<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/rock</name> <inherits-from>Effects/terrain-default</inherits-from> <parameters> <!-- light grey rock with pronounced cracks --> <base-color type="vec3d">0.9 0.95 0.94</base-color> <overlay-color type="vec3d">0.9 0.95 0.94</overlay-color> <overlay-alpha type="float">0.4</overlay-alpha> <overlay-bias type="float">0.0</overlay-bias> <contrast type="float">1.0</contrast> <crack-depth type="float">0.6</crack-depth> <crack-pattern-stretch type="float">7.0</crack-pattern-stretch> <rock-brightness type="float">1.0</rock-brightness> <grain-fade-power type="float">1.0</grain-fade-power> <rock_strata>0</rock_strata> <!-- dark grey rock with pronounced grain --> <!--<base-color type="vec3d">0.85 0.83 0.81</base-color> <overlay-bias type="float">0.0</overlay-bias> <contrast type="float">1.0</contrast> <crack-depth type="float">0.3</crack-depth> <crack-pattern-stretch type="float">3.0</crack-pattern-stretch> <rock-brightness type="float">0.8</rock-brightness> <grain-fade-power type="float">1.1</grain-fade-power> <rock_strata>0</rock_strata>--> <!-- red rock with slight crack pattern --> <!--<base-color type="vec3d">0.85 0.53 0.31</base-color> <overlay-color type="vec3d">0.9 0.95 0.94</overlay-color> <overlay-alpha type="float">0.1</overlay-alpha> <overlay-bias type="float">0.0</overlay-bias> <contrast type="float">0.6</contrast> <crack-depth type="float">0.3</crack-depth> <crack-pattern-stretch type="float">8.0</crack-pattern-stretch> <rock-brightness type="float">1.3</rock-brightness> <grain-fade-power type="float">1.3</grain-fade-power> <rock_strata>0</rock_strata>--> </parameters> <technique n="2"> <predicate> <and> <property>/sim/rendering/shaders/skydome</property> <and> <less-equal> <value type="float">6.0</value> <float-property>/sim/rendering/shaders/landmass</float-property> </less-equal> <less-equal> <value type="float">6.0</value> <float-property>/sim/rendering/shaders/transition</float-property> </less-equal> </and> <or> <less-equal> <value type="float">2.0</value> <glversion/> </less-equal> <and> <extension-supported>GL_ARB_shader_objects</extension-supported> <extension-supported>GL_ARB_shading_language_100</extension-supported> <extension-supported>GL_ARB_vertex_shader</extension-supported> <extension-supported>GL_ARB_fragment_shader</extension-supported> </and> </or> </and> </predicate> <pass> <lighting>true</lighting> <material> <ambient><use>material/ambient</use></ambient> <diffuse><use>material/diffuse</use></diffuse> <specular><use>material/specular</use></specular> <emissive><use>material/emissive</use></emissive> <shininess><use>material/shininess</use></shininess> <color-mode>ambient-and-diffuse</color-mode> </material> <blend><use>transparent</use></blend> <alpha-test><use>transparent</use></alpha-test> <shade-model>smooth</shade-model> <cull-face>back</cull-face> <render-bin> <bin-number><use>render-bin/bin-number</use></bin-number> <bin-name><use>render-bin/bin-name</use></bin-name> </render-bin> <program> <vertex-shader>Shaders/terrain-ALS-ultra.vert</vertex-shader> <vertex-shader>Shaders/filters-ALS.vert</vertex-shader> <fragment-shader>Shaders/rock-ALS.frag</fragment-shader> <fragment-shader>Shaders/cloud-shadowfunc.frag</fragment-shader> <fragment-shader>Shaders/noise.frag</fragment-shader> <fragment-shader>Shaders/hazes.frag</fragment-shader> <fragment-shader>Shaders/secondary_lights.frag</fragment-shader> <fragment-shader>Shaders/filters-ALS.frag</fragment-shader> </program> <uniform> <name>intrinsic_wetness</name> <type>float</type> <value><use>intrinsic_wetness</use></value> </uniform> <uniform> <name>slopeline_strength</name> <type>float</type> <value><use>slopeline_strength</use></value> </uniform> <uniform> <name>rock_strata</name> <type>int</type> <value><use>rock_strata</use></value> </uniform> <uniform> <name>transition_model</name> <type>float</type> <value><use>transition_model</use></value> </uniform> <uniform> <name>overlay_bias</name> <type>float</type> <value><use>overlay-bias</use></value> </uniform> <uniform> <name>crack_depth</name> <type>float</type> <value><use>crack-depth</use></value> </uniform> <uniform> <name>crack_pattern_stretch</name> <type>float</type> <value><use>crack-pattern-stretch</use></value> </uniform> <uniform> <name>grain_fade_power</name> <type>float</type> <value><use>grain-fade-power</use></value> </uniform> <uniform> <name>rock_brightness</name> <type>float</type> <value><use>rock-brightness</use></value> </uniform> <uniform> <name>dust_resistance</name> <type>float</type> <value><use>dust_resistance</use></value> </uniform> <