dirt_rwy3l</name>
 <texture>Runway/pc_3l.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_3r</name>
 <name>dirt_rwy3r</name>
 <texture>Runway/pc_3r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_4c</name>
 <name>dirt_rwy4c</name>
 <texture>Runway/pc_4c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_4r</name>
 <name>dirt_rwy4r</name>
 <texture>Runway/pc_4r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_5c</name>
 <name>dirt_rwy5c</name>
 <texture>Runway/pc_5c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_5r</name>
 <name>dirt_rwy5r</name>
 <texture>Runway/pc_5r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_6c</name>
 <name>dirt_rwy6c</name>
 <texture>Runway/pc_6c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_6r</name>
 <name>dirt_rwy6r</name>
 <texture>Runway/pc_6r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_7c</name>
 <name>dirt_rwy7c</name>
 <texture>Runway/pc_7c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_7r</name>
 <name>dirt_rwy7r</name>
 <texture>Runway/pc_7r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_8c</name>
 <name>dirt_rwy8c</name>
 <texture>Runway/pc_8c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_8r</name>
 <name>dirt_rwy8r</name>
 <texture>Runway/pc_8r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_9c</name>
 <name>dirt_rwy9c</name>
 <texture>Runway/pc_9c.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_9r</name>
 <name>dirt_rwy9r</name>
 <texture>Runway/pc_9r.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_tz_three</name>
 <name>dirt_rwytz_three</name>
 <texture>Runway/pc_tz_three.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_aim</name>
 <name>dirt_rwyaim</name>
 <texture>Runway/pc_aim.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_tz_two_a</name>
 <name>dirt_rwytz_two_a</name>
 <texture>Runway/pc_tz_two_a.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_tz_two_b</name>
 <name>dirt_rwytz_two_b</name>
 <texture>Runway/pc_tz_two_b.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_tz_one_a</name>
 <name>dirt_rwytz_one_a</name>
 <texture>Runway/pc_tz_one_a.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_tz_one_b</name>
 <name>dirt_rwytz_one_b</name>
 <texture>Runway/pc_tz_one_b.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_centerline</name>
 <name>dirt_rwycenterline</name>
 <texture>Runway/pc_centerline.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<material>
 <name>pc_rest</name>
 <name>dirt_rwyrest</name>
 <texture>Runway/pc_rest.rgb</texture>
 <wrapu>false</wrapu>
 <wrapv>false</wrapv>
</material>

<!-- Default -->
<material>
 <name>Default</name>
 <name>SomeSort</name>
 <name>EvergreenBroadCover</name>
 <name>Island</name>
 <texture>Terrain/forest1.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>DeciduousBroadCover</name>
 <name>Bog</name>
 <texture>Terrain/deciduous.rgb</texture>
 <xsize>500</xsize>
 <ysize>500</ysize>
 <light-coverage>10000000.0</light-coverage>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>MixedForestCover</name>
 <texture>Terrain/mixedforest.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>5000000.0</light-coverage>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>EvergreenNeedleCover</name>
 <name>WoodedTundraCover</name>
 <texture>Terrain/evergreen.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/coniferous-tree.ac</path>
   <path>Models/Trees/coniferous-tree2.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>DeciduousNeedleCover</name>
 <texture>Terrain/dec_evergreen.rgb</texture>
 <xsize>1000</xsize>
 <ysize>1000</ysize>
 <light-coverage>10000000.0</light-coverage>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
   <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
   <heading-type>billboard</heading-type>
  </object>
 </object-group>
</material>

<material>
 <name>Sand</name>
 <texture>Terrain/sand.rgb</texture>
 <xsize>250</xsize>
 <ysize>250</ysize>
 <light-coverage>10000000.0</light-coverage>
 <shininess>2.5</shininess>
</material>

<material>
 <name>ShrubCover</name>
 <name>ShrubGrassCover</name>
 <name>BareTundraCover</name>
 <texture>Terrain/shrub.rgb</texture>
 <xsize>500</xsize>
 <ysize>500</ysize>
 <light-coverage>20000000.0</light-coverage>
</material>

<material>
 <name>BuiltUpCover</name>
 <name>Urban</name>
 <texture>Terrain/builtup.rgb</texture>
 <xsize>2000</xsize>
 <ysize>2000</ysize>
 <light-coverage>100000.0</light-coverage>
 <emissive>
  <r>0.05</r>
  <g>0.05</g>
  <b>0.02</b>
  <a>1.0</a>
 </emissive>
 <object-group>
  <range-m>10000</range-m>
  <object>
   <path>Models/Buildings/oil-tanks.ac</path>
   <coverage-m2>20000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m>5000</range-m>
  <object>
   <path>Models/Buildings/cube-apartment.ac</path>
   <coverage-m2>500000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/small-glass-office-building.ac</path>
   <coverage-m2>1000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/big-church.ac</path>
   <coverage-m2>10000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/brick-school.ac</path>
   <coverage-m2>4000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
  <object>
   <path>Models/Buildings/water-tower.ac</path>
   <coverage-m2>50000000</coverage-m2>
   <heading-type>random</heading-type>
  </object>
 </object-group>
 <object-group>
  <range-m alias="/params/forest/tree-range-m"/>
  <object>
   <path>Models/Trees/deciduous-tree.ac</path>
   <path>Models/Trees/deciduous-tree2.ac</path>
   <path>Models/Trees/deciduous-tree3.ac</path>
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<material>
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<material>
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