Effects/tree 0 200.0 1.5 true true /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/tree-season /environment/season /environment/surface/dust-cover-factor /sim/rendering/shaders/skydome /environment/fog-structure /environment/air-pollution-norm /environment/cloud-self-shading /sim/rendering/shaders/landmass /sim/rendering/shaders/transition /sim/rendering/shaders/wind-effects /sim/rendering/shaders/forest /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /sim/startup/xsize /sim/startup/ysize /sim/current-view/pitch-offset-deg /sim/current-view/heading-offset-deg /sim/current-view/field-of-view /sim/rendering/als-secondary-lights/use-searchlight /sim/rendering/als-secondary-lights/use-landing-light /sim/rendering/als-secondary-lights/use-alt-landing-light /sim/rendering/als-secondary-lights/landing-light1-offset-deg /sim/rendering/als-secondary-lights/landing-light2-offset-deg /sim/rendering/als-secondary-lights/landing-light3-offset-deg /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /environment/surface/delta-T-vegetation /sim/rendering/random-vegetation-optimize false /local-weather/cloud-shadows/cloudpos-x[0] /local-weather/cloud-shadows/cloudpos-y[0] /local-weather/cloud-shadows/cloudpos-x[1] /local-weather/cloud-shadows/cloudpos-y[1] /local-weather/cloud-shadows/cloudpos-x[2] /local-weather/cloud-shadows/cloudpos-y[2] /local-weather/cloud-shadows/cloudpos-x[3] /local-weather/cloud-shadows/cloudpos-y[3] /local-weather/cloud-shadows/cloudpos-x[4] /local-weather/cloud-shadows/cloudpos-y[4] /local-weather/cloud-shadows/cloudpos-x[5] /local-weather/cloud-shadows/cloudpos-y[5] /local-weather/cloud-shadows/cloudpos-x[6] /local-weather/cloud-shadows/cloudpos-y[6] /local-weather/cloud-shadows/cloudpos-x[7] /local-weather/cloud-shadows/cloudpos-y[7] /local-weather/cloud-shadows/cloudpos-x[8] /local-weather/cloud-shadows/cloudpos-y[8] /local-weather/cloud-shadows/cloudpos-x[9] /local-weather/cloud-shadows/cloudpos-y[9] /local-weather/cloud-shadows/cloudpos-x[10] /local-weather/cloud-shadows/cloudpos-y[10] /local-weather/cloud-shadows/cloudpos-x[11] /local-weather/cloud-shadows/cloudpos-y[11] /local-weather/cloud-shadows/cloudpos-x[12] /local-weather/cloud-shadows/cloudpos-y[12] /local-weather/cloud-shadows/cloudpos-x[13] /local-weather/cloud-shadows/cloudpos-y[13] /local-weather/cloud-shadows/cloudpos-x[14] /local-weather/cloud-shadows/cloudpos-y[14] /local-weather/cloud-shadows/cloudpos-x[15] /local-weather/cloud-shadows/cloudpos-y[15] /local-weather/cloud-shadows/cloudpos-x[16] /local-weather/cloud-shadows/cloudpos-y[16] /local-weather/cloud-shadows/cloudpos-x[17] /local-weather/cloud-shadows/cloudpos-y[17] /local-weather/cloud-shadows/cloudpos-x[18] /local-weather/cloud-shadows/cloudpos-y[18] /local-weather/cloud-shadows/cloudpos-x[19] /local-weather/cloud-shadows/cloudpos-y[19] /local-weather/cloud-shadows/cloud-shadow-flag /sim/rendering/shaders/quality-level /sim/rendering/random-vegetation 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.33 0 2d texture[0]/image clamp clamp Shaders/Default/tree.vert Shaders/Default/include_fog.frag Shaders/Default/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype season float season true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 2 RenderBin less 0.33 src-alpha one-minus-src-alpha false 0 2d texture[0]/image clamp clamp Shaders/Default/tree.vert Shaders/Default/include_fog.frag Shaders/Default/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype season float season /sim/rendering/random-vegetation /sim/rendering/multi-sample-buffers 1.0 /sim/rendering/multi-samples GL_ARB_multisample GL_ARB_vertex_shader GL_ARB_fragment_shader 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off true 0 2d texture[0]/image clamp clamp Shaders/Default/tree.vert Shaders/Default/include_fog.frag Shaders/Default/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype season float season als-lighting /sim/rendering/random-vegetation /sim/rendering/multi-sample-buffers /sim/rendering/random-vegetation-shadows 1.0 /sim/rendering/multi-samples GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_multisample 2.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp true Shaders/ALS/tree-shadow.vert Shaders/ALS/noise.frag Shaders/ALS/cloud-shadowfunc.frag Shaders/ALS/tree-shadow.frag Shaders/ALS/secondary_lights.frag Shaders/ALS/hazes.frag Shaders/ALS/filters.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering cloud_self_shading float cloud_self_shading terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt dust_cover_factor float dust_cover_factor snow_level float snow_level season float season cseason float cseason WindE float windE WindN float windN air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize num_deciduous_trees int num_deciduous_trees use_forest_effect bool use_forest_effect use_tree_shadows bool use_tree_shadows use_optimization bool use_optimization tree_patches bool tree_patches forest_effect_size float forest_effect_size forest_effect_shape float forest_effect_shape texture sampler-2d 0 colorMode int 2 quality_level int quality_level tquality_level int tquality_level wind_effects int wind_effects forest_effects int forest_effects als-lighting /sim/rendering/random-vegetation /sim/rendering/multi-sample-buffers 1.0 /sim/rendering/multi-samples GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_multisample true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp true Shaders/ALS/tree.vert Shaders/ALS/noise.frag Shaders/ALS/cloud-shadowfunc.frag Shaders/ALS/tree.frag Shaders/ALS/secondary_lights.frag Shaders/ALS/hazes.frag Shaders/ALS/filters.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering cloud_self_shading float cloud_self_shading terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt dust_cover_factor float dust_cover_factor snow_level float snow_level season float season cseason float cseason WindE float windE WindN float windN air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize num_deciduous_trees int num_deciduous_trees use_forest_effect bool use_forest_effect forest_effect_size float forest_effect_size forest_effect_shape float forest_effect_shape texture sampler-2d 0 colorMode int 2 quality_level int quality_level tquality_level int tquality_level wind_effects int wind_effects forest_effects int forest_effects als-lighting /sim/rendering/random-vegetation 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp gequal 0.1 Shaders/ALS/tree.vert Shaders/ALS/noise.frag Shaders/ALS/cloud-shadowfunc.frag Shaders/ALS/tree.frag Shaders/ALS/secondary_lights.frag Shaders/ALS/hazes.frag Shaders/ALS/filters.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering cloud_self_shading float cloud_self_shading terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt dust_cover_factor float dust_cover_factor snow_level float snow_level season float season cseason float cseason WindE float windE WindN float windN air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize num_deciduous_trees int num_deciduous_trees use_forest_effect bool use_forest_effect forest_effect_size float forest_effect_size forest_effect_shape float forest_effect_shape texture sampler-2d 0 colorMode int 2 quality_level int quality_level tquality_level int tquality_level wind_effects int wind_effects forest_effects int forest_effects