uniform> <name>visibility</name> <type>float</type> <value><use>visibility</use></value> </uniform> <uniform> <name>avisibility</name> <type>float</type> <value><use>avisibility</use></value> </uniform> <uniform> <name>hazeLayerAltitude</name> <type>float</type> <value><use>lthickness</use></value> </uniform> <uniform> <name>scattering</name> <type>float</type> <value><use>scattering</use></value> </uniform> <uniform> <name>ground_scattering</name> <type>float</type> <value><use>ground_scattering</use></value> </uniform> <uniform> <name>terminator</name> <type>float</type> <value><use>terminator</use></value> </uniform> <uniform> <name>terrain_alt</name> <type>float</type> <value><use>terrain_alt</use></value> </uniform> <uniform> <name>overcast</name> <type>float</type> <value><use>overcast</use></value> </uniform> <uniform> <name>eye_alt</name> <type>float</type> <value><use>eye_alt</use></value> </uniform> <uniform> <name>eye_lat</name> <type>float</type> <value><use>eye_lat</use></value> </uniform> <uniform> <name>eye_lon</name> <type>float</type> <value><use>eye_lon</use></value> </uniform> <uniform> <name>snowlevel</name> <type>float</type> <value><use>snow_level</use></value> </uniform> <uniform> <name>snow_thickness_factor</name> <type>float</type> <value><use>snow_thickness_factor</use></value> </uniform> <uniform> <name>dust_cover_factor</name> <type>float</type> <value><use>dust_cover_factor</use></value> </uniform> <uniform> <name>lichen_cover_factor</name> <type>float</type> <value> <use>lichen_cover_factor</use></value> </uniform> <uniform> <name>wetness</name> <type>float</type> <value><use>wetness</use></value> </uniform> <uniform> <name>fogstructure</name> <type>float</type> <value><use>fogstructure</use></value> </uniform> <uniform> <name>cloud_self_shading</name> <type>float</type> <value><use>cloud_self_shading</use></value> </uniform> <uniform> <name>moonlight</name> <type>float</type> <value><use>moonlight</use></value> </uniform> <uniform> <name>contrast</name> <type>float</type> <value><use>contrast</use></value> </uniform> <uniform> <name>overlay_alpha</name> <type>float</type> <value><use>overlay-alpha</use></value> </uniform> <uniform> <name>base_color</name> <type>float-vec3</type> <value><use>base-color</use></value> </uniform> <uniform> <name>overlay_color</name> <type>float-vec3</type> <value><use>overlay-color</use></value> </uniform> <uniform> <name>air_pollution</name> <type>float</type> <value><use>air_pollution</use></value> </uniform> <uniform> <name>view_pitch_offset</name> <type>float</type> <value><use>view_pitch_offset</use></value> </uniform> <uniform> <name>view_heading_offset</name> <type>float</type> <value><use>view_heading_offset</use></value> </uniform> <uniform> <name>field_of_view</name> <type>float</type> <value><use>view_fov</use></value> </uniform> <uniform> <name>landing_light1_offset</name> <type>float</type> <value><use>landing_light1_offset</use></value> </uniform> <uniform> <name>landing_light2_offset</name> <type>float</type> <value><use>landing_light2_offset</use></value> </uniform> <uniform> <name>landing_light3_offset</name> <type>float</type> <value><use>landing_light3_offset</use></value> </uniform> <!-- filtering --> <uniform> <name>gamma</name> <type>float</type> <value><use>gamma</use></value> </uniform> <uniform> <name>brightness</name> <type>float</type> <value><use>brightness</use></value> </uniform> <uniform> <name>use_night_vision</name> <type>bool</type> <value><use>use_night_vision</use></value> </uniform> <uniform> <name>use_IR_vision</name> <type>bool</type> <value><use>use_IR_vision</use></value> </uniform> <uniform> <name>use_filtering</name> <type>bool</type> <value><use>use_filtering</use></value> </uniform> <uniform> <name>delta_T</name> <type>float</type> <value><use>delta_T</use></value> </uniform> <uniform> <name>fact_grey</name> <type>float</type> <value><use>fact_grey</use></value> </uniform> <uniform> <name>fact_black</name> <type>float</type> <value><use>fact_black</use></value> </uniform> <!