Effects/skydome /sim/rendering/mie /sim/rendering/rayleigh /sim/rendering/dome-density /sim/rendering/shader-effects /sim/rendering/scattering-shader 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true smooth back Shaders/skydome.vert Shaders/skydome.frag mK float mie rK float rayleigh density float density false smooth back