## ## view.nas ## ## Nasal code for implementing view-specific functionality. Right ## now, it does intelligent FOV scaling in the view.increase() and ## view.decrease() handlers. ## # # This is a neat trick. We want these globals to be initialized at # startup, but there is no guarantee that the props.nas module will be # loaded yet when we are run. So set the values to nil at startup (so # that there is a value in the lexical environment -- otherwise # assigning them in INIT() will only make local variables), # and then assign them from inside a timer that we set to run # immediately *after* startup. # # Nifty hacks notwithstanding, this really isn't the right way to do # this. There ought to be an "import" mechanism we can use to resolve # dependencies between modules. # fovProp = nil; screenProp = nil; popupNode = nil; labelNode = nil; fovDialog = nil; INIT = func { fovProp = props.globals.getNode("/sim/current-view/field-of-view"); screenProp = props.globals.getNode("/sim/startup/xsize"); # Set up the dialog property node: tmpl = { name : "fov", modal : 0, width : 120, height : 40, text : { x : 10, y : 6, label : "FOV:" } }; popupNode = props.Node.new(tmpl); text = popupNode.getNode("text", 1); labelNode = popupNode.getNode("text/label"); fgcommand("dialog-new", popupNode); # Cache the command argument for popup/popdown fovDialog = props.Node.new({ "dialog-name" : "fov" }); } settimer(INIT, 0); # Dynamically calculate limits so that it takes STEPS iterations to # traverse the whole range, the maximum FOV is fixed at 120 degrees, # and the minimum corresponds to normal maximum human visual acuity # (~1 arc minute of resolution, although apparently people vary widely # in this ability). Quick derivation of the math: # # mul^steps = max/min # steps * ln(mul) = ln(max/min) # mul = exp(ln(max/min) / steps) STEPS = 40; ACUITY = 1/60; # Maximum angle subtended by one pixel (== 1 arc minute) max = min = mul = 0; calcMul = func { max = 120; # Fixed at 120 degrees min = screenProp.getValue() * ACUITY; mul = math.exp(math.ln(max/min) / STEPS); } ## # Hackish round-to-one-decimal-place function. Nasal needs a # sprintf() interface, or something similar... # format = func { val = int(arg[0]); frac = int(10 * (arg[0] - val) + 0.5); return val ~ "." ~ substr("" ~ frac, 0, 1); } ## # Handler. Increase FOV by one step # increase = func { calcMul(); val = fovProp.getValue() * mul; if(val == max) { return; } if(val > max) { val = max } fovProp.setDoubleValue(val); popup(val); } ## # Handler. Decrease FOV by one step # decrease = func { calcMul(); val = fovProp.getValue() / mul; if(val == min) { return; } if(val < min) { val = min } fovProp.setDoubleValue(val); popup(val); } ## # Pop up the "fov" dialog for a moment. # popdown = func { fgcommand("dialog-close", fovDialog); } popup = func { # Make sure it isn't already showing, initialize it, show it, # and kill it automatically after a second popdown(); labelNode.setValue("FOV: " ~ format(arg[0])); fgcommand("dialog-show", fovDialog); settimer(popdown, 1); }