-- cloud shadows --> <uniform> <name>cloudpos1_x</name> <type>float</type> <value><use>cloudpos1_x</use></value> </uniform> <uniform> <name>cloudpos1_y</name> <type>float</type> <value><use>cloudpos1_y</use></value> </uniform> <uniform> <name>cloudpos2_x</name> <type>float</type> <value><use>cloudpos2_x</use></value> </uniform> <uniform> <name>cloudpos2_y</name> <type>float</type> <value><use>cloudpos2_y</use></value> </uniform> <uniform> <name>cloudpos3_x</name> <type>float</type> <value><use>cloudpos3_x</use></value> </uniform> <uniform> <name>cloudpos3_y</name> <type>float</type> <value><use>cloudpos3_y</use></value> </uniform> <uniform> <name>cloudpos4_x</name> <type>float</type> <value><use>cloudpos4_x</use></value> </uniform> <uniform> <name>cloudpos4_y</name> <type>float</type> <value><use>cloudpos4_y</use></value> </uniform> <uniform> <name>cloudpos5_x</name> <type>float</type> <value><use>cloudpos5_x</use></value> </uniform> <uniform> <name>cloudpos5_y</name> <type>float</type> <value><use>cloudpos5_y</use></value> </uniform> <uniform> <name>cloudpos6_x</name> <type>float</type> <value><use>cloudpos6_x</use></value> </uniform> <uniform> <name>cloudpos6_y</name> <type>float</type> <value><use>cloudpos6_y</use></value> </uniform> <uniform> <name>cloudpos7_x</name> <type>float</type> <value><use>cloudpos7_x</use></value> </uniform> <uniform> <name>cloudpos7_y</name> <type>float</type> <value><use>cloudpos7_y</use></value> </uniform> <uniform> <name>cloudpos8_x</name> <type>float</type> <value><use>cloudpos8_x</use></value> </uniform> <uniform> <name>cloudpos8_y</name> <type>float</type> <value><use>cloudpos8_y</use></value> </uniform> <uniform> <name>cloudpos9_x</name> <type>float</type> <value><use>cloudpos9_x</use></value> </uniform> <uniform> <name>cloudpos9_y</name> <type>float</type> <value><use>cloudpos9_y</use></value> </uniform> <uniform> <name>cloudpos10_x</name> <type>float</type> <value><use>cloudpos10_x</use></value> </uniform> <uniform> <name>cloudpos10_y</name> <type>float</type> <value><use>cloudpos10_y</use></value> </uniform> <uniform> <name>cloudpos11_x</name> <type>float</type> <value><use>cloudpos11_x</use></value> </uniform> <uniform> <name>cloudpos11_y</name> <type>float</type> <value><use>cloudpos11_y</use></value> </uniform> <uniform> <name>cloudpos12_x</name> <type>float</type> <value><use>cloudpos12_x</use></value> </uniform> <uniform> <name>cloudpos12_y</name> <type>float</type> <value><use>cloudpos12_y</use></value> </uniform> <uniform> <name>cloudpos13_x</name> <type>float</type> <value><use>cloudpos13_x</use></value> </uniform> <uniform> <name>cloudpos13_y</name> <type>float</type> <value><use>cloudpos13_y</use></value> </uniform> <uniform> <name>cloudpos14_x</name> <type>float</type> <value><use>cloudpos14_x</use></value> </uniform> <uniform> <name>cloudpos14_y</name> <type>float</type> <value><use>cloudpos14_y</use></value> </uniform> <uniform> <name>cloudpos15_x</name> <type>float</type> <value><use>cloudpos15_x</use></value> </uniform> <uniform> <name>cloudpos15_y</name> <type>float</type> <value><use>cloudpos15_y</use></value> </uniform> <uniform> <name>cloudpos16_x</name> <type>float</type> <value><use>cloudpos16_x</use></value> </uniform> <uniform> <name>cloudpos16_y</name> <type>float</type> <value><use>cloudpos16_y</use></value> </uniform> <uniform> <name>cloudpos17_x</name> <type>float</type> <value><use>cloudpos17_x</use></value> </uniform> <uniform> <name>cloudpos17_y</name> <type>float</type> <value><use>cloudpos17_y</use></value> </uniform> <uniform> <name>cloudpos18_x</name> <type>float</type> <value><use>cloudpos18_x</use></value> </uniform> <uniform> <name>cloudpos18_y</name> <type>float</type> <value><use>cloudpos18_y</use></value> </uniform> <uniform> <name>cloudpos19_x</name> <type>float</type> <value><use>cloudpos19_x</use></value> </uniform> <uniform> <name>cloudpos19_y</name> <type>float</type> <value><use>cloudpos19_y</use></value> </uniform> <uniform> <name>cloudpos20_x</name> <type>float</type> <value><use>cloudpos20_x</use></value> </uniform> <uniform> <name>cloudpos20_y</name> <type>float</type> <value><use>cloudpos20_y</use></value> </uniform> <uniform> <name>use_searchlight</name> <type>int</type> <value> <use>use_searchlight</use></value> </uniform> <uniform> <name>use_landing_light</name> <type>int</type> <value> <use>use_landing_light</use></value> </uniform> <uniform> <name>use_alt_landing_light</name> <type>int</type> <value> <use>use_alt_landing_light</use></value> </uniform> <uniform> <name>display_xsize</name> <type>int</type> <value><use>display_xsize</use></value> </uniform> <uniform> <name>display_ysize</name> <type>int</type> <value><use>display_ysize</use></value> </uniform> <uniform> <name>wind_effects</name> <type>int</type> <value><use>wind_effects</use></value> </uniform> <uniform> <name>cloud_shadow_flag</name> <type>int</type> <value><use>cloud_shadow_flag</use></value> </uniform> <uniform> <name>colorMode</name> <type>int</type> <value>2</value> <!-- AMBIENT_AND_DIFFUSE --> </uniform> <depth> <function>lequal</function> <!-- <write-mask type="bool">false</write-mask> --> </depth> </pass> </technique> </PropertyList>