Effects/water Effects/terrain-default Textures/Water/water-reflection.png 2d linear-mipmap-linear repeat repeat normalized Textures/Water/waves-ver10-nm.png 2d linear-mipmap-linear repeat repeat normalized Textures/Water/water_sine_nmap.png 2d linear-mipmap-linear repeat repeat normalized Textures/Water/water-reflection-grey.png 2d linear-mipmap-linear repeat repeat normalized Textures/Water/sea_foam.png 2d linear-mipmap-linear repeat repeat normalized Textures/Water/perlin-noise-nm.png 2d linear-mipmap-linear repeat repeat normalized Textures/Globe/ocean_depth_1.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/packice-overlay.png 2d linear-mipmap-linear repeat repeat normalized 0.0 /rendering/scene/saturation /environment/config/enabled /rendering/scene/overcast /environment/clouds/layer[0]/coverage-type /environment/clouds/layer[1]/coverage-type /environment/clouds/layer[2]/coverage-type /environment/clouds/layer[3]/coverage-type /environment/clouds/layer[4]/coverage-type /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /environment/wave/freq /environment/wave/amp /environment/wave/sharp /environment/wave/angle /environment/wave/factor /environment/wave/dangle /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/cloud-self-shading /environment/moonlight /sim/rendering/shaders/skydome /environment/fog-structure /environment/air-pollution-norm /environment/sea/surface/ice-cover /sim/rendering/shaders/landmass /environment/sea/color_r /environment/sea/color_g /environment/sea/color_b /environment/aircraft-effects/wash-x /environment/aircraft-effects/wash-y /environment/aircraft-effects/wash-strength /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /environment/surface/delta-T-water /local-weather/cloud-shadows/cloudpos-x[0] /local-weather/cloud-shadows/cloudpos-y[0] /local-weather/cloud-shadows/cloudpos-x[1] /local-weather/cloud-shadows/cloudpos-y[1] /local-weather/cloud-shadows/cloudpos-x[2] /local-weather/cloud-shadows/cloudpos-y[2] /local-weather/cloud-shadows/cloudpos-x[3] /local-weather/cloud-shadows/cloudpos-y[3] /local-weather/cloud-shadows/cloudpos-x[4] /local-weather/cloud-shadows/cloudpos-y[4] /local-weather/cloud-shadows/cloudpos-x[5] /local-weather/cloud-shadows/cloudpos-y[5] /local-weather/cloud-shadows/cloudpos-x[6] /local-weather/cloud-shadows/cloudpos-y[6] /local-weather/cloud-shadows/cloudpos-x[7] /local-weather/cloud-shadows/cloudpos-y[7] /local-weather/cloud-shadows/cloudpos-x[8] /local-weather/cloud-shadows/cloudpos-y[8] /local-weather/cloud-shadows/cloudpos-x[9] /local-weather/cloud-shadows/cloudpos-y[9] /local-weather/cloud-shadows/cloudpos-x[10] /local-weather/cloud-shadows/cloudpos-y[10] /local-weather/cloud-shadows/cloudpos-x[11] /local-weather/cloud-shadows/cloudpos-y[11] /local-weather/cloud-shadows/cloudpos-x[12] /local-weather/cloud-shadows/cloudpos-y[12] /local-weather/cloud-shadows/cloudpos-x[13] /local-weather/cloud-shadows/cloudpos-y[13] /local-weather/cloud-shadows/cloudpos-x[14] /local-weather/cloud-shadows/cloudpos-y[14] /local-weather/cloud-shadows/cloudpos-x[15] /local-weather/cloud-shadows/cloudpos-y[15] /local-weather/cloud-shadows/cloudpos-x[16] /local-weather/cloud-shadows/cloudpos-y[16] /local-weather/cloud-shadows/cloudpos-x[17] /local-weather/cloud-shadows/cloudpos-y[17] /local-weather/cloud-shadows/cloudpos-x[18] /local-weather/cloud-shadows/cloudpos-y[18] /local-weather/cloud-shadows/cloudpos-x[19] /local-weather/cloud-shadows/cloudpos-y[19] /local-weather/cloud-shadows/cloud-shadow-flag 6 7 /sim/rendering/shaders/quality-level /sim/rendering/shaders/water 4.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 noise 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/type texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/type texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 7 texture[7]/image texture[7]/type texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t texture[7]/internal-format Shaders/Default/water.vert Shaders/Default/include_fog.frag Shaders/Default/water_sine.frag water_reflection sampler-2d 0 Noise sampler-3d 1 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 topo_map sampler-2d 7 normalmap_dds float normalmap_dds saturation float saturation CloudCover0 float cloud-cover[0] CloudCover1 float cloud-cover[1] CloudCover2 float cloud-cover[2] CloudCover3 float cloud-cover[3] CloudCover4 float cloud-cover[4] Status int status Overcast float overcast WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype rembrandt_enabled int rembrandt /sim/rendering/shaders/quality-level /sim/rendering/shaders/water 2.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/type texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/type texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/Default/water.vert Shaders/Default/include_fog.frag Shaders/Default/water.frag water_reflection sampler-2d 0 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 normalmap_dds float normalmap_dds saturation float saturation CloudCover0 float cloud-cover[0] CloudCover1 float cloud-cover[1] CloudCover2 float cloud-cover[2] CloudCover3 float cloud-cover[3] CloudCover4 float cloud-cover[4] Status int status Overcast float overcast WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype rembrandt_enabled int rembrandt als-lighting 5.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[7]/image texture[7]/type texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t texture[7]/internal-format 5 texture[5]/image texture[5]/type texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 7 texture[10]/image texture[10]/type texture[10]/filter texture[10]/wrap-s texture[10]/wrap-t texture[10]/internal-format Shaders/ALS/water.vert Shaders/ALS/water-high.frag Shaders/ALS/noise.frag Shaders/ALS/cloud-shadowfunc.frag Shaders/ALS/hazes.frag Shaders/ALS/secondary_lights.frag Shaders/ALS/filters.frag water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 topo_map sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 ice_texture sampler-2d 7 normalmap_dds float normalmap_dds saturation float saturation WindE float windE WindN float windN wash_x float wash-x wash_y float wash-y wash_strength float wash-strength WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading fogstructure float fogstructure air_pollution float air_pollution ice_cover float ice_cover view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag sea_r float sea_r sea_g float sea_g sea_b float sea_b use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize quality_level int quality_level tquality_level int tquality_level ocean_flag int 1 als-lighting 4.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 5 texture[5]/image texture[5]/type texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/ALS/water.vert Shaders/ALS/water-base.frag Shaders/ALS/hazes.frag Shaders/ALS/noise.frag Shaders/ALS/filters.frag water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 normalmap_dds float normalmap_dds saturation float saturation WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading air_pollution float air_pollution gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black sea_r float sea_r sea_g float sea_g sea_b float sea_b ocean_flag int 1 display_xsize int display_xsize display_ysize int display_ysize