Effects/grass Effects/airfield Textures/Terrain/airport-grass-autumn.png 2d nearest-mipmap-nearest nearest repeat repeat normalized 0.3 1.0 2 0 0.0 /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /sim/rendering/shaders/skydome 2.0 /sim/rendering/shaders/transition 1.0 /sim/rendering/shaders/vegetation-effects 0.0 /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_geometry_shader4 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin Shaders/trivial.vert Shaders/trivial.frag 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[13]/image texture[13]/type texture[13]/filter texture[13]/wrap-s texture[13]/wrap-t texture[13]/internal-format 1 texture[14]/image texture[14]/type texture[14]/filter texture[14]/wrap-s texture[14]/wrap-t texture[14]/internal-format 2 texture[15]/image texture[15]/type texture[15]/filter texture[15]/wrap-s texture[15]/wrap-t texture[15]/internal-format Shaders/terrain-ALS-ultra.vert Shaders/filters-ALS.vert Shaders/airfield-ALS.frag Shaders/cloud-shadowfunc.frag Shaders/noise.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor wetness float wetness fogstructure float fogstructure grit_alpha float grit_alpha overlay_bias float overlay_bias overlay_alpha float overlay_alpha base_layer_magnification float base_layer_magnification overlay_layer_magnification float overlay_layer_magnification grain_layer_magnification float grain_layer_magnification cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution season float season view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag quality_level int quality_level tquality_level int tquality_level use_overlay int use_overlay use_grain int use_grain use_color_overlay int use_color_overlay use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize raise_vertex bool raise_vertex texture sampler-2d 0 overlay_texture sampler-2d 1 grain_texture sampler-2d 2 colorMode int 2 lequal false true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back 111 DepthSortedBin 8 texture[20]/type texture[20]/image texture[20]/filter texture[20]/mag-filter texture[20]/wrap-s texture[20]/wrap-t texture[20]/internal-format Shaders/grass-ALS.vert Shaders/grass-ALS.geom Shaders/grass-ALS.frag Shaders/noise.frag Shaders/filters-ALS.frag 96 triangles triangle-strip colorTex sampler-2d 8 visibility float visibility scattering float scattering wind_x float windE wind_y float windN overlay_bias float overlay_bias max_height float max_grass_height grass_density float grass_density grass_modulate_height_min float grass_modulate_height_min season float season grass_modulate_by_overlay int grass_modulate_by_overlay grass_groups int grass_groups gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize wind_effects int wind_effects true src-alpha one-minus-src-alpha false