<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/envmap-copy</name> <technique n="1"> <pass> <program> <vertex-shader>Shaders/HDR/envmap-prefilter.vert</vertex-shader> <fragment-shader>Shaders/HDR/envmap-copy.frag</fragment-shader> </program> <uniform> <name>envmap</name> <type>sampler-cube</type> <value type="int">0</value> </uniform> </pass> </technique> </PropertyList>