Effects/transition Effects/terrain-default Textures.high/Terrain/transition1.dds linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/transition2.dds linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/snow3.dds linear-mipmap-linear repeat repeat normalized /environment/rain-norm /environment/snow-level-m /environment/clouds/layer[0]/coverage-type /environment/clouds/layer[1]/coverage-type /environment/clouds/layer[2]/coverage-type /environment/clouds/layer[3]/coverage-type /environment/clouds/layer[4]/coverage-type 2.0 0.0 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/shaders/transition /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 3 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 4 noise Shaders/transition-gbuffer.vert Shaders/transition-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag BaseTex sampler-2d 0 SecondTex sampler-2d 1 ThirdTex sampler-2d 2 SnowTex sampler-2d 3 NoiseTex sampler-3d 4 RainNorm float rain-norm SnowLevel float snow-level Transitions float transitions InverseSlope float inverse CloudCover0 float cloud-cover0 CloudCover1 float cloud-cover1 CloudCover2 float cloud-cover2 CloudCover3 float cloud-cover3 CloudCover4 float cloud-cover4 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/quality-level /sim/rendering/shaders/transition 0.0 /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 3 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 4 noise Shaders/transition.vert Shaders/include_fog.frag Shaders/transition.frag BaseTex sampler-2d 0 SecondTex sampler-2d 1 ThirdTex sampler-2d 2 SnowTex sampler-2d 3 NoiseTex sampler-3d 4 RainNorm float rain-norm SnowLevel float snow-level Transitions float transitions InverseSlope float inverse CloudCover0 float cloud-cover0 CloudCover1 float cloud-cover1 CloudCover2 float cloud-cover2 CloudCover3 float cloud-cover3 CloudCover4 float cloud-cover4 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype