Effects/chute Effects/model-default 1.0 0.0 0.0 0.0 /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face 10 DepthSortedBin rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t vertex-program-two-side Shaders/chute-ALS.vert Shaders/shadows-include.vert Shaders/model-ALS-base.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/noise.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution chute_force float chute_force chute_fold float chute_fold chute_bend float chute_bend chute_projection_z float chute_projection_z gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset geo_light_r float geo_light_r geo_light_g float geo_light_g geo_light_b float geo_light_b geo_light_x float geo_light_x geo_light_y float geo_light_y geo_light_z float geo_light_z geo_light_radius float geo_light_radius geo_ambience float geo_ambience texture sampler-2d 0 colorMode int material/color-mode-uniform use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light use_geo_light int use_geo_light display_xsize int display_xsize display_ysize int display_ysize quality_level int quality_level tquality_level int tquality_level shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size